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Don't call window_update directly
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@ -291,7 +291,9 @@ static void monitor_sdl_clean_up(void)
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void monitor_backlight(uint8_t level)
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{
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SDL_SetTextureColorMod(monitor.texture, level, level, level);
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window_update(&monitor);
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// window_update(&monitor);
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monitor.sdl_refr_qry = true;
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monitor_sdl_refr_core();
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}
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void monitor_title(const char* title)
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