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help with setup
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@@ -110,28 +110,31 @@ void ESP32TouchComponent::loop() {
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while (xQueueReceive(this->touch_queue_, &event, 0) == pdTRUE) {
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// Find the corresponding sensor - O(n) search is acceptable since events are infrequent
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for (auto *child : this->children_) {
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if (child->get_touch_pad() == event.pad) {
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child->value_ = event.value;
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// The interrupt gives us the touch state directly
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bool new_state = event.is_touched;
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// Track when we last saw this pad as touched
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if (new_state) {
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this->last_touch_time_[event.pad] = now;
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}
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// Only publish if state changed - this filters out repeated events
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if (new_state != child->last_state_) {
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child->last_state_ = new_state;
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child->publish_state(new_state);
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// Original ESP32: ISR only fires when touched, release is detected by timeout
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// Note: ESP32 v1 uses inverted logic - touched when value < threshold
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ESP_LOGV(TAG, "Touch Pad '%s' state: ON (value: %" PRIu32 " < threshold: %" PRIu32 ")",
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child->get_name().c_str(), event.value, child->get_threshold());
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}
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break;
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if (child->get_touch_pad() != event.pad) {
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continue;
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}
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// Found matching pad - process it
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child->value_ = event.value;
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// The interrupt gives us the touch state directly
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bool new_state = event.is_touched;
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// Track when we last saw this pad as touched
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if (new_state) {
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this->last_touch_time_[event.pad] = now;
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}
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// Only publish if state changed - this filters out repeated events
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if (new_state != child->last_state_) {
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child->last_state_ = new_state;
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child->publish_state(new_state);
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// Original ESP32: ISR only fires when touched, release is detected by timeout
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// Note: ESP32 v1 uses inverted logic - touched when value < threshold
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ESP_LOGV(TAG, "Touch Pad '%s' state: ON (value: %" PRIu32 " < threshold: %" PRIu32 ")",
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child->get_name().c_str(), event.value, child->get_threshold());
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}
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break; // Exit inner loop after processing matching pad
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}
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}
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