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Add an automatic lv_mem_defrag
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@ -338,6 +338,8 @@ static void debugPrintLvglMemory(int level, Print* _logOutput)
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lv_mem_monitor_t mem_mon;
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lv_mem_monitor(&mem_mon);
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if(mem_mon.frag_pct > 20) lv_mem_defrag(); // prevents LED shadow crashing
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/* Print LVGL Memory Info */
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if(debugAnsiCodes) {
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if(mem_mon.free_biggest_size > (1024u * 2) && (mem_mon.free_size > 1024u * 2.5) && (mem_mon.frag_pct <= 10))
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