diff --git a/source/_integrations/scene.markdown b/source/_integrations/scene.markdown index ff101466ac8..3b0e34fcd96 100644 --- a/source/_integrations/scene.markdown +++ b/source/_integrations/scene.markdown @@ -24,9 +24,10 @@ scene: entities: light.tv_back_light: state: on - brightness: 100 + brightness: 125 light.ceiling: off media_player.sony_bravia_tv: + state: on source: HDMI 1 state: on ``` @@ -37,15 +38,15 @@ name: required: true type: string entities: - description: Entities to control. + description: Entities to control and their desired state. required: true type: list {% endconfiguration %} As you can see, there are two ways to define the states of each `entity_id`: -- Define the `state` directly with the entity. -- Define a complex state with its attributes. +- Define the `state` directly with the entity. Be aware, that `state` needs to be defined. +- Define a complex state with its attributes. You can see all attributes available for a particular entity under `developer-tools -> state`. Scenes can be activated using the service `scene.turn_on` (there is no 'scene.turn_off' service). @@ -83,6 +84,7 @@ automation: brightness: 100 light.ceiling: off media_player.sony_bravia_tv: + state: on source: HDMI 1 ```