Adding magic (#6359)

Turns out you can trick OZW into thinking a device has failed, and allowing you to remove a failed node.
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DubhAd 2018-09-26 12:37:09 +01:00 committed by Fabian Affolter
parent ff56705b76
commit f33219761c

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@ -33,7 +33,7 @@ Here is where you [include and exclude](/docs/z-wave/adding/) Z-Wave devices fro
## {% linkable_title Z-Wave Node Management %}
* **Refresh Node** refreshes the information on the node and its entities. If used on a battery powered device, the device will first need to wake for this to work.
* **Remove Failed Node** will remove a failed node from the network. The node needs to be on the controller's Failed Node List (marked as `is_failed: true`), otherwise this command will fail.
* **Remove Failed Node** will remove a failed node from the network. The node needs to be on the controller's Failed Node List (marked as `is_failed: true`), otherwise this command will fail. You can trick OpenZWave into thinking the node is failed by selecting the `zwave` entity in the *States* menu, under *Developer tools*, and changing `"is_failed": false,` to `"is_failed": true,` then selecting *Set State*.
* **Replace Failed Node** will replace a failed device with another. If the node is not in the controller's Failed Node List, or the node responds, this command will fail.
* **Print Node** prints all state of Z-Wave node to the console log