move lvgl init to hasp_gui

This commit is contained in:
fvanroie 2021-02-20 01:59:42 +01:00
parent ea7d3757ad
commit fb9a844fc7

View File

@ -1,18 +1,17 @@
#include <unistd.h>
#define SDL_MAIN_HANDLED /*To fix SDL's "undefined reference to WinMain" issue*/
#define SDL_MAIN_HANDLED /*To fix SDL's "undefined reference to WinMain" issue*/
#include <SDL2/SDL.h>
#include "display/monitor.h"
#include "indev/mouse.h"
#include "indev/mousewheel.h"
#include "indev/keyboard.h"
/**
* A task to measure the elapsed time for LittlevGL
* @param data unused
* @return never return
*/
static int tick_thread(void * data)
static int tick_thread(void* data)
{
(void)data;
@ -24,52 +23,33 @@ static int tick_thread(void * data)
return 0;
}
void hal_setup(void)
{
// Workaround for sdl2 `-m32` crash
// https://bugs.launchpad.net/ubuntu/+source/libsdl2/+bug/1775067/comments/7
#ifndef WIN32
setenv("DBUS_FATAL_WARNINGS", "0", 1);
#endif
// Workaround for sdl2 `-m32` crash
// https://bugs.launchpad.net/ubuntu/+source/libsdl2/+bug/1775067/comments/7
#ifndef WIN32
setenv("DBUS_FATAL_WARNINGS", "0", 1);
#endif
/* Add a display
* Use the 'monitor' driver which creates window on PC's monitor to simulate a display*/
monitor_init();
/* Tick init.
* You have to call 'lv_tick_inc()' in periodically to inform LittelvGL about how much time were elapsed
* Create an SDL thread to do this*/
SDL_CreateThread(tick_thread, "tick", NULL);
lv_init();
static lv_disp_buf_t disp_buf;
static lv_color_t buf[LV_HOR_RES_MAX * 10]; /*Declare a buffer for 10 lines*/
lv_disp_buf_init(&disp_buf, buf, NULL, LV_HOR_RES_MAX * 10); /*Initialize the display buffer*/
lv_disp_drv_t disp_drv;
lv_disp_drv_init(&disp_drv); /*Basic initialization*/
disp_drv.flush_cb = monitor_flush; /*Used when `LV_VDB_SIZE != 0` in lv_conf.h (buffered drawing)*/
disp_drv.buffer = &disp_buf;
//disp_drv.disp_fill = monitor_fill; /*Used when `LV_VDB_SIZE == 0` in lv_conf.h (unbuffered drawing)*/
//disp_drv.disp_map = monitor_map; /*Used when `LV_VDB_SIZE == 0` in lv_conf.h (unbuffered drawing)*/
lv_disp_drv_register(&disp_drv);
/* Add the mouse as input device
* Use the 'mouse' driver which reads the PC's mouse*/
mouse_init();
lv_indev_drv_t indev_drv;
lv_indev_drv_init(&indev_drv); /*Basic initialization*/
indev_drv.type = LV_INDEV_TYPE_POINTER;
indev_drv.read_cb = mouse_read; /*This function will be called periodically (by the library) to get the mouse position and state*/
lv_indev_drv_register(&indev_drv);
/* Tick init.
* You have to call 'lv_tick_inc()' in periodically to inform LittelvGL about how much time were elapsed
* Create an SDL thread to do this*/
SDL_CreateThread(tick_thread, "tick", NULL);
}
void hal_loop(void)
{
/*while(1)*/ {
SDL_Delay(5);
lv_task_handler();
}
// we don't use thise !!
// while(1) {
// SDL_Delay(5);
// lv_task_handler();
// }
}