Changed on/off to true/false (#7335)

This commit is contained in:
Klaas Schoute 2018-11-07 09:31:25 +01:00 committed by Fabian Affolter
parent aded48823d
commit d9ff319511
2 changed files with 14 additions and 14 deletions

View File

@ -12,7 +12,7 @@ ha_category: Organization
ha_qa_scale: internal
---
Groups allow the user to combine multiple entities into one. A group can be promoted to a **view** by setting `view: yes` under the group definition. This will make the group available as a new tab in the frontend.
Groups allow the user to combine multiple entities into one. A group can be promoted to a **view** by setting `view: true` under the group definition. This will make the group available as a new tab in the frontend.
Check the **Set State** <img src='/images/screenshots/developer-tool-states-icon.png' class='no-shadow' height='38' /> page from the **Developer Tools** and browse the **Current entities:** listing for all available entities.
@ -22,7 +22,7 @@ By default, every group appears in the HOME tab. If you create a group `default_
# Example configuration.yaml entry
group:
default_view:
view: yes
view: true
icon: mdi:home
entities:
- group.kitchen
@ -35,7 +35,7 @@ group:
upstairs:
name: Kids
icon: mdi:account-multiple
view: yes
view: true
entities:
- input_boolean.notify_home
- camera.demo_camera
@ -43,13 +43,13 @@ group:
- group.garden
climate:
name: Climate
view: no
view: false
entities:
- sensor.bedroom_temp
- sensor.porch_temp
awesome_people:
name: Awesome People
view: no
view: false
entities:
- device_tracker.dad_smith
- device_tracker.mom_smith
@ -89,7 +89,7 @@ Example of groups shown as views in the frontend.
If all entities in a group are switches or lights then Home Assistant adds a switch at the top of the card that turns them all on/off at once. If you want to hide this switch, set `control` to `hidden`.
You can create views (tabs) that contain other groups (but not other groups which are marked as `view: yes`).
You can create views (tabs) that contain other groups (but not other groups which are marked as `view: true`).
Notice in the example below that in order to refer to the group "Living Room", you use `group.living_room` (lowercase and spaces replaced with underscores).
```yaml
@ -101,7 +101,7 @@ Notice in the example below that in order to refer to the group "Living Room", y
- binary_sensor.motion_living
Bedroom: light.light_bedroom, switch.sleeping
Rooms:
view: yes
view: true
name: Rooms
entities:
- group.living_room
@ -132,7 +132,7 @@ customize:
group:
automation_view:
name: Automation
view: yes
view: true
entities:
- group.all_automations
- group.all_scripts
@ -155,7 +155,7 @@ customize:
group:
automation_view:
name: Automation
view: yes
view: true
entities:
- group.all_automations
- group.all_scripts

View File

@ -19,17 +19,17 @@ You can create scenes that capture the states you want certain entities to be. F
scene:
- name: Romantic
entities:
light.tv_back_light: on
light.tv_back_light: true
light.ceiling:
state: on
state: true
xy_color: [0.33, 0.66]
brightness: 200
- name: Movies
entities:
light.tv_back_light:
state: on
state: true
brightness: 100
light.ceiling: off
light.ceiling: false
media_player.sony_bravia_tv:
source: HDMI 1
```