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Add hasp_send_idle_state and hasp_send_idle_state
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@ -99,31 +99,38 @@ lv_font_t* hasp_get_font(uint8_t fontid)
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}
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}
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static void hasp_send_idle_state()
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{
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char payload[6];
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hasp_get_sleep_state(payload);
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dispatch_send_idle_state(payload);
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}
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/**
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* Check if sleep state needs to be updated
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*/
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HASP_ATTRIBUTE_FAST_MEM void hasp_update_sleep_state()
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{
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uint32_t idle = lv_disp_get_inactive_time(lv_disp_get_default()) / 1000;
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bool changed = false;
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if(sleepTimeLong > 0 && idle >= (sleepTimeShort + sleepTimeLong)) {
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if(hasp_sleep_state != HASP_SLEEP_LONG) {
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hasp_sleep_state = HASP_SLEEP_LONG;
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dispatch_idle(NULL, NULL);
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hasp_send_idle_state();
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}
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} else if(sleepTimeShort > 0 && idle >= sleepTimeShort) {
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if(hasp_sleep_state != HASP_SLEEP_SHORT) {
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hasp_sleep_state = HASP_SLEEP_SHORT;
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dispatch_idle(NULL, NULL);
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hasp_send_idle_state();
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}
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} else {
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if(hasp_sleep_state != HASP_SLEEP_OFF) {
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hasp_sleep_state = HASP_SLEEP_OFF;
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dispatch_idle(NULL, NULL);
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hasp_disable_wakeup_touch();
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hasp_send_idle_state();
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}
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}
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// return (hasp_sleep_state != HASP_SLEEP_OFF);
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}
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void hasp_set_sleep_state(uint8_t state)
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@ -71,6 +71,7 @@ void dispatch_web_update(const char*, const char* espOtaUrl);
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void dispatch_statusupdate(const char*, const char*);
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void dispatch_send_discovery(const char*, const char*);
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void dispatch_idle(const char*, const char*);
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void hasp_send_idle_state(const char* payload);
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void dispatch_calibrate(const char*, const char*);
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void dispatch_wakeup(const char*, const char*);
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