--- title: "Template Light" description: "Instructions on how to integrate Template Lights into Home Assistant." ha_category: - Light ha_release: 0.46 ha_iot_class: Local Push ha_quality_scale: internal ha_domain: template --- The `template` platform creates lights that combine integrations and provides the ability to run scripts or invoke services for each of the on, off, and brightness commands of a light. To enable Template Lights in your installation, add the following to your `configuration.yaml` file: {% raw %} ```yaml # Example configuration.yaml entry light: - platform: template lights: theater_lights: friendly_name: "Theater Lights" level_template: "{{ state_attr('sensor.theater_brightness', 'lux')|int }}" value_template: "{{ state_attr('sensor.theater_brightness', 'lux')|int > 0 }}" temperature_template: "{{states('input_number.temperature_input') | int}}" color_template: "({{states('input_number.h_input') | int}}, {{states('input_number.s_input') | int}})" effect_list_template: "{{ state_attr('light.led_strip', 'effect_list') }}" turn_on: service: script.theater_lights_on turn_off: service: script.theater_lights_off set_level: service: script.theater_lights_level data: brightness: "{{ brightness }}" set_temperature: service: input_number.set_value data: value: "{{ color_temp }}" entity_id: input_number.temperature_input set_white_value: service: input_number.set_value data: value: "{{ white_value }}" entity_id: input_number.white_value_input set_color: - service: input_number.set_value data: value: "{{ h }}" entity_id: input_number.h_input - service: input_number.set_value data: value: "{{ s }}" entity_id: input_number.s_input - service: light.turn_on data_template: entity_id: - light.led_strip transition: "{{ transition | float }}" hs_color: - "{{ hs[0] }}" - "{{ hs[1] }}" set_effect: - service: light.turn_on data_template: entity_id: - light.led_strip effect: "{{ effect }}" supports_transition_template: "{{ true }}" ``` {% endraw %} {% configuration %} lights: description: List of your lights. required: true type: map keys: friendly_name: description: Name to use in the frontend. required: false type: string unique_id: description: An ID that uniquely identifies this light. Set this to a unique value to allow customization through the UI. required: false type: string value_template: description: Defines a template to get the state of the light. required: false type: template default: optimistic level_template: description: Defines a template to get the brightness of the light. required: false type: template default: optimistic temperature_template: description: Defines a template to get the color temperature of the light. required: false type: template default: optimistic white_value_template: description: Defines a template to get the white value of the light. required: false type: template default: optimistic color_template: description: Defines a template to get the color of the light. Must render a tuple (hue, saturation) required: false type: template default: optimistic supports_transition_template: description: Defines a template to get if light supports transition. Should return boolean value (True/False). If this value is `True` transition parameter in a turn on or turn off call will be passed as a named parameter `transition` to either of the scripts. required: false type: template default: false effect_list_template: description: Defines a template to get the list of supported effects. Must render a list required: inclusive type: template default: optimistic effect_template: description: Defines a template to get the effect of the light. required: inclusive type: template default: optimistic min_mireds_template: description: Defines a template to get the min mireds value of the light. required: false type: template default: optimistic max_mireds_template: description: Defines a template to get the max mireds value of the light. required: false type: template default: optimistic icon_template: description: Defines a template for an icon or picture, e.g., showing a different icon for different states. required: false type: template availability_template: description: Defines a template to get the `available` state of the entity. If the template either fails to render or returns `True`, `"1"`, `"true"`, `"yes"`, `"on"`, `"enable"`, or a non-zero number, the entity will be `available`. If the template returns any other value, the entity will be `unavailable`. If not configured, the entity will always be `available`. Note that the string comparison not case sensitive; `"TrUe"` and `"yEs"` are allowed. required: false type: template default: true turn_on: description: Defines an action to run when the light is turned on. required: true type: action turn_off: description: Defines an action to run when the light is turned off. required: true type: action set_level: description: Defines an action to run when the light is given a brightness command. The script will only be called if the `turn_on` call only has brightness, and optionally transition. required: false type: action set_temperature: description: Defines an action to run when the light is given a color temperature command. required: false type: action set_white_value: description: Defines an action to run when the light is given a white value command. required: false type: action set_color: description: Defines an action to run when the light is given a color command. required: false type: action set_effect: description: Defines an action to run when the light is given an effect command. required: inclusive type: action {% endconfiguration %} ### Template and action variables State-based template entities have the special template variable `this` available in their templates and actions. The `this` variable aids [self-referencing](/integrations/template#self-referencing) of an entity's state and attribute in templates and actions. ## Considerations If you are using the state of a platform that takes extra time to load, the Template Light may get an `unknown` state during startup. This results in error messages in your log file until that platform has completed loading. If you use `is_state()` function in your template, you can avoid this situation. For example, you would replace {% raw %}`{{ states.switch.source.state == 'on' }}`{% endraw %} with this equivalent that returns `true`/`false` and never gives an unknown result: {% raw %}`{{ is_state('switch.source', 'on') }}`{% endraw %} Transition doesn't have its own script, it will instead be passed as a named parameter `transition` to the `turn_on`, `turn_off`, `brightness`, `color_temp`, `effect`, `hs_color` or `white_value` scripts. Brightness will be passed as a named parameter `brightness` to either of `turn_on`, `color_temp`, `effect`, `hs_color` or `white_value` scripts if the corresponding parameter is also in the call. In this case the brightness script (`set_level`) will not be called. If only brightness is passed to `light.turn_on` service call then `set_level` script is called. ## Examples In this section you will find some real-life examples of how to use this light. ### Theater Volume Control This example shows a light that is actually a home theater's volume. This component gives you the flexibility to provide whatever you'd like to send as the payload to the consumer including any scale conversions you may need to make; the [Media Player component](/integrations/media_player/) needs a floating point percentage value from `0.0` to `1.0`. {% raw %} ```yaml light: - platform: template lights: theater_volume: friendly_name: "Receiver Volume" value_template: >- {% if is_state('media_player.receiver', 'on') %} {% if state_attr('media_player.receiver', 'is_volume_muted') %} off {% else %} on {% endif %} {% else %} off {% endif %} turn_on: service: media_player.volume_mute target: entity_id: media_player.receiver data: is_volume_muted: false turn_off: service: media_player.volume_mute target: entity_id: media_player.receiver data: is_volume_muted: true set_level: service: media_player.volume_set target: entity_id: media_player.receiver data: volume_level: "{{ (brightness / 255 * 100)|int / 100 }}" level_template: >- {% if is_state('media_player.receiver', 'on') %} {{ (state_attr('media_player.receiver', 'volume_level')|float * 255)|int }} {% else %} 0 {% endif %} ``` {% endraw %} ### Change The Icon This example shows how to change the icon based on the light state. {% raw %} ```yaml light: - platform: template lights: theater_volume: friendly_name: "Receiver Volume" value_template: >- {% if is_state('media_player.receiver', 'on') %} {% if state_attr('media_player.receiver', 'is_volume_muted') %} off {% else %} on {% endif %} {% else %} off {% endif %} icon_template: >- {% if is_state('media_player.receiver', 'on') %} {% if state_attr('media_player.receiver', 'is_volume_muted') %} mdi:lightbulb-off {% else %} mdi:lightbulb-on {% endif %} {% else %} mdi:lightbulb-off {% endif %} turn_on: service: media_player.volume_mute target: entity_id: media_player.receiver data: is_volume_muted: false turn_off: service: media_player.volume_mute target: entity_id: media_player.receiver data: is_volume_muted: true ``` {% endraw %} ### Change The Entity Picture This example shows how to change the entity picture based on the light state. {% raw %} ```yaml light: - platform: template lights: theater_volume: friendly_name: "Receiver Volume" value_template: >- {% if is_state('media_player.receiver', 'on') %} {% if state_attr('media_player.receiver', 'is_volume_muted') %} off {% else %} on {% endif %} {% else %} off {% endif %} icon_template: >- {% if is_state('media_player.receiver', 'on') %} {% if state_attr('media_player.receiver', 'is_volume_muted') %} /local/lightbulb-off.png {% else %} /local/lightbulb-on.png {% endif %} {% else %} /local/lightbulb-off.png {% endif %} turn_on: service: media_player.volume_mute target: entity_id: media_player.receiver data: is_volume_muted: false turn_off: service: media_player.volume_mute target: entity_id: media_player.receiver data: is_volume_muted: true ``` {% endraw %}