--- title: "Template Light" description: "Instructions on how to integrate Template Lights into Home Assistant." ha_category: - Light ha_release: 0.46 ha_iot_class: Local Push ha_quality_scale: internal ha_domain: template --- The `template` platform creates lights that combine integrations and provides the ability to run scripts or invoke services for each of the on, off, and brightness commands of a light. To enable Template Lights in your installation, add the following to your `configuration.yaml` file: {% raw %} ```yaml # Example configuration.yaml entry light: - platform: template lights: theater_lights: friendly_name: "Theater Lights" level_template: "{{ state_attr('sensor.theater_brightness', 'lux')|int }}" value_template: "{{ state_attr('sensor.theater_brightness', 'lux')|int > 0 }}" temperature_template: "{{states('input_number.temperature_input') | int}}" color_template: "({{states('input_number.h_input') | int}}, {{states('input_number.s_input') | int}})" turn_on: service: script.theater_lights_on turn_off: service: script.theater_lights_off set_level: service: script.theater_lights_level data_template: brightness: "{{ brightness }}" set_temperature: service: input_number.set_value data_template: value: "{{ color_temp }}" entity_id: input_number.temperature_input set_white_value: service: input_number.set_value data_template: value: "{{ white_value }}" entity_id: input_number.white_value_input set_color: - service: input_number.set_value data_template: value: "{{ h }}" entity_id: input_number.h_input - service: input_number.set_value data_template: value: "{{ s }}" entity_id: input_number.s_input ``` {% endraw %} {% configuration %} lights: description: List of your lights. required: true type: map keys: friendly_name: description: Name to use in the frontend. required: false type: string entity_id: description: A list of entity IDs so the light only reacts to state changes of these entities. This can be used if the automatic analysis fails to find all relevant entities. required: false type: [string, list] unique_id: description: An ID that uniquely identifies this light. Set this to an unique value to allow customisation trough the UI. required: false type: string value_template: description: Defines a template to get the state of the light. required: false type: template default: optimistic level_template: description: Defines a template to get the brightness of the light. required: false type: template default: optimistic temperature_template: description: Defines a template to get the color temperature of the light. required: false type: template default: optimistic white_value_template: description: Defines a template to get the white value of the light. required: false type: template default: optimistic color_template: description: Defines a template to get the color of the light. Must render a tuple (hue, saturation) required: false type: template default: optimistic icon_template: description: Defines a template for an icon or picture, e.g., showing a different icon for different states. required: false type: template availability_template: description: Defines a template to get the `available` state of the component. If the template returns `true`, the device is `available`. If the template returns any other value, the device will be `unavailable`. If `availability_template` is not configured, the component will always be `available`. required: false type: template default: true turn_on: description: Defines an action to run when the light is turned on. required: true type: action turn_off: description: Defines an action to run when the light is turned off. required: true type: action set_level: description: Defines an action to run when the light is given a brightness command. required: false type: action set_temperature: description: Defines an action to run when the light is given a color temperature command. required: false type: action set_white_value: description: Defines an action to run when the light is given a white value command. required: false type: action set_color: description: Defines an action to run when the light is given a color command. required: false type: action {% endconfiguration %} ## Considerations If you are using the state of a platform that takes extra time to load, the Template Light may get an `unknown` state during startup. This results in error messages in your log file until that platform has completed loading. If you use `is_state()` function in your template, you can avoid this situation. For example, you would replace {% raw %}`{{ states.switch.source.state == 'on' }}`{% endraw %} with this equivalent that returns `true`/`false` and never gives an unknown result: {% raw %}`{{ is_state('switch.source', 'on') }}`{% endraw %} ## Examples In this section you will find some real-life examples of how to use this light. ### Theater Volume Control This example shows a light that is actually a home theater's volume. This component gives you the flexibility to provide whatever you'd like to send as the payload to the consumer including any scale conversions you may need to make; the [Media Player component](/integrations/media_player/) needs a floating point percentage value from `0.0` to `1.0`. {% raw %} ```yaml light: - platform: template lights: theater_volume: friendly_name: "Receiver Volume" value_template: >- {% if is_state('media_player.receiver', 'on') %} {% if state_attr('media_player.receiver', 'is_volume_muted') %} off {% else %} on {% endif %} {% else %} off {% endif %} turn_on: service: media_player.volume_mute data: entity_id: media_player.receiver is_volume_muted: false turn_off: service: media_player.volume_mute data: entity_id: media_player.receiver is_volume_muted: true set_level: service: media_player.volume_set data_template: entity_id: media_player.receiver volume_level: "{{ (brightness / 255 * 100)|int / 100 }}" level_template: >- {% if is_state('media_player.receiver', 'on') %} {{ (state_attr('media_player.receiver', 'volume_level')|float * 255)|int }} {% else %} 0 {% endif %} ``` {% endraw %} ### Change The Icon This example shows how to change the icon based on the light state. {% raw %} ```yaml light: - platform: template lights: theater_volume: friendly_name: "Receiver Volume" value_template: >- {% if is_state('media_player.receiver', 'on') %} {% if state_attr('media_player.receiver', 'is_volume_muted') %} off {% else %} on {% endif %} {% else %} off {% endif %} icon_template: >- {% if is_state('media_player.receiver', 'on') %} {% if state_attr('media_player.receiver', 'is_volume_muted') %} mdi:lightbulb-off {% else %} mdi:lightbulb-on {% endif %} {% else %} mdi:lightbulb-off {% endif %} turn_on: service: media_player.volume_mute data: entity_id: media_player.receiver is_volume_muted: false turn_off: service: media_player.volume_mute data: entity_id: media_player.receiver is_volume_muted: true ``` {% endraw %} ### Change The Entity Picture This example shows how to change the entity picture based on the light state. {% raw %} ```yaml light: - platform: template lights: theater_volume: friendly_name: "Receiver Volume" value_template: >- {% if is_state('media_player.receiver', 'on') %} {% if state_attr('media_player.receiver', 'is_volume_muted') %} off {% else %} on {% endif %} {% else %} off {% endif %} icon_template: >- {% if is_state('media_player.receiver', 'on') %} {% if state_attr('media_player.receiver', 'is_volume_muted') %} /local/lightbulb-off.png {% else %} /local/lightbulb-on.png {% endif %} {% else %} /local/lightbulb-off.png {% endif %} turn_on: service: media_player.volume_mute data: entity_id: media_player.receiver is_volume_muted: false turn_off: service: media_player.volume_mute data: entity_id: media_player.receiver is_volume_muted: true ``` {% endraw %}