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scene: rename 'service' to 'action' (#33789)
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@ -52,7 +52,7 @@ As you can see, there are two ways to define the states of each `entity_id`:
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- Define the `state` directly with the entity. Be aware, that `state` needs to be defined.
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- Define a complex state with its attributes. You can see all attributes available for a particular entity under `developer-tools -> state`.
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Scenes can be activated using the service `scene.turn_on` (there is no 'scene.turn_off' service).
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Scenes can be activated using the action `scene.turn_on` (there is no 'scene.turn_off' action).
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```yaml
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# Example automation
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@ -70,7 +70,7 @@ automation:
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## Applying a scene without defining it
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With the `scene.apply` service you are able to apply a scene without first defining it via configuration. Instead, you pass the states as part of the service data. The format of the data is the same as the `entities` field in a configuration.
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With the `scene.apply` action you are able to apply a scene without first defining it via configuration. Instead, you pass the states as part of the data. The format of the data is the same as the `entities` field in a configuration.
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```yaml
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# Example automation
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@ -95,7 +95,7 @@ automation:
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## Using scene transitions
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Both the `scene.apply` and `scene.turn_on` services support setting a transition,
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Both the `scene.apply` and `scene.turn_on` actions support setting a transition,
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which enables you to smoothen the transition to the scene.
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This is an example of an automation that sets a romantic scene, in which the
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@ -123,4 +123,4 @@ only lights to have a transition set.
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## Reloading scenes
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Whenever you make a change to your scene configuration, you can call the `scene.reload` service to reload the scenes.
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Whenever you make a change to your scene configuration, you can call the `scene.reload` action to reload the scenes.
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