--- title: "Scenes" description: "Instructions on how to setup scenes within Home Assistant." --- You can create scenes that capture the states you want certain entities to be. For example, a scene can specify that light A should be turned on and light B should be bright red. ```yaml # Example configuration.yaml entry scene: - name: Romantic entities: light.tv_back_light: on light.ceiling: state: on xy_color: [0.33, 0.66] brightness: 200 - name: Movies entities: light.tv_back_light: state: on brightness: 125 light.ceiling: off media_player.sony_bravia_tv: state: on source: HDMI 1 state: on ``` {% configuration %} name: description: Friendly name of scene. required: true type: string entities: description: Entities to control and their desired state. required: true type: list {% endconfiguration %} As you can see, there are two ways to define the states of each `entity_id`: - Define the `state` directly with the entity. Be aware, that `state` needs to be defined. - Define a complex state with its attributes. You can see all attributes available for a particular entity under `developer-tools -> state`. Scenes can be activated using the service `scene.turn_on` (there is no 'scene.turn_off' service). ```yaml # Example automation automation: trigger: platform: state entity_id: device_tracker.sweetheart from: "not_home" to: "home" action: service: scene.turn_on entity_id: scene.romantic ``` ## Applying a scene without defining it With the `scene.apply` service you are able to apply a scene without first defining it via configuration. Instead, you pass the states as part of the service data. The format of the data is the same as the `entities` field in a configuration. ```yaml # Example automation automation: trigger: platform: state entity_id: device_tracker.sweetheart from: "not_home" to: "home" action: service: scene.apply data: entities: light.tv_back_light: state: on brightness: 100 light.ceiling: off media_player.sony_bravia_tv: state: on source: HDMI 1 ``` ## Reloading scenes Whenever you make a change to your scene configuration, you can call the `scene.reload` service to reload the scenes.