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inline object_get_type functions
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@ -72,51 +72,6 @@ bool hasp_find_id_from_obj(const lv_obj_t* obj, uint8_t* pageid, uint8_t* objid)
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return true;
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return true;
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}
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}
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/**
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* Get the object type name of an object
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* @param obj an lv_obj_t* of the object to check its type
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* @return name of the object type
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* @note
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*/
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const char* obj_get_type_name(const lv_obj_t* obj)
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{
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lv_obj_type_t list;
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lv_obj_get_type(obj, &list);
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const char* objtype = list.type[0];
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return objtype + 3; // skip lv_
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}
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/**
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* Check if an lvgl objecttype name corresponds to a given HASP object ID
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* @param obj an lv_obj_t* of the object to check its type
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* @param haspobjtype the HASP object ID to check against
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* @return true or false wether the types match
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* @note
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*/
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bool obj_check_type(const lv_obj_t* obj, lv_hasp_obj_type_t haspobjtype)
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{
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#if 1
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if(!obj) return false;
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return obj->user_data.objid == (uint8_t)haspobjtype;
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#else
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lv_obj_type_t list;
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lv_obj_get_type(obj, &list);
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const char* objtype = list.type[0];
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return obj_check_type(objtype, haspobjtype);
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#endif
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}
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/**
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* Get the hasp object type of a given LVGL object
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* @param obj an lv_obj_t* of the object to check its type
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* @return lv_hasp_obj_type_t
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* @note
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*/
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lv_hasp_obj_type_t obj_get_type(const lv_obj_t* obj)
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{
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return (lv_hasp_obj_type_t)obj->user_data.objid;
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}
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void hasp_object_tree(const lv_obj_t* parent, uint8_t pageid, uint16_t level)
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void hasp_object_tree(const lv_obj_t* parent, uint8_t pageid, uint16_t level)
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{
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{
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if(parent == nullptr) return;
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if(parent == nullptr) return;
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@ -82,9 +82,7 @@ void hasp_new_object(const JsonObject& config, uint8_t& saved_page_id);
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lv_obj_t* hasp_find_obj_from_parent_id(lv_obj_t* parent, uint8_t objid);
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lv_obj_t* hasp_find_obj_from_parent_id(lv_obj_t* parent, uint8_t objid);
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lv_obj_t* hasp_find_obj_from_page_id(uint8_t pageid, uint8_t objid);
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lv_obj_t* hasp_find_obj_from_page_id(uint8_t pageid, uint8_t objid);
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bool hasp_find_id_from_obj(const lv_obj_t* obj, uint8_t* pageid, uint8_t* objid);
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bool hasp_find_id_from_obj(const lv_obj_t* obj, uint8_t* pageid, uint8_t* objid);
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const char* obj_get_type_name(const lv_obj_t* obj);
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bool obj_check_type(const lv_obj_t* obj, lv_hasp_obj_type_t haspobjtype);
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lv_hasp_obj_type_t obj_get_type(const lv_obj_t* obj);
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void hasp_object_tree(const lv_obj_t* parent, uint8_t pageid, uint16_t level);
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void hasp_object_tree(const lv_obj_t* parent, uint8_t pageid, uint16_t level);
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void object_dispatch_state(uint8_t pageid, uint8_t btnid, const char* payload);
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void object_dispatch_state(uint8_t pageid, uint8_t btnid, const char* payload);
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@ -93,6 +91,49 @@ void hasp_process_attribute(uint8_t pageid, uint8_t objid, const char* attr, con
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void object_set_normalized_group_values(hasp_update_value_t& value);
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void object_set_normalized_group_values(hasp_update_value_t& value);
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/**
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* Get the object type name of an object
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* @param obj an lv_obj_t* of the object to check its type
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* @return name of the object type
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* @note
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*/
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inline const char* obj_get_type_name(const lv_obj_t* obj)
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{
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lv_obj_type_t list;
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lv_obj_get_type(obj, &list);
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const char* objtype = list.type[0];
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return objtype + 3; // skip lv_
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}
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/**
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* Get the hasp object type of a given LVGL object
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* @param obj an lv_obj_t* of the object to check its type
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* @return lv_hasp_obj_type_t
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* @note
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*/
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inline lv_hasp_obj_type_t obj_get_type(const lv_obj_t* obj)
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{
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return (lv_hasp_obj_type_t)obj->user_data.objid;
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}
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/**
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* Check if an lvgl objecttype name corresponds to a given HASP object ID
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* @param obj an lv_obj_t* of the object to check its type
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* @param haspobjtype the HASP object ID to check against
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* @return true or false wether the types match
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* @note
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*/
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inline bool obj_check_type(const lv_obj_t* obj, lv_hasp_obj_type_t haspobjtype)
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{
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#if 1
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if(!obj) return false;
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return obj->user_data.objid == (uint8_t)haspobjtype;
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#else
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lv_obj_type_t list;
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lv_obj_get_type(obj, &list);
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const char* objtype = list.type[0];
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return obj_check_type(objtype, haspobjtype);
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#endif
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}
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#define HASP_OBJ_BAR 1971
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#define HASP_OBJ_BAR 1971
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#define HASP_OBJ_BTN 3164
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#define HASP_OBJ_BTN 3164
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#define HASP_OBJ_CPICKER 3313
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#define HASP_OBJ_CPICKER 3313
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