Files
arduino-ide/arduino-ide-extension/src/browser/monitor/monitor-connection.ts
2021-07-09 10:14:42 +02:00

355 lines
12 KiB
TypeScript

import { injectable, inject, postConstruct } from 'inversify';
import { deepClone } from '@theia/core/lib/common/objects';
import { Emitter, Event } from '@theia/core/lib/common/event';
import { MessageService } from '@theia/core/lib/common/message-service';
import { FrontendApplicationStateService } from '@theia/core/lib/browser/frontend-application-state';
import {
MonitorService,
MonitorConfig,
MonitorError,
Status,
} from '../../common/protocol/monitor-service';
import { BoardsServiceProvider } from '../boards/boards-service-provider';
import {
Port,
Board,
BoardsService,
AttachedBoardsChangeEvent,
} from '../../common/protocol/boards-service';
import { MonitorServiceClientImpl } from './monitor-service-client-impl';
import { BoardsConfig } from '../boards/boards-config';
import { MonitorModel } from './monitor-model';
import { NotificationCenter } from '../notification-center';
@injectable()
export class MonitorConnection {
@inject(MonitorModel)
protected readonly monitorModel: MonitorModel;
@inject(MonitorService)
protected readonly monitorService: MonitorService;
@inject(MonitorServiceClientImpl)
protected readonly monitorServiceClient: MonitorServiceClientImpl;
@inject(BoardsService)
protected readonly boardsService: BoardsService;
@inject(BoardsServiceProvider)
protected readonly boardsServiceProvider: BoardsServiceProvider;
@inject(NotificationCenter)
protected readonly notificationCenter: NotificationCenter;
@inject(MessageService)
protected messageService: MessageService;
@inject(FrontendApplicationStateService)
protected readonly applicationState: FrontendApplicationStateService;
protected state: MonitorConnection.State | undefined;
/**
* Note: The idea is to toggle this property from the UI (`Monitor` view)
* and the boards config and the boards attachment/detachment logic can be at on place, here.
*/
protected _autoConnect = false;
protected readonly onConnectionChangedEmitter = new Emitter<
MonitorConnection.State | undefined
>();
/**
* This emitter forwards all read events **iff** the connection is established.
*/
protected readonly onReadEmitter = new Emitter<{ message: string }>();
/**
* Array for storing previous monitor errors received from the server, and based on the number of elements in this array,
* we adjust the reconnection delay.
* Super naive way: we wait `array.length * 1000` ms. Once we hit 10 errors, we do not try to reconnect and clean the array.
*/
protected monitorErrors: MonitorError[] = [];
protected reconnectTimeout?: number;
@postConstruct()
protected init(): void {
this.monitorServiceClient.onError(async (error) => {
let shouldReconnect = false;
if (this.state) {
const { code, config } = error;
const { board, port } = config;
const options = { timeout: 3000 };
switch (code) {
case MonitorError.ErrorCodes.CLIENT_CANCEL: {
console.debug(
`Connection was canceled by client: ${MonitorConnection.State.toString(
this.state
)}.`
);
break;
}
case MonitorError.ErrorCodes.DEVICE_BUSY: {
this.messageService.warn(
`Connection failed. Serial port is busy: ${Port.toString(port)}.`,
options
);
shouldReconnect = this.autoConnect;
this.monitorErrors.push(error);
break;
}
case MonitorError.ErrorCodes.DEVICE_NOT_CONFIGURED: {
this.messageService.info(
`Disconnected ${Board.toString(board, {
useFqbn: false,
})} from ${Port.toString(port)}.`,
options
);
break;
}
case undefined: {
this.messageService.error(
`Unexpected error. Reconnecting ${Board.toString(
board
)} on port ${Port.toString(port)}.`,
options
);
console.error(JSON.stringify(error));
shouldReconnect = this.connected && this.autoConnect;
break;
}
}
const oldState = this.state;
this.state = undefined;
this.onConnectionChangedEmitter.fire(this.state);
if (shouldReconnect) {
if (this.monitorErrors.length >= 10) {
this.messageService.warn(
`Failed to reconnect ${Board.toString(board, {
useFqbn: false,
})} to the the serial-monitor after 10 consecutive attempts. The ${Port.toString(
port
)} serial port is busy. after 10 consecutive attempts.`
);
this.monitorErrors.length = 0;
} else {
const attempts = this.monitorErrors.length || 1;
if (this.reconnectTimeout !== undefined) {
// Clear the previous timer.
window.clearTimeout(this.reconnectTimeout);
}
const timeout = attempts * 1000;
this.messageService.warn(
`Reconnecting ${Board.toString(board, {
useFqbn: false,
})} to ${Port.toString(port)} in ${attempts} seconds...`,
{ timeout }
);
this.reconnectTimeout = window.setTimeout(
() => this.connect(oldState.config),
timeout
);
}
}
}
});
this.boardsServiceProvider.onBoardsConfigChanged(
this.handleBoardConfigChange.bind(this)
);
this.notificationCenter.onAttachedBoardsChanged((event) => {
if (this.autoConnect && this.connected) {
const { boardsConfig } = this.boardsServiceProvider;
if (
this.boardsServiceProvider.canUploadTo(boardsConfig, {
silent: false,
})
) {
const { attached } = AttachedBoardsChangeEvent.diff(event);
if (
attached.boards.some(
(board) =>
!!board.port && BoardsConfig.Config.sameAs(boardsConfig, board)
)
) {
const { selectedBoard: board, selectedPort: port } = boardsConfig;
const { baudRate } = this.monitorModel;
this.disconnect().then(() =>
this.connect({ board, port, baudRate })
);
}
}
}
});
// Handles the `baudRate` changes by reconnecting if required.
this.monitorModel.onChange(({ property }) => {
if (property === 'baudRate' && this.autoConnect && this.connected) {
const { boardsConfig } = this.boardsServiceProvider;
this.handleBoardConfigChange(boardsConfig);
}
});
}
get connected(): boolean {
return !!this.state;
}
get monitorConfig(): MonitorConfig | undefined {
return this.state ? this.state.config : undefined;
}
get autoConnect(): boolean {
return this._autoConnect;
}
set autoConnect(value: boolean) {
const oldValue = this._autoConnect;
this._autoConnect = value;
// When we enable the auto-connect, we have to connect
if (!oldValue && value) {
// We have to make sure the previous boards config has been restored.
// Otherwise, we might start the auto-connection without configured boards.
this.applicationState.reachedState('started_contributions').then(() => {
const { boardsConfig } = this.boardsServiceProvider;
this.handleBoardConfigChange(boardsConfig);
});
} else if (oldValue && !value) {
if (this.reconnectTimeout !== undefined) {
window.clearTimeout(this.reconnectTimeout);
this.monitorErrors.length = 0;
}
}
}
async connect(config: MonitorConfig): Promise<Status> {
if (this.connected) {
const disconnectStatus = await this.disconnect();
if (!Status.isOK(disconnectStatus)) {
return disconnectStatus;
}
}
console.info(
`>>> Creating serial monitor connection for ${Board.toString(
config.board
)} on port ${Port.toString(config.port)}...`
);
const connectStatus = await this.monitorService.connect(config);
if (Status.isOK(connectStatus)) {
const requestMessage = () => {
this.monitorService.request().then(({ message }) => {
if (this.connected) {
this.onReadEmitter.fire({ message });
requestMessage();
}
});
};
requestMessage();
this.state = { config };
console.info(
`<<< Serial monitor connection created for ${Board.toString(
config.board,
{ useFqbn: false }
)} on port ${Port.toString(config.port)}.`
);
}
this.onConnectionChangedEmitter.fire(this.state);
return Status.isOK(connectStatus);
}
async disconnect(): Promise<Status> {
if (!this.connected) {
return Status.OK;
}
const stateCopy = deepClone(this.state);
if (!stateCopy) {
return Status.OK;
}
console.log('>>> Disposing existing monitor connection...');
const status = await this.monitorService.disconnect();
if (Status.isOK(status)) {
console.log(
`<<< Disposed connection. Was: ${MonitorConnection.State.toString(
stateCopy
)}`
);
} else {
console.warn(
`<<< Could not dispose connection. Activate connection: ${MonitorConnection.State.toString(
stateCopy
)}`
);
}
this.state = undefined;
this.onConnectionChangedEmitter.fire(this.state);
return status;
}
/**
* Sends the data to the connected serial monitor.
* The desired EOL is appended to `data`, you do not have to add it.
* It is a NOOP if connected.
*/
async send(data: string): Promise<Status> {
if (!this.connected) {
return Status.NOT_CONNECTED;
}
return new Promise<Status>((resolve) => {
this.monitorService
.send(data + this.monitorModel.lineEnding)
.then(() => resolve(Status.OK));
});
}
get onConnectionChanged(): Event<MonitorConnection.State | undefined> {
return this.onConnectionChangedEmitter.event;
}
get onRead(): Event<{ message: string }> {
return this.onReadEmitter.event;
}
protected async handleBoardConfigChange(
boardsConfig: BoardsConfig.Config
): Promise<void> {
if (this.autoConnect) {
if (
this.boardsServiceProvider.canUploadTo(boardsConfig, {
silent: false,
})
) {
// Instead of calling `getAttachedBoards` and filtering for `AttachedSerialBoard` we have to check the available ports.
// The connected board might be unknown. See: https://github.com/arduino/arduino-pro-ide/issues/127#issuecomment-563251881
this.boardsService.getAvailablePorts().then((ports) => {
if (
ports.some((port) => Port.equals(port, boardsConfig.selectedPort))
) {
new Promise<void>((resolve) => {
// First, disconnect if connected.
if (this.connected) {
this.disconnect().then(() => resolve());
return;
}
resolve();
}).then(() => {
// Then (re-)connect.
const { selectedBoard: board, selectedPort: port } = boardsConfig;
const { baudRate } = this.monitorModel;
this.connect({ board, port, baudRate });
});
}
});
}
}
}
}
export namespace MonitorConnection {
export interface State {
readonly config: MonitorConfig;
}
export namespace State {
export function toString(state: State): string {
const { config } = state;
const { board, port } = config;
return `${Board.toString(board)} ${Port.toString(port)}`;
}
}
}