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fix change that got lost
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@ -8494,7 +8494,7 @@ uint16_t mode_particleimpact(void) {
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PartSys->setBounceY(true); // always use ground bounce
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PartSys->setWallRoughness(220); // high roughness
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numMeteors = min(PartSys->numSources, (uint32_t)NUMBEROFSOURCES);
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for (i = 0; i < numMeteors; i++) {
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for (uint32_t i = 0; i < numMeteors; i++) {
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PartSys->sources[i].source.ttl = hw_random16(10 * i); // set initial delay for meteors
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PartSys->sources[i].source.vy = 10; // at positive speeds, no particles are emitted and if particle dies, it will be relaunched
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}
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