Update scene docs

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Paulus Schoutsen 2015-10-04 11:19:47 -07:00
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A user can create scenes that capture the states you want certain entities to be. For example a scene can contain that light A should be turned on and light B should be bright red. Deactivating a scene will restore the previous state from before the scene was activated. Just like scripts, scenes have their own separate page to see which scenes are on. A user can create scenes that capture the states you want certain entities to be. For example a scene
Scenes can be activated using the service scene.turn_on and deactivated using the service scene.turn_off. can contain that light A should be turned on and light B should be bright red.
A scene is active if all states of the scene match the actual states. An optional `fuzzy_match` option
can be given to allow entities to match if attributes are not exact but are in range of the preferred
state.
If a scene is manually activated it will store the previous state of the entities. These will be
restored when the state is deactivated manually. If one of the enties that are being tracked change
state on its own, the old state will not be restored when it is being deactivated.
Scenes can be activated using the service `scene.turn_on` and deactivated using the service `scene.turn_off`.
```yaml ```yaml
# Example configuration.yaml entry # Example configuration.yaml entry
scene: scene:
- name: Romantic - name: Romantic
# Optional, allow fuzzy matching number atttributes to check if scene is on
fuzzy_match: 0.2
entities: entities:
light.tv_back_light: on light.tv_back_light: on
light.ceiling: light.ceiling:
state: on state: on
color: [0.33, 0.66] color: [0.33, 0.66]
brightness: 200 brightness: 200
- name: all_lights_on - name: Movies
entities: entities:
group.all_lights: light.tv_back_light:
state: on state: on
brightness: 100
- name: all_lights_off light.ceiling: off
entities:
group.all_lights:
state: off
``` ```