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clarify scenes (#4471)
* clarify scenes - add helper pointer, see https://github.com/home-assistant/home-assistant/pull/11819 - add workaround for multiple services, not sure actually where I found this - add description of state definition, as it took me some time to get this * ✏️ Minor changes
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@ -11,7 +11,7 @@ logo: home-assistant.png
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ha_category: Organization
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ha_category: Organization
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---
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---
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You can create scenes that capture the states you want certain entities to be. For example a scene can specify that light A should be turned on and light B should be bright red.
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You can create scenes that capture the states you want certain entities to be. For example, a scene can specify that light A should be turned on and light B should be bright red.
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```yaml
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```yaml
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# Example configuration.yaml entry
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# Example configuration.yaml entry
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@ -38,6 +38,13 @@ Configuration variables:
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- **name** (*Required*): Friendly name of scene.
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- **name** (*Required*): Friendly name of scene.
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- **entities** (*Required*): Entities to control.
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- **entities** (*Required*): Entities to control.
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As you can see, there are two ways to define the states of each `entity_id`:
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- Define the `state` directly with the entity.
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- Define a complex state with its attributes.
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The mapping from states to services is done with the [state helper](https://github.com/home-assistant/home-assistant/blob/master/homeassistant/helpers/state.py#L74). So, please have a look there for available states for your scenes.
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Scenes can be activated using the service `scene.turn_on` (there is no 'scene.turn_off' service).
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Scenes can be activated using the service `scene.turn_on` (there is no 'scene.turn_off' service).
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```yaml
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```yaml
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@ -55,5 +62,5 @@ automation:
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```
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```
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<p class='note'>
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<p class='note'>
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Please note that the scene component currently only supports one service call per entity to achieve the state. Due to this limitation you cannot set states belonging to different services.
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Please note that the scene component currently only supports one service call per entity to achieve the state. Due to this limitation, you cannot set states belonging to different services. A workaround for this limitation is to write a script, which you then turn on in your scene.
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</p>
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</p>
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