diff --git a/source/_posts/2017-06-17-release-47.markdown b/source/_posts/2017-06-17-release-47.markdown index 933905763af..611890ec6c5 100644 --- a/source/_posts/2017-06-17-release-47.markdown +++ b/source/_posts/2017-06-17-release-47.markdown @@ -125,6 +125,28 @@ notify: recipient: !secret mailgun_recipient ``` +- Z-Wave node and scene activated trigger events now use the full entity ID ([@armills] - [#7786]) ([zwave docs]) (breaking change) +```yaml +automation: + - alias: Button 1 + trigger: + platform: event + event_type: zwave.scene_activated + event_data: + entity_id: living_room_remote_13 + scene_id: 1 +``` +```yaml +automation: + - alias: Event 1 + trigger: + platform: event + event_type: zwave.node_event + event_data: + entity_id: zwave.living_room_remote_13 + basic_level: 1 +``` + - LIFX: add multiple modes to pulse effect. The `lifx_effect_breathe` call has been deprecated. Use `lifx_effect_pulse` with the new `mode: breathe` attribute instead. ([@amelchio] - [#8016]) ([light.lifx docs]) (breaking change) - Use standard entity_ids for zwave entities. This also introduces a small API breakage, where `EVENT_SCENE_ACTIVATED` and `EVENT_NODE_EVENT` will no longer supply an `object_id`. They will now be tied to the node entity_id. ([@armills] - [#7786]) ([zwave docs]) ([light.zwave docs]) (breaking change) - Fix attribute entities. Home Assistant will no longer filter out entities that are 'falsey'. So you might see more entity attributes show up. ([@pvizeli] - [#8066]) (breaking change)