fix change that got lost

This commit is contained in:
Damian Schneider 2025-07-24 18:30:51 +02:00
parent 4fd1b393a8
commit ab5b6f9b7d

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@ -8494,7 +8494,7 @@ uint16_t mode_particleimpact(void) {
PartSys->setBounceY(true); // always use ground bounce
PartSys->setWallRoughness(220); // high roughness
numMeteors = min(PartSys->numSources, (uint32_t)NUMBEROFSOURCES);
for (i = 0; i < numMeteors; i++) {
for (uint32_t i = 0; i < numMeteors; i++) {
PartSys->sources[i].source.ttl = hw_random16(10 * i); // set initial delay for meteors
PartSys->sources[i].source.vy = 10; // at positive speeds, no particles are emitted and if particle dies, it will be relaunched
}