* Correct trace for choose and repeat script actions
* only choose-wrap the choices
* Update tests
Co-authored-by: Paulus Schoutsen <balloob@gmail.com>
* Merge action and condition traces
* Update __init__.py
* Add typing to AutomationTrace
* Make trace_get prepare a new trace by default
* Correct typing of trace_cv
* Fix tests
* Initial prototype of automation tracing
* Small fixes
* Lint
* Move trace helpers to its own file
* Improve trace for state and numeric_state conditions
* Tweaks + apply suggestions from code review
* Index traces by automation_id, trace while script is running
* Refactor condition tracing
* Improve WS API to get traces for single automation
* Add tests
* Fix imports
* Fix imports
* Address review comments
* Cap logging of loops
* Remove unused ContextVar action_config
* Mark entities as unavailable when they are removed but are still registered
* Add sync_entity_lifecycle to collection helper
* Remove debug print
* Lint
* Fix tests
* Fix tests
* Update zha
* Update zone
* Fix tests
* Update hyperion
* Update rfxtrx
* Fix tests
* Pass force_remove=True from integrations
Co-authored-by: Erik <erik@montnemery.com>
When using fuzzy matching to match entity names for intents, whichever
entity is first is preferred in the case of equal matches. This leads
to situations where entities with similar names (such as entities named
for their area and then specific area location) may be used when the
whole area is wanted.
I ran into this with the my Phillips Hue lights. I have each individual
light named such that its room is the first part of the name, and its
location within the room after. So my living room has:
Living Room West
Living Room Northwest
Living Room North
Living Room Northeast
I then have a group for the whole room:
Living Room
Because the group is the last of the entities, trying to adjust the
whole room only activates one light, because all of the lights match
equally well.
By preferring the shortest of equal matches, we prefer keys that have
the least amount of extra information, causing "Living Room" to match
the group instead of an individual light.
* Make async_get_device connections Optional, default None
* Remove unnecessary async_get_device connections arg usages
Some of these were using an incorrect collection type, which didn't
cause issues mostly just due to luck.