mirror of
https://github.com/arduino/arduino-ide.git
synced 2025-11-20 23:56:12 +00:00
355 lines
12 KiB
TypeScript
355 lines
12 KiB
TypeScript
import { injectable, inject, postConstruct } from 'inversify';
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import { deepClone } from '@theia/core/lib/common/objects';
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import { Emitter, Event } from '@theia/core/lib/common/event';
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import { MessageService } from '@theia/core/lib/common/message-service';
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import { FrontendApplicationStateService } from '@theia/core/lib/browser/frontend-application-state';
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import {
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MonitorService,
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MonitorConfig,
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MonitorError,
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Status,
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} from '../../common/protocol/monitor-service';
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import { BoardsServiceProvider } from '../boards/boards-service-provider';
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import {
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Port,
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Board,
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BoardsService,
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AttachedBoardsChangeEvent,
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} from '../../common/protocol/boards-service';
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import { MonitorServiceClientImpl } from './monitor-service-client-impl';
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import { BoardsConfig } from '../boards/boards-config';
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import { MonitorModel } from './monitor-model';
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import { NotificationCenter } from '../notification-center';
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@injectable()
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export class MonitorConnection {
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@inject(MonitorModel)
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protected readonly monitorModel: MonitorModel;
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@inject(MonitorService)
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protected readonly monitorService: MonitorService;
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@inject(MonitorServiceClientImpl)
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protected readonly monitorServiceClient: MonitorServiceClientImpl;
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@inject(BoardsService)
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protected readonly boardsService: BoardsService;
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@inject(BoardsServiceProvider)
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protected readonly boardsServiceProvider: BoardsServiceProvider;
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@inject(NotificationCenter)
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protected readonly notificationCenter: NotificationCenter;
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@inject(MessageService)
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protected messageService: MessageService;
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@inject(FrontendApplicationStateService)
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protected readonly applicationState: FrontendApplicationStateService;
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protected state: MonitorConnection.State | undefined;
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/**
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* Note: The idea is to toggle this property from the UI (`Monitor` view)
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* and the boards config and the boards attachment/detachment logic can be at on place, here.
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*/
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protected _autoConnect = false;
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protected readonly onConnectionChangedEmitter = new Emitter<
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MonitorConnection.State | undefined
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>();
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/**
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* This emitter forwards all read events **iff** the connection is established.
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*/
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protected readonly onReadEmitter = new Emitter<{ message: string }>();
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/**
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* Array for storing previous monitor errors received from the server, and based on the number of elements in this array,
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* we adjust the reconnection delay.
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* Super naive way: we wait `array.length * 1000` ms. Once we hit 10 errors, we do not try to reconnect and clean the array.
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*/
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protected monitorErrors: MonitorError[] = [];
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protected reconnectTimeout?: number;
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@postConstruct()
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protected init(): void {
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this.monitorServiceClient.onError(async (error) => {
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let shouldReconnect = false;
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if (this.state) {
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const { code, config } = error;
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const { board, port } = config;
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const options = { timeout: 3000 };
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switch (code) {
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case MonitorError.ErrorCodes.CLIENT_CANCEL: {
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console.debug(
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`Connection was canceled by client: ${MonitorConnection.State.toString(
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this.state
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)}.`
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);
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break;
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}
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case MonitorError.ErrorCodes.DEVICE_BUSY: {
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this.messageService.warn(
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`Connection failed. Serial port is busy: ${Port.toString(port)}.`,
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options
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);
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shouldReconnect = this.autoConnect;
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this.monitorErrors.push(error);
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break;
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}
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case MonitorError.ErrorCodes.DEVICE_NOT_CONFIGURED: {
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this.messageService.info(
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`Disconnected ${Board.toString(board, {
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useFqbn: false,
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})} from ${Port.toString(port)}.`,
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options
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);
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break;
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}
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case undefined: {
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this.messageService.error(
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`Unexpected error. Reconnecting ${Board.toString(
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board
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)} on port ${Port.toString(port)}.`,
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options
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);
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console.error(JSON.stringify(error));
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shouldReconnect = this.connected && this.autoConnect;
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break;
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}
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}
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const oldState = this.state;
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this.state = undefined;
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this.onConnectionChangedEmitter.fire(this.state);
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if (shouldReconnect) {
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if (this.monitorErrors.length >= 10) {
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this.messageService.warn(
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`Failed to reconnect ${Board.toString(board, {
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useFqbn: false,
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})} to the the serial-monitor after 10 consecutive attempts. The ${Port.toString(
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port
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)} serial port is busy. after 10 consecutive attempts.`
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);
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this.monitorErrors.length = 0;
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} else {
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const attempts = this.monitorErrors.length || 1;
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if (this.reconnectTimeout !== undefined) {
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// Clear the previous timer.
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window.clearTimeout(this.reconnectTimeout);
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}
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const timeout = attempts * 1000;
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this.messageService.warn(
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`Reconnecting ${Board.toString(board, {
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useFqbn: false,
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})} to ${Port.toString(port)} in ${attempts} seconds...`,
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{ timeout }
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);
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this.reconnectTimeout = window.setTimeout(
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() => this.connect(oldState.config),
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timeout
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);
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}
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}
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}
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});
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this.boardsServiceProvider.onBoardsConfigChanged(
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this.handleBoardConfigChange.bind(this)
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);
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this.notificationCenter.onAttachedBoardsChanged((event) => {
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if (this.autoConnect && this.connected) {
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const { boardsConfig } = this.boardsServiceProvider;
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if (
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this.boardsServiceProvider.canUploadTo(boardsConfig, {
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silent: false,
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})
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) {
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const { attached } = AttachedBoardsChangeEvent.diff(event);
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if (
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attached.boards.some(
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(board) =>
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!!board.port && BoardsConfig.Config.sameAs(boardsConfig, board)
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)
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) {
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const { selectedBoard: board, selectedPort: port } = boardsConfig;
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const { baudRate } = this.monitorModel;
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this.disconnect().then(() =>
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this.connect({ board, port, baudRate })
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);
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}
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}
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}
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});
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// Handles the `baudRate` changes by reconnecting if required.
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this.monitorModel.onChange(({ property }) => {
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if (property === 'baudRate' && this.autoConnect && this.connected) {
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const { boardsConfig } = this.boardsServiceProvider;
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this.handleBoardConfigChange(boardsConfig);
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}
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});
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}
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get connected(): boolean {
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return !!this.state;
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}
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get monitorConfig(): MonitorConfig | undefined {
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return this.state ? this.state.config : undefined;
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}
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get autoConnect(): boolean {
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return this._autoConnect;
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}
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set autoConnect(value: boolean) {
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const oldValue = this._autoConnect;
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this._autoConnect = value;
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// When we enable the auto-connect, we have to connect
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if (!oldValue && value) {
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// We have to make sure the previous boards config has been restored.
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// Otherwise, we might start the auto-connection without configured boards.
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this.applicationState.reachedState('started_contributions').then(() => {
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const { boardsConfig } = this.boardsServiceProvider;
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this.handleBoardConfigChange(boardsConfig);
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});
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} else if (oldValue && !value) {
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if (this.reconnectTimeout !== undefined) {
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window.clearTimeout(this.reconnectTimeout);
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this.monitorErrors.length = 0;
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}
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}
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}
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async connect(config: MonitorConfig): Promise<Status> {
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if (this.connected) {
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const disconnectStatus = await this.disconnect();
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if (!Status.isOK(disconnectStatus)) {
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return disconnectStatus;
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}
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}
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console.info(
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`>>> Creating serial monitor connection for ${Board.toString(
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config.board
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)} on port ${Port.toString(config.port)}...`
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);
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const connectStatus = await this.monitorService.connect(config);
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if (Status.isOK(connectStatus)) {
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const requestMessage = () => {
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this.monitorService.request().then(({ message }) => {
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if (this.connected) {
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this.onReadEmitter.fire({ message });
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requestMessage();
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}
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});
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};
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requestMessage();
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this.state = { config };
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console.info(
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`<<< Serial monitor connection created for ${Board.toString(
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config.board,
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{ useFqbn: false }
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)} on port ${Port.toString(config.port)}.`
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);
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}
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this.onConnectionChangedEmitter.fire(this.state);
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return Status.isOK(connectStatus);
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}
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async disconnect(): Promise<Status> {
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if (!this.connected) {
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return Status.OK;
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}
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const stateCopy = deepClone(this.state);
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if (!stateCopy) {
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return Status.OK;
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}
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console.log('>>> Disposing existing monitor connection...');
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const status = await this.monitorService.disconnect();
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if (Status.isOK(status)) {
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console.log(
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`<<< Disposed connection. Was: ${MonitorConnection.State.toString(
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stateCopy
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)}`
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);
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} else {
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console.warn(
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`<<< Could not dispose connection. Activate connection: ${MonitorConnection.State.toString(
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stateCopy
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)}`
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);
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}
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this.state = undefined;
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this.onConnectionChangedEmitter.fire(this.state);
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return status;
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}
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/**
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* Sends the data to the connected serial monitor.
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* The desired EOL is appended to `data`, you do not have to add it.
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* It is a NOOP if connected.
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*/
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async send(data: string): Promise<Status> {
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if (!this.connected) {
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return Status.NOT_CONNECTED;
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}
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return new Promise<Status>((resolve) => {
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this.monitorService
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.send(data + this.monitorModel.lineEnding)
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.then(() => resolve(Status.OK));
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});
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}
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get onConnectionChanged(): Event<MonitorConnection.State | undefined> {
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return this.onConnectionChangedEmitter.event;
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}
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get onRead(): Event<{ message: string }> {
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return this.onReadEmitter.event;
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}
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protected async handleBoardConfigChange(
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boardsConfig: BoardsConfig.Config
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): Promise<void> {
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if (this.autoConnect) {
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if (
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this.boardsServiceProvider.canUploadTo(boardsConfig, {
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silent: false,
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})
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) {
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// Instead of calling `getAttachedBoards` and filtering for `AttachedSerialBoard` we have to check the available ports.
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// The connected board might be unknown. See: https://github.com/arduino/arduino-pro-ide/issues/127#issuecomment-563251881
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this.boardsService.getAvailablePorts().then((ports) => {
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if (
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ports.some((port) => Port.equals(port, boardsConfig.selectedPort))
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) {
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new Promise<void>((resolve) => {
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// First, disconnect if connected.
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if (this.connected) {
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this.disconnect().then(() => resolve());
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return;
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}
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resolve();
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}).then(() => {
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// Then (re-)connect.
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const { selectedBoard: board, selectedPort: port } = boardsConfig;
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const { baudRate } = this.monitorModel;
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this.connect({ board, port, baudRate });
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});
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}
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});
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}
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}
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}
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}
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export namespace MonitorConnection {
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export interface State {
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readonly config: MonitorConfig;
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}
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export namespace State {
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export function toString(state: State): string {
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const { config } = state;
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const { board, port } = config;
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return `${Board.toString(board)} ${Port.toString(port)}`;
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}
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}
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}
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