Request and model concurrency

This change adds support for multiple concurrent requests, as well as
loading multiple models by spawning multiple runners. The default
settings are currently set at 1 concurrent request per model and only 1
loaded model at a time, but these can be adjusted by setting
OLLAMA_NUM_PARALLEL and OLLAMA_MAX_LOADED_MODELS.
This commit is contained in:
Daniel Hiltgen
2024-03-30 09:50:05 -07:00
parent ee448deaba
commit 34b9db5afc
30 changed files with 2572 additions and 1387 deletions

22
gpu/cuda_common.go Normal file
View File

@@ -0,0 +1,22 @@
//go:build linux || windows
package gpu
import (
"log/slog"
"strings"
)
func cudaGetVisibleDevicesEnv(gpuInfo []GpuInfo) (string, string) {
ids := []string{}
for _, info := range gpuInfo {
if info.Library != "cuda" {
// TODO shouldn't happen if things are wired correctly...
slog.Debug("cudaGetVisibleDevicesEnv skipping over non-cuda device", "library", info.Library)
continue
}
ids = append(ids, info.ID)
}
return "CUDA_VISIBLE_DEVICES", strings.Join(ids, ",")
}