Only use new PART and STATE withHASP_USE_NEW_PART_STATE

This commit is contained in:
fvanroie 2022-04-26 21:34:08 +02:00
parent 43fe7e4aff
commit 301a227d91

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@ -301,6 +301,7 @@ static hasp_attribute_type_t hasp_process_label_long_mode(lv_obj_t* obj, const c
return HASP_ATTR_TYPE_NOT_FOUND; return HASP_ATTR_TYPE_NOT_FOUND;
} }
#ifdef HASP_USE_NEW_PART_STATE
size_t hasp_attribute_split_payload(const char* payload) size_t hasp_attribute_split_payload(const char* payload)
{ {
size_t pos = 0; size_t pos = 0;
@ -342,7 +343,7 @@ static void hasp_attribute_get_part_state(lv_obj_t* obj, const char* attr_in, ch
#error "LV_SLIDER, LV_BAR, LV_ARC, LV_SPINNER, LV_SWITCH, LV_GAUGE parts should match!" #error "LV_SLIDER, LV_BAR, LV_ARC, LV_SPINNER, LV_SWITCH, LV_GAUGE parts should match!"
#endif #endif
/* Attributes depending on objecttype */ /* States */
switch(state_num) { switch(state_num) {
case 1: case 1:
state = LV_STATE_CHECKED; state = LV_STATE_CHECKED;
@ -363,7 +364,9 @@ static void hasp_attribute_get_part_state(lv_obj_t* obj, const char* attr_in, ch
state = LV_STATE_DEFAULT; state = LV_STATE_DEFAULT;
} }
/* Parts */
switch(obj_get_type(obj)) { switch(obj_get_type(obj)) {
case LV_HASP_OBJECT:
case LV_HASP_BUTTON: case LV_HASP_BUTTON:
part = LV_BTN_PART_MAIN; part = LV_BTN_PART_MAIN;
break; break;
@ -438,6 +441,178 @@ static void hasp_attribute_get_part_state(lv_obj_t* obj, const char* attr_in, ch
default:; // nothing to do default:; // nothing to do
} }
} }
#else
static void hasp_attribute_get_part_state(lv_obj_t* obj, const char* attr_in, char* attr_out, uint8_t& part,
uint8_t& state)
{
int len = strlen(attr_in);
if(len <= 0 || len >= 32) {
attr_out[0] = 0; // empty string
part = LV_OBJ_PART_MAIN;
state = LV_STATE_DEFAULT;
return;
}
int index = atoi(&attr_in[len - 1]);
if(attr_in[len - 1] == '0') {
len--; // Drop Trailing partnumber
} else if(index > 0) {
len--; // Drop Trailing partnumber
} else {
index = -1; // force default state when no trailing number is found
}
strncpy(attr_out, attr_in, len);
attr_out[len] = 0;
#if(LV_SLIDER_PART_INDIC != LV_SWITCH_PART_INDIC) || (LV_SLIDER_PART_KNOB != LV_SWITCH_PART_KNOB) || \
(LV_SLIDER_PART_BG != LV_SWITCH_PART_BG) || (LV_SLIDER_PART_INDIC != LV_ARC_PART_INDIC) || \
(LV_SLIDER_PART_KNOB != LV_ARC_PART_KNOB) || (LV_SLIDER_PART_BG != LV_ARC_PART_BG) || \
(LV_SLIDER_PART_INDIC != LV_SPINNER_PART_INDIC) || (LV_SLIDER_PART_BG != LV_SPINNER_PART_BG) || \
(LV_SLIDER_PART_INDIC != LV_BAR_PART_INDIC) || (LV_SLIDER_PART_BG != LV_BAR_PART_BG) || \
(LV_SLIDER_PART_KNOB != LV_GAUGE_PART_NEEDLE) || (LV_SLIDER_PART_INDIC != LV_GAUGE_PART_MAJOR) || \
(LV_SLIDER_PART_BG != LV_GAUGE_PART_MAIN)
#error "LV_SLIDER, LV_BAR, LV_ARC, LV_SPINNER, LV_SWITCH, LV_GAUGE parts should match!"
#endif
/* Attributes depending on objecttype */
state = LV_STATE_DEFAULT;
part = LV_BTN_PART_MAIN;
switch(obj_get_type(obj)) {
case LV_HASP_BUTTON:
switch(index) {
case 1:
state = LV_STATE_CHECKED;
break;
case 2:
state = LV_STATE_PRESSED + LV_STATE_DEFAULT;
break;
case 3:
state = LV_STATE_PRESSED + LV_STATE_CHECKED;
break;
case 4:
state = LV_STATE_DISABLED + LV_STATE_DEFAULT;
break;
case 5:
state = LV_STATE_DISABLED + LV_STATE_CHECKED;
break;
default: // 0 or -1
state = LV_STATE_DEFAULT;
}
break;
case LV_HASP_BTNMATRIX:
switch(index) {
case 0:
part = LV_BTNMATRIX_PART_BTN;
state = LV_STATE_DEFAULT;
break;
case 1:
part = LV_BTNMATRIX_PART_BTN;
state = LV_STATE_CHECKED;
break;
case 2:
part = LV_BTNMATRIX_PART_BTN;
state = LV_STATE_PRESSED + LV_STATE_DEFAULT;
break;
case 3:
part = LV_BTNMATRIX_PART_BTN;
state = LV_STATE_PRESSED + LV_STATE_CHECKED;
break;
case 4:
part = LV_BTNMATRIX_PART_BTN;
state = LV_STATE_DISABLED + LV_STATE_DEFAULT;
break;
case 5:
part = LV_BTNMATRIX_PART_BTN;
state = LV_STATE_DISABLED + LV_STATE_CHECKED;
break;
default: // -1
state = LV_STATE_DEFAULT;
part = LV_BTNMATRIX_PART_BG;
}
break;
case LV_HASP_SLIDER:
case LV_HASP_SWITCH:
case LV_HASP_ARC:
case LV_HASP_BAR:
case LV_HASP_SPINNER:
if(index == 1) {
part = LV_SLIDER_PART_INDIC;
} else if(index == 2) {
if(!obj_check_type(obj, LV_HASP_BAR) && !obj_check_type(obj, LV_HASP_SPINNER))
part = LV_SLIDER_PART_KNOB;
} else { // index = 0 or -1
part = LV_SLIDER_PART_BG;
}
break;
case LV_HASP_CHECKBOX:
part = index == 1 ? LV_CHECKBOX_PART_BULLET : LV_CHECKBOX_PART_BG;
break;
case LV_HASP_CPICKER:
part = index == 1 ? LV_CPICKER_PART_KNOB : LV_CPICKER_PART_MAIN;
break;
case LV_HASP_ROLLER:
part = index == 1 ? LV_ROLLER_PART_SELECTED : LV_ROLLER_PART_BG;
break;
case LV_HASP_GAUGE:
part = (index > 0) && (index <= LV_GAUGE_PART_NEEDLE) ? index : LV_GAUGE_PART_MAIN;
break;
case LV_HASP_TABVIEW:
switch(index) {
case 0:
part = LV_TABVIEW_PART_TAB_BTN; // Button Matrix
state = LV_STATE_DEFAULT;
break;
case 1:
part = LV_TABVIEW_PART_TAB_BTN; // Button Matrix
state = LV_STATE_CHECKED;
break;
case 2:
part = LV_TABVIEW_PART_TAB_BTN; // Button Matrix
state = LV_STATE_PRESSED + LV_STATE_DEFAULT;
break;
case 3:
part = LV_TABVIEW_PART_TAB_BTN; // Button Matrix
state = LV_STATE_PRESSED + LV_STATE_CHECKED;
break;
case 4:
part = LV_TABVIEW_PART_TAB_BTN; // Button Matrix
state = LV_STATE_DISABLED + LV_STATE_DEFAULT;
break;
case 5:
part = LV_TABVIEW_PART_TAB_BTN; // Button Matrix
state = LV_STATE_DISABLED + LV_STATE_CHECKED;
break;
case 6:
part = LV_TABVIEW_PART_TAB_BG; // Matrix background
// state = LV_STATE_DEFAULT;
break;
case 7:
part = LV_TABVIEW_PART_INDIC; // Rectangle-like object under the currently selected tab
// state = LV_STATE_DEFAULT;
break;
case 8:
part = LV_TABVIEW_PART_BG_SCROLLABLE; // It holds the content of the tabs next to each other
// state = LV_STATE_DEFAULT;
break;
default: // 9 or -1
part = LV_TABVIEW_PART_BG;
// state = LV_STATE_DEFAULT;
}
break;
default:; // nothing to do
}
}
#endif
/** /**
* Change or Retrieve the value of a local attribute of an object PART * Change or Retrieve the value of a local attribute of an object PART