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[binary_sensor] Add action to invalidate state and pass to HA (#8961)
Co-authored-by: J. Nick Koston <nick@koston.org>
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@@ -1,6 +1,5 @@
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#pragma once
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#include "esphome/core/component.h"
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#include "esphome/core/entity_base.h"
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#include "esphome/core/helpers.h"
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#include "esphome/components/binary_sensor/filter.h"
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@@ -34,52 +33,39 @@ namespace binary_sensor {
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* The sub classes should notify the front-end of new states via the publish_state() method which
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* handles inverted inputs for you.
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*/
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class BinarySensor : public EntityBase, public EntityBase_DeviceClass {
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class BinarySensor : public StatefulEntityBase<bool>, public EntityBase_DeviceClass {
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public:
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explicit BinarySensor();
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/** Add a callback to be notified of state changes.
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*
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* @param callback The void(bool) callback.
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*/
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void add_on_state_callback(std::function<void(bool)> &&callback);
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explicit BinarySensor(){};
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/** Publish a new state to the front-end.
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*
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* @param state The new state.
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* @param new_state The new state.
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*/
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void publish_state(bool state);
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void publish_state(bool new_state);
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/** Publish the initial state, this will not make the callback manager send callbacks
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* and is meant only for the initial state on boot.
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*
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* @param state The new state.
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* @param new_state The new state.
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*/
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void publish_initial_state(bool state);
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/// The current reported state of the binary sensor.
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bool state{false};
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void publish_initial_state(bool new_state);
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void add_filter(Filter *filter);
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void add_filters(const std::vector<Filter *> &filters);
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void set_publish_initial_state(bool publish_initial_state) { this->publish_initial_state_ = publish_initial_state; }
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// ========== INTERNAL METHODS ==========
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// (In most use cases you won't need these)
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void send_state_internal(bool state, bool is_initial);
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void send_state_internal(bool new_state);
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/// Return whether this binary sensor has outputted a state.
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virtual bool has_state() const;
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virtual bool is_status_binary_sensor() const;
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// For backward compatibility, provide an accessible property
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bool state{};
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protected:
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CallbackManager<void(bool)> state_callback_{};
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Filter *filter_list_{nullptr};
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bool has_state_{false};
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bool publish_initial_state_{false};
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Deduplicator<bool> publish_dedup_;
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};
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class BinarySensorInitiallyOff : public BinarySensor {
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