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2023.4: Finialize new dialogs
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@ -48,10 +48,7 @@ Enjoy the (beta) release!
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<!--more-->
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- [New dialogs for alarms, covers and fans](#new-dialogs-for-alarms-covers-and-fans)
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- [Alarm control panel](#alarm-control-panel)
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- [Covers](#covers)
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- [Fans](#fans)
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- [New dialogs for alarm, cover, and fan entities](#new-dialogs-for-alarm-cover-and-fan-entities)
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- [New features for the Tile card](#new-features-for-the-tile-card)
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- [Macros for your templates](#macros-for-your-templates)
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- [More new templating features](#more-new-templating-features)
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@ -70,66 +67,57 @@ Don't forget to [join our release party live stream on YouTube](https://www.yout
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<lite-youtube videoid="IGnCGDaXR0M" videotitle="Home Assistant 2023.4 Release Party"></lite-youtube>
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## New dialogs for alarms, covers, and fans
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## New dialogs for alarm, cover, and fan entities
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{% details "TODO" %}
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- Improve/extend story
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- Proof read/spelling/grammar
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- Replace screenshots/clips
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* Add more info alarm control panel (#15893) @piitaya
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https://github.com/home-assistant/frontend/pull/15893
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* Add cover new more info (#15694) @piitaya
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https://github.com/home-assistant/frontend/pull/15694
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* Add fan new more info (#15843) @piitaya
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https://github.com/home-assistant/frontend/pull/15843
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{% enddetails %}
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[The previous release](/blog/2023/03/01/release-20233/) brought in new entity
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dialogs for lights, switches and sirens; and is seems like you really liked it!
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[The previous release](/blog/2023/03/01/release-20233/#new-dialogs-for-lights-switches-and-siren-entities)
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brought in new entity dialogs for lights, switches, and sirens; it seems
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many of you really liked it!
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So, this release [@piitaya] kept on trucking, implementing the designs
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by [@matthiasdebaat], bringing in new entity dialogs for alarm control panels,
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covers, and fans!
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by [@matthiasdebaat], bringing the same new clean and neat UI in entity dialogs
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for alarm control panels, covers, and fans!
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### Alarm control panel
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### Covers <!-- omit in toc -->
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Temporary recording by [@piitaya] from the pull request.
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First up, covers! For covers, there are many variants, doors, windows, curtains,
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blinds, shutters, etc. Not just that, some can be controlled by how far they
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are open/closed, and others can only be opened and closed.
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<video width="400px" controls="controls"><source src="https://user-images.githubusercontent.com/5878303/227973602-70577cea-6466-47a7-a7b4-2f0e2e3bc2e8.mp4" type="video/mp4"></video>
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This is no problem for the new dialogs. They will adjust to the capabilities
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your cover has:
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### Covers
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<img class="no-shadow" src='/images/blog/2023-04/entity-dialog-covers.png' alt='Screenshots showing the new cover entity information dialogs.'>
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Covers have many variants. Here are a couple.
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The one on the left is interesting, as the first slider controls how far down
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the blinds are. Notice how it slides in from the top! The slider directly next
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to it controls the tilt. Nice!
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### Fans <!-- omit in toc -->
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Next up, the fan entities. The UI experience shown in the dialog will
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automatically adjust to the capabilities of the fan you are controlling, just
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like with covers.
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<img class="no-shadow" src='/images/blog/2023-04/entity-dialog-fans.png' alt='Screenshots showing the new fan entity information dialogs.'>
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Depending on the number of speed steps your fan has, the dialog will
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automatically adjust the UI. In case it has four speed steps or less, it will
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show the speed buttons as on the left screenshot. Otherwise, it will use the
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slider shown on the most right screenshot.
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### Alarm control panels <!-- omit in toc -->
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Lastly, the alarm control panel entities. They are a bit different compared
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to others as, more often, these require one to input a code to arm or disarm
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the alarm.
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<p class='img'>
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<img src='https://user-images.githubusercontent.com/5878303/227286096-f73a9775-3471-4876-ab4c-46517cc0228d.png' alt='Temporary placeholder screenshot. Needs replacement.'></a>
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Note: This is a temporary placeholder screenshot. Needs replacement.
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</p>
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<img src='/images/blog/2023-04/entity-dialog-alarms.gif' alt='Screenrecording showing the new alarm control panel entity information dialogs work with the pin-input.'></a>
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This is how arming and disarming an alarm now looks like.
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</p><br />
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<p class='img'>
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<img src='https://user-images.githubusercontent.com/5878303/227308680-1a954351-cd92-49ae-8f97-d67f8c55d538.png' alt='Temporary placeholder screenshot. Needs replacement.'></a>
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Note: This is a temporary placeholder screenshot. Needs replacement.
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</p>
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<p class='img'>
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<img src='https://user-images.githubusercontent.com/5878303/227286543-50f8005e-b137-4ceb-a23d-9a288b98f090.png' alt='Temporary placeholder screenshot. Needs replacement.'></a>
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Note: This is a temporary placeholder screenshot. Needs replacement.
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</p>
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### Fans
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<p class='img'>
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<img src='https://user-images.githubusercontent.com/5878303/226401428-25593d58-660d-46b6-a1f6-487838b79eae.png' alt='Temporary placeholder screenshot. Needs replacement.'></a>
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Note: This is a temporary placeholder screenshot. Needs replacement.
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</p>
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<p class='img'>
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<img src='https://user-images.githubusercontent.com/5878303/226401452-f24dea08-e07f-4992-94a0-b9e3319312a8.png' alt='Temporary placeholder screenshot. Needs replacement.'></a>
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Note: This is a temporary placeholder screenshot. Needs replacement.
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</p>
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When needed, the pin-pad will pop up! A nice finishing touch is the neat little
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animation is shown during the process of arming and disarming the alarm.
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[@matthiasdebaat]: https://github.com/matthiasdebaat
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[@piitaya]: https://github.com/piitaya
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