From ab68019bca21167be0d6ec816ccf50a77b0223e3 Mon Sep 17 00:00:00 2001 From: c0ffeeca7 <38767475+c0ffeeca7@users.noreply.github.com> Date: Thu, 4 Jul 2024 19:52:29 +0200 Subject: [PATCH] Blueprint: style fixes (#33571) --- .../automation/using_blueprints.markdown | 26 ++++++++++++------- 1 file changed, 17 insertions(+), 9 deletions(-) diff --git a/source/_docs/automation/using_blueprints.markdown b/source/_docs/automation/using_blueprints.markdown index ff924b5f73b..3dd95e1ed79 100644 --- a/source/_docs/automation/using_blueprints.markdown +++ b/source/_docs/automation/using_blueprints.markdown @@ -43,14 +43,14 @@ The blueprint can now be used for creating automations. ## Editing an imported blueprint -If you want, you can tweak an imported Blueprint by "taking control" of this blueprint. Home Assistant then converts the blueprint automation into a regular, stand-alone, automation, allowing you to make any tweak you want, without having to fully re-invent the wheel. +You can tweak an imported blueprint by "taking control" of this blueprint. Home Assistant then converts the blueprint automation into a regular automation, allowing you to make any tweak without having to fully re-invent the wheel. To edit an imported blueprint, follow these steps: 1. Go to **{% my blueprints title="Settings > Automations & Scenes > Blueprints" %}**. 2. Select the blueprint from the list. 3. Select the three dots menu and select **Take control**. - + ![Screencast showing how to take control of a blueprint](/images/blueprints/blueprint_take_control.webp) 4. Under **Take control of automation?**, select **OK** @@ -59,19 +59,27 @@ To edit an imported blueprint, follow these steps: ## Re-importing a blueprint Blueprints created by the community may go through multiple revisions. Sometimes a user creates a blueprint, -the community provides feedback, and new functionality is added. +the community provides feedback, new functionality is added. -The quickest way to get these changes is by re-importing the blueprint. This will overwrite the blueprint you currently have. +The quickest way to get these changes, is by re-importing the blueprint. This will overwrite the blueprint you currently have. -1. **Before you do this**: If the re-imported blueprint is not compatible, it can break your automations. - - In this case, you will need to manually adjust your automations. -2. Go to **{% my blueprints title="Settings > Automations & Scenes > Blueprints" %}**. -3. On the blueprint that you want to re-import, select the three-dot menu, and select **Re-import blueprint**. +{% caution %} + +**Before you do this**: If the re-imported blueprint is not compatible, it can break your automations. + +- In this case, you will need to manually adjust your automations. + +{% endcaution%} + +### To re-import a blueprint + +1. Go to **{% my blueprints title="Settings > Automations & Scenes > Blueprints" %}**. +2. On the blueprint that you want to re-import, select the three-dot menu, and select **Re-import blueprint**. ## Updating an imported blueprint in YAML Blueprints created by the community may go through multiple revisions. Sometimes a user creates a blueprint, -the community provides feedback, and new functionality is added. +the community provides feedback, new functionality is added. If you do not want to [re-import the blueprint](/docs/automation/using_blueprints/#re-importing-a-blueprint) for some reason, you can manually edit its YAML content to keep it up to date: