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Tweak random() for native builds
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@ -211,7 +211,11 @@ void hasp_antiburn_cb(lv_task_t* task)
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for(lv_coord_t y = 0; y < disp_drv->ver_res; y++) {
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for(lv_coord_t x = 0; x < disp_drv->hor_res; x++) {
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#ifdef ARDUINO
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color[x].full = random(UINT16_MAX);
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#else
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color[x].full = random() * UINT16_MAX;
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#endif
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}
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area.y1 = y;
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area.y2 = y;
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