2022.6: Finalize improved scene editor

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Franck Nijhof 2022-05-31 21:51:19 +02:00
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@ -51,8 +51,8 @@ Enjoy the (beta) release!
- [Comparing energy data](#comparing-energy-data)
- [Logbooks!](#logbooks)
- [Streamlining the OAuth2 experience](#streamlining-the-oauth2-experience)
- [Improved scene editor](#improved-scene-editor)
- [Calendar trigger offsets](#calendar-trigger-offsets)
- [Improved scene editor](#improved-scene-editor)
- [Database Performance](#database-performance)
- [Other noteworthy changes](#other-noteworthy-changes)
- [New Integrations](#new-integrations)
@ -225,6 +225,24 @@ or a reminder 15 minutes before a meeting.
and schedule exceptions, with the ease of using your calendar.
</div>
## Improved scene editor
Scenes are great for restoring states of multiple devices to a previous state, e.g.,
to quickly set a lighting mood in a room, using an automation, script, or a
button on your dashboard.
When creating scenes, it creates those scenes based on the state of a whole
device (including all of its entities). However, what if you want to add
a specific entity to a scene and not the entire device?
Well, now you can!
<img class="no-shadow" src='/images/blog/2022-06/scene-editor-individual-entities.png' alt='Screenshot showing the scene editor adding a single entity to the scene'>
It is a small but welcome improvement that makes it possible to include single
entities into a scene without adding the whole device. Of course, you can also
still add the entire device if you want to.
## Database Performance
{% details "TODO" %}