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2022.6: Finalize improved scene editor
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@ -51,8 +51,8 @@ Enjoy the (beta) release!
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- [Comparing energy data](#comparing-energy-data)
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- [Logbooks!](#logbooks)
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- [Streamlining the OAuth2 experience](#streamlining-the-oauth2-experience)
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- [Improved scene editor](#improved-scene-editor)
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- [Calendar trigger offsets](#calendar-trigger-offsets)
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- [Improved scene editor](#improved-scene-editor)
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- [Database Performance](#database-performance)
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- [Other noteworthy changes](#other-noteworthy-changes)
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- [New Integrations](#new-integrations)
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@ -225,6 +225,24 @@ or a reminder 15 minutes before a meeting.
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and schedule exceptions, with the ease of using your calendar.
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</div>
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## Improved scene editor
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Scenes are great for restoring states of multiple devices to a previous state, e.g.,
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to quickly set a lighting mood in a room, using an automation, script, or a
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button on your dashboard.
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When creating scenes, it creates those scenes based on the state of a whole
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device (including all of its entities). However, what if you want to add
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a specific entity to a scene and not the entire device?
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Well, now you can!
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<img class="no-shadow" src='/images/blog/2022-06/scene-editor-individual-entities.png' alt='Screenshot showing the scene editor adding a single entity to the scene'>
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It is a small but welcome improvement that makes it possible to include single
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entities into a scene without adding the whole device. Of course, you can also
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still add the entire device if you want to.
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## Database Performance
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{% details "TODO" %}
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