/** * @file lv_conf.h * */ #if 1 /*Set it to "1" to enable content*/ #ifndef LV_CONF_H #define LV_CONF_H /* clang-format off */ #include #include "lv_symbol_mdi_def.h" #if defined(ARDUINO_ARCH_ESP8266) #define LV_HIGH_RESOURCE_MCU 0 #endif #ifndef LV_HIGH_RESOURCE_MCU #define LV_HIGH_RESOURCE_MCU 1 #endif /*==================== Graphical settings *====================*/ /* Maximal horizontal and vertical resolution to support by the library.*/ #define LV_HOR_RES_MAX (TFT_WIDTH) #define LV_VER_RES_MAX (TFT_HEIGHT) #define LV_HOR_RES (TFT_WIDTH) #define LV_VER_RES (TFT_HEIGHT) /* Color depth: * - 1: 1 byte per pixel * - 8: RGB233 * - 16: RGB565 * - 32: ARGB8888 */ #define LV_COLOR_DEPTH 16 /* Swap the 2 bytes of RGB565 color. * Useful if the display has a 8 bit interface (e.g. SPI)*/ #define LV_COLOR_16_SWAP 0 /* 1: Enable screen transparency. * Useful for OSD or other overlapping GUIs. * Requires `LV_COLOR_DEPTH = 32` colors and the screen's style should be modified: `style.body.opa = ...`*/ #define LV_COLOR_SCREEN_TRANSP 0 /*Images pixels with this color will not be drawn (with chroma keying)*/ #define LV_COLOR_TRANSP LV_COLOR_LIME /*LV_COLOR_LIME: pure green*/ /* Enable chroma keying for indexed images. */ #define LV_INDEXED_CHROMA 1 /* Enable anti-aliasing (lines, and radiuses will be smoothed) */ #define LV_ANTIALIAS 1 /* Default display refresh period. * Can be changed in the display driver (`lv_disp_drv_t`).*/ #define LV_DISP_DEF_REFR_PERIOD 50 /*[ms]*/ /* Dot Per Inch: used to initialize default sizes. * E.g. a button with width = LV_DPI / 2 -> half inch wide * (Not so important, you can adjust it to modify default sizes and spaces)*/ #define LV_DPI 100 /*[px]*/ /* Type of coordinates. Should be `int16_t` (or `int32_t` for extreme cases) */ typedef int16_t lv_coord_t; /*========================= Memory manager settings *=========================*/ /* LittelvGL's internal memory manager's settings. * The graphical objects and other related data are stored here. */ //#define LV_FS_SEEK(x, y) lv_fs_seek(x, y, LV_FS_SEEK_SET) #define LV_FS_SEEK(x, y) lv_fs_seek(x, y) #define _lv_img_decoder_t _lv_img_decoder #ifndef LV_MEM_CUSTOM /* 1: use custom malloc/free, 0: use the built-in `lv_mem_alloc` and `lv_mem_free` */ #define LV_MEM_CUSTOM 0 #endif #if LV_MEM_CUSTOM == 0 /* Size of the memory used by `lv_mem_alloc` in bytes (>= 2kB)*/ #ifndef LV_MEM_SIZE #if defined(ARDUINO_ARCH_ESP8266) # define LV_MEM_SIZE (12 * 1024U) // Minimum 12 Kb #elif defined(ESP32S2) && defined(BOARD_HAS_PSRAM) # define LV_MEM_SIZE (48 * 1024U) // 48Kb on ESP32-S2 with PSram #elif defined(ESP32S2) # define LV_MEM_SIZE (32 * 1024U) // 32Kb on ESP32-S2 #elif defined(ARDUINO_ARCH_ESP32) && defined(BOARD_HAS_PSRAM) # define LV_MEM_SIZE (64 * 1024U) // 64Kb on ESP32 with PSram #elif defined(ARDUINO_ARCH_ESP32) # define LV_MEM_SIZE (48 * 1024U) // 48Kb on ESP32 #else # define LV_MEM_SIZE (256 * 1024U) // native app #endif #endif // LV_MEM_SIZE /* Complier prefix for a big array declaration */ # define LV_MEM_ATTR /* Set an address for the memory pool instead of allocating it as an array. * Can be in external SRAM too. */ # define LV_MEM_ADR 0 # define LV_MEM_ADD_JUNK 0 /* Automatically defrag. on free. Defrag. means joining the adjacent free cells. */ # define LV_MEM_AUTO_DEFRAG 1 #else /*LV_MEM_CUSTOM*/ #define LV_MEM_CUSTOM_INCLUDE /*Header for the dynamic memory function*/ #define LV_MEM_CUSTOM_ALLOC hasp_malloc /*Wrapper to malloc*/ #define LV_MEM_CUSTOM_FREE hasp_free /*Wrapper to free*/ #endif /*LV_MEM_CUSTOM*/ #ifndef LV_VDB_SIZE #if defined(ARDUINO_ARCH_ESP8266) # define LV_VDB_SIZE (8 * 1024U) // Minimum 8 Kb #elif defined(CONFIG_IDF_TARGET_ESP32S2) # define LV_VDB_SIZE (16 * 1024U) // 16kB draw buffer #elif defined(CONFIG_IDF_TARGET_ESP32S3) # define LV_VDB_SIZE (48 * 1024U) // 16kB draw buffer #elif defined(ARDUINO_ARCH_ESP32) # define LV_VDB_SIZE (32 * 1024U) // 32kB draw buffer #else # define LV_VDB_SIZE (128 * 1024U) // native app #endif #endif // LV_VDB_SIZE /* Garbage Collector settings * Used if lvgl is binded to higher level language and the memory is managed by that language */ #define LV_ENABLE_GC 0 #if LV_ENABLE_GC != 0 # define LV_GC_INCLUDE "gc.h" /*Include Garbage Collector related things*/ # define LV_MEM_CUSTOM_REALLOC your_realloc /*Wrapper to realloc*/ # define LV_MEM_CUSTOM_GET_SIZE your_mem_get_size /*Wrapper to lv_mem_get_size*/ #endif /* LV_ENABLE_GC */ /*======================= Input device settings *=======================*/ /* Input device default settings. * Can be changed in the Input device driver (`lv_indev_drv_t`)*/ /* Input device read period in milliseconds */ #ifndef LV_INDEV_DEF_READ_PERIOD #define LV_INDEV_DEF_READ_PERIOD 20 /*[ms]*/ #endif /* Drag threshold in pixels */ #define LV_INDEV_DEF_DRAG_LIMIT 10 /* Drag throw slow-down in [%]. Greater value -> faster slow-down */ #define LV_INDEV_DEF_DRAG_THROW 20 /* Long press time in milliseconds. * Time to send `LV_EVENT_LONG_PRESSSED`) */ #define LV_INDEV_DEF_LONG_PRESS_TIME 400 /* Repeated trigger period in long press [ms] * Time between `LV_EVENT_LONG_PRESSED_REPEAT */ #define LV_INDEV_DEF_LONG_PRESS_REP_TIME 200 /* Gesture threshold in pixels */ #define LV_INDEV_DEF_GESTURE_LIMIT 50 /* Gesture min velocity at release before swipe (pixels)*/ #define LV_INDEV_DEF_GESTURE_MIN_VELOCITY 3 /*================== * Feature usage *==================*/ /*1: Enable the Animations */ #define LV_USE_ANIMATION 1 // Needed for scroll mode #if LV_USE_ANIMATION /*Declare the type of the user data of animations (can be e.g. `void *`, `int`, `struct`)*/ typedef void* lv_anim_user_data_t; #endif /* 1: Enable shadow drawing*/ #define LV_USE_SHADOW (LV_HIGH_RESOURCE_MCU) /* 1: Use other blend modes than normal (`LV_BLEND_MODE_...`)*/ #define LV_USE_BLEND_MODES 0 /* 1: Use the `opa_scale` style property to set the opacity of an object and its children at once*/ #define LV_USE_OPA_SCALE 1 /* 1: Enable object groups (for keyboard/encoder navigation) */ #define LV_USE_GROUP 0 #if LV_USE_GROUP typedef void* lv_group_user_data_t; #endif /*LV_USE_GROUP*/ /* 1: Enable GPU interface*/ #define LV_USE_GPU 0 /* 1: Enable file system (might be required for images */ #define LV_USE_FILESYSTEM 1 #if LV_USE_FILESYSTEM /*Declare the type of the user data of file system drivers (can be e.g. `void *`, `int`, `struct`)*/ typedef const char* lv_fs_drv_user_data_t; /*File system interface*/ #ifndef LV_USE_FS_IF #define LV_USE_FS_IF !defined(STM32) #endif #if LV_USE_FS_IF # define LV_FS_IF_FATFS '\0' #if defined(STM32F4xx) // || defined(ARDUINO_ARCH_ESP8266) # define LV_FS_IF_PC '\0' //# define LV_FS_IF_SPIFFS '\0' // internal esp Flash #else # define LV_FS_IF_PC 'L' // Local filesystem # define LV_FS_IF_POSIX '\0' //# define LV_FS_IF_SPIFFS '\0' // no internal esp Flash #endif #endif /*LV_USE_FS_IF*/ #if HASP_TARGET_ARDUINO && !defined(LV_FS_PC_PATH) #define LV_FS_PC_PATH "/littlefs" #endif #endif /*1: Add a `user_data` to drivers and objects*/ #define LV_USE_USER_DATA 1 /*======================== * Image decoder and cache *========================*/ /* 1: Enable indexed (palette) images */ #define LV_IMG_CF_INDEXED 1 /* 1: Enable alpha indexed images */ #define LV_IMG_CF_ALPHA 1 /* Default image cache size. Image caching keeps the images opened. * If only the built-in image formats are used there is no real advantage of caching. * (I.e. no new image decoder is added) * With complex image decoders (e.g. PNG or JPG) caching can save the continuous open/decode of images. * However the opened images might consume additional RAM. * LV_IMG_CACHE_DEF_SIZE must be >= 1 */ #ifndef LV_IMG_CACHE_DEF_SIZE #define LV_IMG_CACHE_DEF_SIZE 1 #endif #ifndef LV_IMG_CACHE_DEF_SIZE_PSRAM #define LV_IMG_CACHE_DEF_SIZE_PSRAM 12 // special openHASP setting when PSRAM is used #endif /*Declare the type of the user data of image decoder (can be e.g. `void *`, `int`, `struct`)*/ typedef void* lv_img_decoder_user_data_t; /*===================== * Compiler settings *====================*/ /* Define a custom attribute to `lv_tick_inc` function */ #define LV_ATTRIBUTE_TICK_INC /* Define a custom attribute to `lv_task_handler` function */ #ifndef LV_ATTRIBUTE_TASK_HANDLER #define LV_ATTRIBUTE_TASK_HANDLER #endif /* With size optimization (-Os) the compiler might not align data to * 4 or 8 byte boundary. This alignment will be explicitly applied where needed. * E.g. __attribute__((aligned(4))) */ #define LV_ATTRIBUTE_MEM_ALIGN /* Attribute to mark large constant arrays for example * font's bitmaps */ #define LV_ATTRIBUTE_LARGE_CONST /* Export integer constant to binding. * This macro is used with constants in the form of LV_ that * should also appear on lvgl binding API such as Micropython * * The default value just prevents a GCC warning. */ #define LV_EXPORT_CONST_INT(int_value) struct _silence_gcc_warning /*=================== * HAL settings *==================*/ /* 1: use a custom tick source. * It removes the need to manually update the tick with `lv_tick_inc`) */ #ifdef ARDUINO #define LV_TICK_CUSTOM 1 #if LV_TICK_CUSTOM == 1 #define LV_TICK_CUSTOM_INCLUDE "Arduino.h" /*Header for the sys time function*/ #define LV_TICK_CUSTOM_SYS_TIME_EXPR (millis()) /*Expression evaluating to current systime in ms*/ #endif /*LV_TICK_CUSTOM*/ #else #define LV_TICK_CUSTOM 0 #endif typedef void* lv_disp_drv_user_data_t; /*Type of user data in the display driver*/ typedef void* lv_indev_drv_user_data_t; /*Type of user data in the input device driver*/ /*================ * Log settings *===============*/ #define LV_USE_PERF_MONITOR 0 /*1: Enable the log module*/ #define LV_USE_LOG 1 // set back to 0 before release !! #if LV_USE_LOG /* How important log should be added: * LV_LOG_LEVEL_TRACE A lot of logs to give detailed information * LV_LOG_LEVEL_INFO Log important events * LV_LOG_LEVEL_WARN Log if something unwanted happened but didn't cause a problem * LV_LOG_LEVEL_ERROR Only critical issue, when the system may fail * LV_LOG_LEVEL_NONE Do not log anything */ # define LV_LOG_LEVEL LV_LOG_LEVEL_WARN /* 1: Print the log with 'printf'; * 0: user need to register a callback with `lv_log_register_print_cb`*/ # define LV_LOG_PRINTF 0 #endif /*LV_USE_LOG*/ /*================= * Debug settings *================*/ /* If Debug is enabled LittelvGL validates the parameters of the functions. * If an invalid parameter is found an error log message is printed and * the MCU halts at the error. (`LV_USE_LOG` should be enabled) * If you are debugging the MCU you can pause * the debugger to see exactly where the issue is. * * The behavior of asserts can be overwritten by redefining them here. * E.g. #define LV_ASSERT_MEM(p) */ #define LV_USE_DEBUG 1 #if LV_USE_DEBUG /*Check if the parameter is NULL. (Quite fast) */ #define LV_USE_ASSERT_NULL 1 /*Checks is the memory is successfully allocated or no. (Quite fast)*/ #define LV_USE_ASSERT_MEM 1 /*Check the integrity of `lv_mem` after critical operations. (Slow)*/ #ifndef LV_USE_ASSERT_MEM_INTEGRITY #define LV_USE_ASSERT_MEM_INTEGRITY 0 #endif /* Check the strings. * Search for NULL, very long strings, invalid characters, and unnatural repetitions. (Slow) * If disabled `LV_USE_ASSERT_NULL` will be performed instead (if it's enabled) */ #define LV_USE_ASSERT_STR 0 /* Check NULL, the object's type and existence (e.g. not deleted). (Quite slow) * If disabled `LV_USE_ASSERT_NULL` will be performed instead (if it's enabled) */ #define LV_USE_ASSERT_OBJ 0 /*Check if the styles are properly initialized. (Fast)*/ #define LV_USE_ASSERT_STYLE 1 #endif /*LV_USE_DEBUG*/ /*================== * FONT USAGE *===================*/ // #if 1 || HASP_USE_FREETYPE<=0 // #if TFT_HEIGHT>=480 && TFT_WIDTH>=480 // #ifndef ROBOTOCONDENSED_REGULAR_24_LATIN1 // #define ROBOTOCONDENSED_REGULAR_24_LATIN1 1 // #endif // #ifndef ROBOTOCONDENSED_REGULAR_32_LATIN1 // #define ROBOTOCONDENSED_REGULAR_32_LATIN1 1 // #endif // #if HASP_USE_FREETYPE<=0 // #ifndef ROBOTOCONDENSED_REGULAR_48_LATIN1 // #define ROBOTOCONDENSED_REGULAR_48_LATIN1 1 // #endif // #ifndef ROBOTOCONDENSED_REGULAR_64_LATIN1 // #define ROBOTOCONDENSED_REGULAR_64_LATIN1 1 // #endif // #ifndef ROBOTOCONDENSED_REGULAR_16_LATIN1 // #define ROBOTOCONDENSED_REGULAR_16_LATIN1 1 // #endif // #endif // #ifndef HASP_FONT_1 // #define HASP_FONT_1 robotocondensed_regular_24_latin1 /* 5% Width */ // #endif // #ifndef HASP_FONT_2 // #define HASP_FONT_2 robotocondensed_regular_32_latin1 /* 5% Width */ // #endif // #if HASP_USE_FREETYPE<=0 // #ifndef HASP_FONT_3 // #define HASP_FONT_3 robotocondensed_regular_48_latin1 /* 10% Width */ // #endif // #ifndef HASP_FONT_4 // #define HASP_FONT_4 robotocondensed_regular_64_latin1 /* 10% Height */ // #endif // #ifndef HASP_FONT_5 // #define HASP_FONT_5 robotocondensed_regular_16_latin1 /* 5% Width */ // #endif // #endif // #ifndef HASP_FONT_SIZE_1 // #define HASP_FONT_SIZE_1 24 // #endif // #ifndef HASP_FONT_SIZE_2 // #define HASP_FONT_SIZE_2 32 // #endif // #if HASP_USE_FREETYPE<=0 // #ifndef HASP_FONT_SIZE_3 // #define HASP_FONT_SIZE_3 48 // #endif // #ifndef HASP_FONT_SIZE_4 // #define HASP_FONT_SIZE_4 64 // #endif // #ifndef HASP_FONT_SIZE_5 // #define HASP_FONT_SIZE_5 16 // #endif // #endif // #elif TFT_HEIGHT>=320 && TFT_WIDTH>=320 // #ifndef ROBOTOCONDENSED_REGULAR_16_LATIN1 // #define ROBOTOCONDENSED_REGULAR_16_LATIN1 1 // #endif // #ifndef ROBOTOCONDENSED_REGULAR_24_LATIN1 // #define ROBOTOCONDENSED_REGULAR_24_LATIN1 1 // #endif // #if HASP_USE_FREETYPE<=0 // #ifndef ROBOTOCONDENSED_REGULAR_32_LATIN1 // #define ROBOTOCONDENSED_REGULAR_32_LATIN1 1 // #endif // #ifndef ROBOTOCONDENSED_REGULAR_48_LATIN1 // #define ROBOTOCONDENSED_REGULAR_48_LATIN1 1 // #endif // #ifndef ROBOTOCONDENSED_REGULAR_12_LATIN1 // #define ROBOTOCONDENSED_REGULAR_12_LATIN1 1 // #endif // #endif // #ifndef HASP_FONT_1 // #define HASP_FONT_1 robotocondensed_regular_16_latin1 /* 5% Width */ // #endif // #ifndef HASP_FONT_2 // #define HASP_FONT_2 robotocondensed_regular_24_latin1 /* 5% Width */ // #endif // #if HASP_USE_FREETYPE<=0 // #ifndef HASP_FONT_3 // #define HASP_FONT_3 robotocondensed_regular_32_latin1 /* 10% Width */ // #endif // #ifndef HASP_FONT_4 // #define HASP_FONT_4 robotocondensed_regular_48_latin1 /* 10% Height */ // #endif // #ifndef HASP_FONT_5 // #define HASP_FONT_5 robotocondensed_regular_12_latin1 /* 5% Width */ // #endif // #endif // #ifndef HASP_FONT_SIZE_1 // #define HASP_FONT_SIZE_1 16 // #endif // #ifndef HASP_FONT_SIZE_2 // #define HASP_FONT_SIZE_2 24 // #endif // #if HASP_USE_FREETYPE<=0 // #ifndef HASP_FONT_SIZE_3 // #define HASP_FONT_SIZE_3 32 // #endif // #ifndef HASP_FONT_SIZE_4 // #define HASP_FONT_SIZE_4 48 // #endif // #ifndef HASP_FONT_SIZE_5 // #define HASP_FONT_SIZE_5 12 // #endif // #endif // #elif TFT_HEIGHT>=272 && TFT_WIDTH>=272 // #ifndef ROBOTOCONDENSED_REGULAR_14_LATIN1 // #define ROBOTOCONDENSED_REGULAR_14_LATIN1 1 // #endif // #ifndef ROBOTOCONDENSED_REGULAR_18_LATIN1 // #define ROBOTOCONDENSED_REGULAR_18_LATIN1 1 // #endif // #if HASP_USE_FREETYPE<=0 // #ifndef ROBOTOCONDENSED_REGULAR_28_LATIN1 // #define ROBOTOCONDENSED_REGULAR_28_LATIN1 1 // #endif // #ifndef ROBOTOCONDENSED_REGULAR_36_LATIN1 // #define ROBOTOCONDENSED_REGULAR_36_LATIN1 1 // #endif // #ifndef ROBOTOCONDENSED_REGULAR_48_LATIN1 // #define ROBOTOCONDENSED_REGULAR_48_LATIN1 1 // #endif // #endif // #ifndef HASP_FONT_1 // #define HASP_FONT_1 robotocondensed_regular_14_latin1 /* 5% Width */ // #endif // #ifndef HASP_FONT_2 // #define HASP_FONT_2 robotocondensed_regular_18_latin1 /* 5% Width */ // #endif // #if HASP_USE_FREETYPE<=0 // #ifndef HASP_FONT_3 // #define HASP_FONT_3 robotocondensed_regular_28_latin1 /* 10% Width */ // #endif // #ifndef HASP_FONT_4 // #define HASP_FONT_4 robotocondensed_regular_36_latin1 /* 10% Height */ // #endif // #ifndef HASP_FONT_5 // #define HASP_FONT_5 robotocondensed_regular_48_latin1 /* 5% Width */ // #endif // #endif // #ifndef HASP_FONT_SIZE_1 // #define HASP_FONT_SIZE_1 14 // #endif // #ifndef HASP_FONT_SIZE_2 // #define HASP_FONT_SIZE_2 18 // #endif // #if HASP_USE_FREETYPE<=0 // #ifndef HASP_FONT_SIZE_3 // #define HASP_FONT_SIZE_3 28 // #endif // #ifndef HASP_FONT_SIZE_4 // #define HASP_FONT_SIZE_4 36 // #endif // #ifndef HASP_FONT_SIZE_5 // #define HASP_FONT_SIZE_5 48 // #endif // #endif // #else // smaller than 272 // #ifndef HASP_FONT_1 // #define HASP_FONT_1 robotocondensed_regular_12_latin1 /* 5% Width */ // #endif // #ifndef HASP_FONT_2 // #define HASP_FONT_2 robotocondensed_regular_16_latin1 /* 5% Width */ // #endif // #if HASP_USE_FREETYPE<=0 // #ifndef HASP_FONT_3 // #define HASP_FONT_3 robotocondensed_regular_24_latin1 /* 10% Width */ // #endif // #ifndef HASP_FONT_4 // #define HASP_FONT_4 robotocondensed_regular_32_latin1 /* 10% Height */ // #endif // #endif // #ifndef ROBOTOCONDENSED_REGULAR_12_LATIN1 // #define ROBOTOCONDENSED_REGULAR_12_LATIN1 1 // #endif // #ifndef ROBOTOCONDENSED_REGULAR_16_LATIN1 // #define ROBOTOCONDENSED_REGULAR_16_LATIN1 1 // #endif // #if HASP_USE_FREETYPE<=0 // #ifndef ROBOTOCONDENSED_REGULAR_24_LATIN1 // #define ROBOTOCONDENSED_REGULAR_24_LATIN1 1 // #endif // #ifndef ROBOTOCONDENSED_REGULAR_32_LATIN1 // #define ROBOTOCONDENSED_REGULAR_32_LATIN1 1 // #endif // #ifndef ROBOTOCONDENSED_REGULAR_48_LATIN1 // #define ROBOTOCONDENSED_REGULAR_48_LATIN1 1 // #endif // #endif // #ifndef HASP_FONT_SIZE_1 // #define HASP_FONT_SIZE_1 12 // #endif // #ifndef HASP_FONT_SIZE_2 // #define HASP_FONT_SIZE_2 16 // #endif // #if HASP_USE_FREETYPE<=0 // #ifndef HASP_FONT_SIZE_3 // #define HASP_FONT_SIZE_3 24 // #endif // #ifndef HASP_FONT_SIZE_4 // #define HASP_FONT_SIZE_4 32 // #endif // #ifndef HASP_FONT_SIZE_5 // #define HASP_FONT_SIZE_5 48 // #endif // #endif // #endif // #endif #ifndef ROBOTOCONDENSED_REGULAR_12_ALL #define ROBOTOCONDENSED_REGULAR_12_ALL 1 #endif #ifndef ROBOTOCONDENSED_REGULAR_16_ALL #define ROBOTOCONDENSED_REGULAR_16_ALL 1 #endif #ifndef ROBOTOCONDENSED_REGULAR_24_ALL #define ROBOTOCONDENSED_REGULAR_24_ALL 1 #endif #ifndef ROBOTOCONDENSED_REGULAR_32_ALL #define ROBOTOCONDENSED_REGULAR_32_ALL 1 #endif #ifndef HASP_FONT_1 #define HASP_FONT_1 robotocondensed_regular_12_all #endif #ifndef HASP_FONT_2 #define HASP_FONT_2 robotocondensed_regular_16_all #endif #ifndef HASP_FONT_3 #define HASP_FONT_3 robotocondensed_regular_24_all #endif #ifndef HASP_FONT_4 #define HASP_FONT_4 robotocondensed_regular_32_all #endif #ifndef HASP_FONT_SIZE_1 #define HASP_FONT_SIZE_1 12 #endif #ifndef HASP_FONT_SIZE_2 #define HASP_FONT_SIZE_2 16 #endif #ifndef HASP_FONT_SIZE_3 #define HASP_FONT_SIZE_3 24 #endif #ifndef HASP_FONT_SIZE_4 #define HASP_FONT_SIZE_4 32 #endif /* The built-in fonts contains the ASCII range and some Symbols with 4 bit-per-pixel. * The symbols are available via `LV_SYMBOL_...` defines * More info about fonts: https://docs.lvgl.io/v7/en/html/overview/font.html * To create a new font go to: https://lvgl.com/ttf-font-to-c-array */ /* Montserrat fonts with bpp = 4 * https://fonts.google.com/specimen/Montserrat */ #define LV_FONT_MONTSERRAT_8 0 #define LV_FONT_MONTSERRAT_10 0 #define LV_FONT_MONTSERRAT_12 0 #define LV_FONT_MONTSERRAT_14 0 #define LV_FONT_MONTSERRAT_16 0 #define LV_FONT_MONTSERRAT_18 0 #define LV_FONT_MONTSERRAT_20 0 #define LV_FONT_MONTSERRAT_22 0 #define LV_FONT_MONTSERRAT_24 0 #define LV_FONT_MONTSERRAT_26 0 #define LV_FONT_MONTSERRAT_28 0 #define LV_FONT_MONTSERRAT_30 0 #define LV_FONT_MONTSERRAT_32 0 #define LV_FONT_MONTSERRAT_34 0 #define LV_FONT_MONTSERRAT_36 0 #define LV_FONT_MONTSERRAT_38 0 #define LV_FONT_MONTSERRAT_40 0 #define LV_FONT_MONTSERRAT_42 0 #define LV_FONT_MONTSERRAT_44 0 #define LV_FONT_MONTSERRAT_46 0 #define LV_FONT_MONTSERRAT_48 0 /* Demonstrate special features */ #define LV_FONT_MONTSERRAT_12_SUBPX 0 #define LV_FONT_MONTSERRAT_28_COMPRESSED 0 /*bpp = 3*/ #define LV_FONT_DEJAVU_16_PERSIAN_HEBREW 0 /*Hebrew, Arabic, PErisan letters and all their forms*/ #define LV_FONT_SIMSUN_16_CJK 0 /*1000 most common CJK radicals*/ /*Pixel perfect monospace font * http://pelulamu.net/unscii/ */ #define LV_FONT_UNSCII_8 0 #define LV_FONT_UNSCII_16 0 /*Custom font*/ #define UNSCII_8_ICON 1 /* Optionally declare your custom fonts here. * You can use these fonts as default font too * and they will be available globally. E.g. * #define LV_FONT_CUSTOM_DECLARE LV_FONT_DECLARE(my_font_1) \ * LV_FONT_DECLARE(my_font_2) */ //#define LV_FONT_CUSTOM_DECLARE /* Enable it if you have fonts with a lot of characters. * The limit depends on the font size, font face and bpp * but with > 10,000 characters if you see issues probably you need to enable it.*/ #define LV_FONT_FMT_TXT_LARGE 0 /* Enables/disables support for compressed fonts. If it's disabled, compressed * glyphs cannot be processed by the library and won't be rendered. */ #define LV_USE_FONT_COMPRESSED 1 /* Enable subpixel rendering */ #define LV_USE_FONT_SUBPX 0 #if LV_USE_FONT_SUBPX /* Set the pixel order of the display. * Important only if "subpx fonts" are used. * With "normal" font it doesn't matter. */ #define LV_FONT_SUBPX_BGR 0 #endif /*Declare the type of the user data of fonts (can be e.g. `void *`, `int`, `struct`)*/ typedef void* lv_font_user_data_t; // #define FONT_CONCAT2(a, b) a ## b // #define FONT_CONCAT(a, b) FONT_CONCAT2(a, b) // #define HASP_FONTNAME robotocondensed_regular_ // #define HASP_FONTNAME_BASE FONT_CONCAT(HASP_FONTNAME, _) // #define HASP_CHARACTER_SET latin1 // /* Concatenate the fontname macros */ // #define HASP_FONT_1_size FONT_CONCAT(HASP_FONTNAME, 12) // #define HASP_FONT_1_base FONT_CONCAT(HASP_FONT_1_size, _) // #define HASP_FONT_1 FONT_CONCAT(HASP_FONT_1_base, HASP_CHARACTER_SET) /*Always set a default font from the built-in fonts*/ #if 0 && HASP_USE_FREETYPE<=0 // LV_HIGH_RESOURCE_MCU>0 // #define LV_FONT_CUSTOM_DECLARE LV_FONT_DECLARE(lv_font_montserrat_16); #define LV_FONT_CUSTOM_DECLARE LV_FONT_DECLARE(HASP_FONT_1) \ LV_FONT_DECLARE(HASP_FONT_2) \ LV_FONT_DECLARE(HASP_FONT_3) \ LV_FONT_DECLARE(HASP_FONT_4) \ LV_FONT_DECLARE(HASP_FONT_5) \ #ifndef LV_FONT_DEFAULT #define LV_FONT_DEFAULT &HASP_FONT_2 //&lv_font_montserrat_16 #endif #else //#define LV_FONT_CUSTOM_DECLARE LV_FONT_DECLARE(unscii_8_icon); #define LV_FONT_CUSTOM_DECLARE LV_FONT_DECLARE(HASP_FONT_1) \ LV_FONT_DECLARE(HASP_FONT_2) \ LV_FONT_DECLARE(HASP_FONT_3) \ LV_FONT_DECLARE(HASP_FONT_4) \ #ifndef LV_FONT_DEFAULT #if TFT_HEIGHT >= 480 && TFT_WIDTH >= 480 #define LV_FONT_DEFAULT &HASP_FONT_4 #define LV_THEME_DEFAULT_FONT_SMALL &HASP_FONT_3 #elif TFT_HEIGHT >= 320 && TFT_WIDTH >= 320 #define LV_FONT_DEFAULT &HASP_FONT_3 #define LV_THEME_DEFAULT_FONT_SMALL &HASP_FONT_2 #else // smaller than 320 #define LV_FONT_DEFAULT &HASP_FONT_2 #define LV_THEME_DEFAULT_FONT_SMALL &HASP_FONT_1 #endif #endif // LV_FONT_DEFAULT #ifndef LV_THEME_DEFAULT_FONT_SMALL #define LV_THEME_DEFAULT_FONT_SMALL LV_FONT_DEFAULT #endif #define LV_THEME_DEFAULT_FONT_NORMAL LV_FONT_DEFAULT #define LV_THEME_DEFAULT_FONT_SUBTITLE LV_FONT_DEFAULT #define LV_THEME_DEFAULT_FONT_TITLE LV_FONT_DEFAULT #endif // LV_HIGH_RESOURCE_MCU /*================ * THEME USAGE *================*/ /*Always enable at least on theme*/ #define LV_USE_THEME_MATERIAL 1 /*A fast and impressive theme*/ #define LV_THEME_DEFAULT_INIT lv_theme_material_init // lv_theme_hasp_init // We init the theme ourselves #define LV_THEME_DEFAULT_COLOR_PRIMARY LV_COLOR_RED #define LV_THEME_DEFAULT_COLOR_SECONDARY LV_COLOR_BLUE #define LV_THEME_DEFAULT_FLAG 0 //LV_THEME_MATERIAL_FLAG_NONE // #if HASP_USE_FREETYPE<=0 //LV_HIGH_RESOURCE_MCU // #define LV_THEME_DEFAULT_FONT_SMALL &HASP_FONT_1 //&lv_font_montserrat_12 // #define LV_THEME_DEFAULT_FONT_NORMAL &HASP_FONT_2 //&lv_font_montserrat_16 // #define LV_THEME_DEFAULT_FONT_SUBTITLE &HASP_FONT_2 //&lv_font_montserrat_22 // #define LV_THEME_DEFAULT_FONT_TITLE &HASP_FONT_2 //&lv_font_montserrat_22 //&lv_font_montserrat_28_compressed // #else // #define LV_THEME_DEFAULT_FONT_SMALL LV_FONT_DEFAULT // &lv_font_montserrat_12 // #define LV_THEME_DEFAULT_FONT_NORMAL LV_FONT_DEFAULT // &lv_font_montserrat_16 // #define LV_THEME_DEFAULT_FONT_SUBTITLE LV_FONT_DEFAULT // &lv_font_montserrat_22 // #define LV_THEME_DEFAULT_FONT_TITLE LV_FONT_DEFAULT // &lv_font_montserrat_28_compressed // #endif #define LV_USE_THEME_EMPTY 0 #define LV_USE_THEME_MONO 1 #define LV_USE_THEME_TEMPLATE 0 #define LV_USE_THEME_HASP 1 /*================= * Text settings *=================*/ /* Select a character encoding for strings. * Your IDE or editor should have the same character encoding * - LV_TXT_ENC_UTF8 * - LV_TXT_ENC_ASCII * */ #define LV_TXT_ENC LV_TXT_ENC_UTF8 /*Can break (wrap) texts on these chars*/ #define LV_TXT_BREAK_CHARS " ,.;:-_" /* If a word is at least this long, will break wherever "prettiest" * To disable, set to a value <= 0 */ #define LV_TXT_LINE_BREAK_LONG_LEN 0 /* Minimum number of characters in a long word to put on a line before a break. * Depends on LV_TXT_LINE_BREAK_LONG_LEN. */ #define LV_TXT_LINE_BREAK_LONG_PRE_MIN_LEN 3 /* Minimum number of characters in a long word to put on a line after a break. * Depends on LV_TXT_LINE_BREAK_LONG_LEN. */ #define LV_TXT_LINE_BREAK_LONG_POST_MIN_LEN 3 /* The control character to use for signalling text recoloring. */ #define LV_TXT_COLOR_CMD "#" /* Support bidirectional texts. * Allows mixing Left-to-Right and Right-to-Left texts. * The direction will be processed according to the Unicode Bidirectioanl Algorithm: * https://www.w3.org/International/articles/inline-bidi-markup/uba-basics*/ #define LV_USE_BIDI 0 #if LV_USE_BIDI /* Set the default direction. Supported values: * `LV_BIDI_DIR_LTR` Left-to-Right * `LV_BIDI_DIR_RTL` Right-to-Left * `LV_BIDI_DIR_AUTO` detect texts base direction */ #define LV_BIDI_BASE_DIR_DEF LV_BIDI_DIR_AUTO #endif /*Change the built in (v)snprintf functions*/ #define LV_SPRINTF_CUSTOM 1 // saves 1.4 KiB #if LV_SPRINTF_CUSTOM # define LV_SPRINTF_INCLUDE # define lv_snprintf snprintf # define lv_vsnprintf vsnprintf #endif /*LV_SPRINTF_CUSTOM*/ /*=================== * LV_OBJ SETTINGS *==================*/ /*Declare the type of the user data of object (can be e.g. `void *`, `int`, `struct`)*/ typedef struct { uint8_t id:8; uint8_t objid:6; //uint8_t transitionid:4; //uint8_t actionid:4; uint8_t groupid:4; // uint8_t swipeid:4; void* ext; // char* action; } lv_obj_user_data_t; /*1: enable `lv_obj_realaign()` based on `lv_obj_align()` parameters*/ #define LV_USE_OBJ_REALIGN 1 /* Enable to make the object clickable on a larger area. * LV_EXT_CLICK_AREA_OFF or 0: Disable this feature * LV_EXT_CLICK_AREA_TINY: The extra area can be adjusted horizontally and vertically (0..255 px) * LV_EXT_CLICK_AREA_FULL: The extra area can be adjusted in all 4 directions (-32k..+32k px) */ #define LV_USE_EXT_CLICK_AREA LV_EXT_CLICK_AREA_TINY /*================== * LV OBJ X USAGE *================*/ /* * Documentation of the object types: https://docs.littlevgl.com/#Object-types */ /*Arc (dependencies: -)*/ #define LV_USE_ARC 1 /*Bar (dependencies: -)*/ #define LV_USE_BAR 1 /*Button (dependencies: lv_cont*/ #define LV_USE_BTN 1 #if LV_USE_BTN != 0 /*Enable button-state animations - draw a circle on click (dependencies: LV_USE_ANIMATION)*/ # define LV_BTN_INK_EFFECT 0 #endif /*Button matrix (dependencies: -)*/ #define LV_USE_BTNMATRIX 1 /*Calendar (dependencies: -)*/ #define LV_USE_CALENDAR 0 /*Canvas (dependencies: lv_img)*/ #define LV_USE_CANVAS 1 /*Check box (dependencies: lv_btn, lv_label)*/ #define LV_USE_CHECKBOX 1 /*Chart (dependencies: -)*/ #define LV_USE_CHART 0 #if LV_USE_CHART # define LV_CHART_AXIS_TICK_LABEL_MAX_LEN 20 #endif /*Container (dependencies: -*/ #define LV_USE_CONT 1 /*Color picker (dependencies: -*/ #define LV_USE_CPICKER 1 /*Drop down list (dependencies: lv_page, lv_label, lv_symbol_def.h)*/ #define LV_USE_DROPDOWN 1 #if LV_USE_DROPDOWN != 0 /*Open and close default animation time [ms] (0: no animation)*/ # define LV_DROPDOWN_DEF_ANIM_TIME 200 #endif /*Linemeter (dependencies: -*/ #define LV_USE_LINEMETER 1 #if LV_USE_LINEMETER /* Set how precisely should the lines of the line meter be calculated. * Higher precision means slower rendering. * 0: normal * 1: extra precision in the inner ring * 2. extra precision on the outer ring too */ # define LV_LINEMETER_PRECISE 2 #endif /*Gauge (dependencies:lv_bar, lv_linemeter)*/ #define LV_USE_GAUGE 1 /*Image (dependencies: lv_label*/ #define LV_USE_IMG 1 /*Image Button (dependencies: lv_btn*/ #define LV_USE_IMGBTN 1 #if LV_USE_IMGBTN /*1: The imgbtn requires left, mid and right parts and the width can be set freely*/ # define LV_IMGBTN_TILED 1 #endif /*Keyboard (dependencies: lv_btnm)*/ #define LV_USE_KEYBOARD 1 /*Label (dependencies: -*/ #define LV_USE_LABEL 1 #if LV_USE_LABEL != 0 /*Hor, or ver. scroll speed [px/sec] in 'LV_LABEL_LONG_ROLL/ROLL_CIRC' mode*/ # define LV_LABEL_DEF_SCROLL_SPEED 20 // default 25 /* Waiting period at beginning/end of animation cycle */ # define LV_LABEL_WAIT_CHAR_COUNT 5 // default 3 /*Enable selecting text of the label */ # define LV_LABEL_TEXT_SEL 0 /*Store extra some info in labels (12 bytes) to speed up drawing of very long texts*/ # define LV_LABEL_LONG_TXT_HINT 0 #endif /*LED (dependencies: -)*/ #define LV_USE_LED 1 #define LV_LED_BRIGHT_MIN 0 /*Line (dependencies: -*/ #define LV_USE_LINE 1 /*List (dependencies: lv_page, lv_btn, lv_label, (lv_img optionally for icons ))*/ #define LV_USE_LIST 1 #if LV_USE_LIST != 0 /*Default animation time of focusing to a list element [ms] (0: no animation) */ # define LV_LIST_DEF_ANIM_TIME 100 #endif /*Line meter (dependencies: *;)*/ #define LV_USE_LMETER 1 /*Mask (dependencies: -)*/ #define LV_USE_OBJMASK 0 /*Message box (dependencies: lv_rect, lv_btnm, lv_label)*/ #define LV_USE_MSGBOX 1 /*Page (dependencies: lv_cont)*/ #define LV_USE_PAGE 1 #if LV_USE_PAGE != 0 /*Focus default animation time [ms] (0: no animation)*/ # define LV_PAGE_DEF_ANIM_TIME 400 #endif /*Preload (dependencies: lv_arc, lv_anim)*/ #define LV_USE_SPINNER 1 #if LV_USE_SPINNER != 0 # define LV_SPINNER_DEF_ARC_LENGTH 60 /*[deg]*/ # define LV_SPINNER_DEF_SPIN_TIME 1000 /*[ms]*/ # define LV_SPINNER_DEF_ANIM LV_SPINNER_TYPE_SPINNING_ARC #endif /*Roller (dependencies: lv_ddlist)*/ #define LV_USE_ROLLER 1 #if LV_USE_ROLLER != 0 /*Focus animation time [ms] (0: no animation)*/ # define LV_ROLLER_DEF_ANIM_TIME 200 /*Number of extra "pages" when the roller is infinite*/ # define LV_ROLLER_INF_PAGES 7 #endif /*Slider (dependencies: lv_bar)*/ #define LV_USE_SLIDER 1 /*Spinbox (dependencies: lv_ta)*/ #define LV_USE_SPINBOX 0 /*Switch (dependencies: lv_slider)*/ #define LV_USE_SWITCH 1 /*Text area (dependencies: lv_label, lv_page)*/ #define LV_USE_TEXTAREA 1 #if LV_USE_TEXTAREA != 0 # define LV_TEXTAREA_DEF_CURSOR_BLINK_TIME 400 /*ms*/ # define LV_TEXTAREA_DEF_PWD_SHOW_TIME 1500 /*ms*/ #endif /*Table (dependencies: lv_label)*/ #define LV_USE_TABLE 0 //(LV_HIGH_RESOURCE_MCU) #if LV_USE_TABLE # define LV_TABLE_COL_MAX 12 #endif /*Tab (dependencies: lv_page, lv_btnm)*/ #define LV_USE_TABVIEW 1 # if LV_USE_TABVIEW != 0 /*Time of slide animation [ms] (0: no animation)*/ # define LV_TABVIEW_DEF_ANIM_TIME 300 #endif /*Tileview (dependencies: lv_page) */ #define LV_USE_TILEVIEW 0 #if LV_USE_TILEVIEW /*Time of slide animation [ms] (0: no animation)*/ # define LV_TILEVIEW_DEF_ANIM_TIME 300 #endif /*Window (dependencies: lv_cont, lv_btn, lv_label, lv_img, lv_page)*/ #define LV_USE_WIN 0 /*================== * Non-user section *==================*/ #if defined(_MSC_VER) && !defined(_CRT_SECURE_NO_WARNINGS) /* Disable warnings for Visual Studio*/ # define _CRT_SECURE_NO_WARNINGS #endif /*--END OF LV_CONF_H--*/ #endif /*LV_CONF_H*/ /*Be sure every define has a default value*/ #include "src/lv_conf_internal.h" #endif /*End of "Content enable"*/