Fix redraw screen after antiburn stops

This commit is contained in:
fvanroie 2022-05-10 14:25:47 +02:00
parent 5e333e85a4
commit 2618f2c613
3 changed files with 16 additions and 12 deletions

View File

@ -184,14 +184,22 @@ void hasp_get_sleep_payload(uint8_t state, char* payload)
*/
static lv_task_t* antiburn_task;
void hasp_stop_antiburn()
bool hasp_stop_antiburn()
{
bool changed = false;
lv_obj_t* layer = lv_disp_get_layer_sys(NULL);
// if(layer) lv_obj_set_style_local_bg_opa(layer, LV_OBJ_PART_MAIN, LV_STATE_DEFAULT, LV_OPA_TRANSP);
if(antiburn_task) lv_task_del(antiburn_task);
// if(layer) lv_obj_set_style_local_bg_opa(layer, LV_OBJ_PART_MAIN, LV_STATE_DEFAULT, LV_OPA_TRANSP);
if(antiburn_task) {
lv_task_del(antiburn_task);
lv_obj_invalidate(lv_scr_act());
changed = true;
}
antiburn_task = NULL;
hasp_set_wakeup_touch(haspDevice.get_backlight_power() == false); // enabled if backlight is OFF
gui_hide_pointer(false);
return changed;
}
void hasp_antiburn_cb(lv_task_t* task)

View File

@ -73,7 +73,7 @@ void hasp_set_sleep_time(uint16_t short_time, uint16_t long_time);
void hasp_set_sleep_offset(uint32_t offset);
void hasp_set_wakeup_touch(bool en);
void hasp_set_antiburn(int32_t repeat_count, uint32_t period);
void hasp_stop_antiburn();
bool hasp_stop_antiburn();
hasp_event_t hasp_get_antiburn();
void hasp_init(void);

View File

@ -335,20 +335,16 @@ void first_touch_event_handler(lv_obj_t* obj, lv_event_t event)
// log_event("wakeup", event);
if(event == LV_EVENT_RELEASED && obj == lv_disp_get_layer_sys(NULL)) {
bool changed = hasp_stop_antiburn(); // Disable antiburn task
if(!haspDevice.get_backlight_power()) {
dispatch_backlight(NULL, "on", TAG_EVENT); // backlight on and also disable wakeup touch
} else {
hasp_set_wakeup_touch(false); // only disable wakeup touch
}
// Idle off
hasp_update_sleep_state(); // wakeup?
// Disable antiburn task
hasp_event_t old_state = hasp_get_antiburn();
hasp_stop_antiburn();
hasp_event_t new_state = hasp_get_antiburn();
if(old_state != new_state) dispatch_state_antiburn(new_state); // publish the new state
hasp_update_sleep_state(); // wakeup, send Idle off
if(changed) dispatch_state_antiburn(hasp_get_antiburn()); // publish the new state
}
}