We remove the usage of Angular from 'FlashStateModel' and its usage
throughout the project comes under the new 'flashState' moniker.
Depends: https://github.com/resin-io/etcher/pull/1261
This module contains various fallbacks in case `os.userInfo()` doesn't
exist, which does exist in Electron.
Signed-off-by: Juan Cruz Viotti <jviotti@openmailbox.org>
* chore: get the CI tests working again
* an updated eslint-plugin-lodash was creating extra linter errors where we
were using built-in String methods instead of the lodash equivalents
* an updated codespell package now installs with a different executable-name
(no .py extension), and now supports multiple dictionaries
* while I was at it I replaced the messy double-quoting-string logic with the
command-join module
Changelog-type: patch
* chore: downgrade codespell to 1.9.2 because the latest version has issues running on Windows
(we'll hopefully be able to revert this commit when codespell works again properly!)
The event data may contain absolute paths that contain user information that
should not be logged in Mixpanel. Instead, we replace absolute path properties
with their base name.
Change-Type: patch
Changelog-Entry: Don't include user paths in Mixpanel analytics events.
* feat(GUI): improve analytics events
This commit adds more events to our current analytics.
Will further improve in a future commit.
Change-Type: patch
See: https://github.com/resin-io/etcher/issues/1100
* refactor(gui): use single function to set normal and dangerous settings
Change-Type: patch
Signed-off-by: Juan Cruz Viotti <jviotti@openmailbox.org>
The current error handling logic is a mess. We have code that tries to
fetch information about errors in different places throughout the
application, and its incredibly hard to ensure certain types of error
get decent human friendly error messages.
This commit groups, improves, and tests all error related functions in
`lib/shared/errors.js`.
Here's a summary of the changes, in more detail:
- Move the `HUMAN_FRIENDLY` object to `shared/errors.js`
- Extend `HUMAN_FRIENDLY` with error descriptions
- Add `ENOMEM` to `shared/errors.js`
- Group CLI and `OSDialogService` mechanisms for getting an error title
and an error description
- Move error serialisation routines from `robot` to `shared/errors.js`
- Create and use `createError()` and `createUserError()` utility
functions
- Add user friendly descriptions to many errors
- Don't report user errors to TrackJS
Fixes: https://github.com/resin-io/etcher/issues/1098
Change-Type: minor
Changelog-Entry: Make errors more user friendly throughout the application.
Signed-off-by: Juan Cruz Viotti <jviotti@openmailbox.org>
This is one step towards enforcing the linter until we barely have to
check for style issues on code reviews.
Signed-off-by: Juan Cruz Viotti <jviotti@openmailbox.org>
There are a lot of new rules since the last time I revised the ESLint
rules documentation.
I've updated the main `.eslintrc.yml` to include some newer additions,
plus I added another ESLint configuration file inside `tests`, so we can
add some stricted rules to the production code while relaxing them for
the test suite (due to the fact that Mocha is not very ES6 friendly and
Angular tests require a bit of dark magic to setup).
This is a summary of the most important changes:
- Disallow "magic numbers"
These should now be extracted to constants, which forces us to think of
a good name for them, and thus make the code more self-documenting (I
had to Google up the meaning of some existing magic numbers, so I guess
this will be great for readability purposes).
- Require consistent `return` statements
Some functions relied on JavaScript relaxed casting mechanism to work,
which now have explicit return values. This flag also helped me detect
some promises that were not being returned, and therefore risked not
being caught by the exception handlers in case of errors.
- Disallow redefining function arguments
Immutability makes functions easier to reason about.
- Enforce JavaScript string templates instead of string concatenation
We were heavily mixing boths across the codebase.
There are some extra rules that I tweaked, however most of codebase
changes in this commit are related to the rules mentioned above.
Signed-off-by: Juan Cruz Viotti <jviotti@openmailbox.org>
These errors happen when the user selects an archive that contains no
image, or multiple images, and represents a user error, rather than an
unhandled exception.
For this reason, we should not report this to TrackJS.
This means, however, that we need a reliable way to know whether an
error should be reporter or not. This commit implements
`AnalyticsService.shouldReportError()` for this purpose, which will
check an optional `report` property of the error object.
In order to ensure that errors that we don't control are reported, the
function will return `true` if the error object doesn't have that
property.
Change-Type: patch
Changelog-Entry: Don't report "invalid archive" errors to TrackJS.
Fixes: https://github.com/resin-io/etcher/issues/1103
Signed-off-by: Juan Cruz Viotti <jviotti@openmailbox.org>
Angular 1.5 has a bug that causes angular's `$exceptionHandler`
to be called for rejected `$q` promises even if they have
a rejection handler. This bug caused duplicate error messages
in Etcher.
A consequence of upgrading to Angular 1.6 is that `$q` promises
without a rejection handler will throw `Possibly unhandled rejection`
errors. To avoid these errors, this commit moves code responsible
for opening a tooltip from the template to the controller and handles
the rejection.
Other packages upgraded:
- angular-moment to v1.0.1
- angular-ui-router to v0.4.2
- angular-mocks to v1.6.1
Change-type: patch
Changelog-Entry: Fix duplicate error messages
Fixes: https://github.com/resin-io/etcher/issues/1082
See: https://github.com/angular/angular.js/issues/7992
See: https://github.com/angular/angular.js/pull/13662
The `child-writer` module is not re-used by both the GUI and the CLI, so
it makes sense to have it in `lib/child-writer`.
Signed-off-by: Juan Cruz Viotti <jviotti@openmailbox.org>
`SelectionStateModel`'s methods `isSystemDrive` and `isDriveLocked`
don't depend on application state. They have been extracted in a different
AngularJS service: `DriveConstraintsModel`. The new service's actual
implementation is in `lib/src`, in order to be reused by the CLI.
Miscellaneous changes:
- Rename `lib/src` to `lib/shared`
- Refactor `drive-constraints` to throw when image is undefined
The default behaviour was to pretend that we're all good if the if
the image is not specified. We're not using this "feature", and
it can be dangerous if we forget to pass in the image.
- Make `isSystemDrive` return `false` if `system` property is undefined
- Use `drive-constraints` in `store.js`
Change-Type: patch
If a drive contains multiple partitions that Windows recognises and
mounts, then `drivelist` will incorrectly display separate drive objects
for each partition, causing `ngRepeat` to complain in the drive selector
component.
The issue was fixed by grouping the mountpoints of all recognised
partitions in a single drive object, as we do with the other supported
operating systems.
After the fix, `drivelist` also removed its `name` property (since its
now always equal to `device`), so some extra logic to compute an
appropriate display name for the drive has been introduced to
`DriveScannerService`.
Fixes: https://github.com/resin-io/etcher/issues/720
See: https://github.com/resin-io-modules/drivelist/pull/100
Change-Type: patch
Changelog-Entry: Fix duplicate drives in Windows.
Signed-off-by: Juan Cruz Viotti <jviotti@openmailbox.org>
This function used to handle `ENOSPC` as a corner case in order to
prevent it from being shown using the default Analytics/Dialog
machinery. This was because the "alert ribbon" used to react to changes
automatically from the templates, however, now that the "alert ribbon"
was removed, and replaced it with modals, we have finer control of how
and when this error gets shown, so the workaround is no longer
necessary.
See: 951b8de9fc
Signed-off-by: Juan Cruz Viotti <jviotti@openmailbox.org>
In order to get the bmap file contents to the Etcher CLI, we were
handling extraction, writing to a temporary file, then reading again,
and all sorts of other mumbo-jumbo, without realising that
`etcher-image-stream` already has this information right where we need
it (in the CLI's writer module) and in the way we need it (as plain
text).
Re-using from there hugely simplifies things.
Signed-off-by: Juan Cruz Viotti <jviotti@openmailbox.org>
This PR integrates `.bmap` support recently added to
`etcher-image-write` into Etcher itself.
It does it in the following way:
- It adds a `--bmap` option to the Etcher CLI.
- It saves a potential `bmap` file contents to the
`SelectionStateModel`.
- In the GUI, at the time of writing, if there is a `bmap` file content
in `SelectionStateModel`, it gets written to a temporary file and such
path is passed as the `--bmap` option to the CLI.
Since validation checksums don't make sense anymore, the finish screen
doesn't show the checksum box in this case.
Change-Type: minor
Changelog-Entry: Add `.bmap` support.
Fixes: https://github.com/resin-io/etcher/issues/171
Signed-off-by: Juan Cruz Viotti <jviottidc@gmail.com>
Signed-off-by: Juan Cruz Viotti <jviotti@openmailbox.org>
Error handling is currently a mess. The knowledge to correctly report an
error both to the end user and to us is scattered in many places.
This PR introduces the following changes:
- Rename `AnalyticsService.logDebug()` to `AnalyticsService.logDebug()`
to clarify better the intention of the function.
- Move `$log` decorators from an `AnalyticsService` run block to
`AnalyticsService.logDebug()`.
- Implement `AnalyticsService.logException()`, whose duty is to log an
exception to TrackJS or any related service, and log it to DevTools.
- Implement `ErrorService.reportException()`, whose duty is to report an
exception to every interested party. This means logging the error to
TrackJS, displaying it DevTools and showing a nice alert to the user.
This function is based from `handleError()` from `MainController`.
- Move global `$exceptionHandler` error handler to the entry point of
the application, and make it simply call
`ErrorService.reportException()`.
- Replace every `handleError()` call in `MainController` with
`ErrorService.reportException()`.
Signed-off-by: Juan Cruz Viotti <jviottidc@gmail.com>
Currently, the client application knows too much about how the flash
results are stored in the internal state, and relies on its structure to
perform its logic.
This PR introduces several getters to `FlashStateModel` and makes
`FlashStateModel.getFlashResults()` private, ensuring clients don't
depend on the flash results object.
Signed-off-by: Juan Cruz Viotti <jviottidc@gmail.com>
`ImageWriterService` currently has two responsibilities. It contains
logic to start and manage a flash process, and provides an API to
interact with the current flash state.
To honour the single responsibility principle, we extract
`FlashStateModel` from `ImageWriterService`.
Signed-off-by: Juan Cruz Viotti <jviottidc@gmail.com>
Currently, we subscribe to the store change events and manually update a
`.state` property in `ImageWriterService`. A much more elegant approach
is to provide a `.getFlashState()` function that fetches the flash state
directly from the store when needed.
Signed-off-by: Juan Cruz Viotti <jviottidc@gmail.com>
Currently, TrackJS would receive errors when running Etcher locally.
Most of the errors reported from those environments are due to
developing Etcher, and create a lot of noise in TrackJS.
With this PR, we ensure Etcher will only report errors when running
inside an `asar` archive, which means its a "packaged" Etcher version.
Change-Type: patch
Changelog-Entry: Only enable error reporting if running inside an `asar`.
Signed-off-by: Juan Cruz Viotti <jviottidc@gmail.com>
We try our best to check that the images the user select are too big for
the selected drive as early as possible, but this probes to be
problematic with certain compressed formats, like bzip2, which doesn't
store any information about the uncompressed size, requiring a ~50s
intensive computation as a minimum to find it out.
For these kinds of formats, we don't perform an early check, but instead
gracefully handle the case where the drive doesn't have any more space.
This PR handles an `ENOSPC` error by displaying the alert orange ribbon,
and prompting the user to retry with a larger drive. This is a huge
improvement over the cryptic `EIO` error what was thrown before, and
over having Etcher freeze at a certain percentage point.
Change-Type: minor
Changelog-Entry: Display a nice alert ribbon if drive runs out of space.
See: https://github.com/resin-io/etcher/issues/571
Signed-off-by: Juan Cruz Viotti <jviottidc@gmail.com>
This setting makes Etcher not filter non-removable drives, allowing you to
arbitrarily write to your system drives.
This is a dangerous option, therefore we present it in a separate section of
the settings page, and show an informative confirmation dialog.
Change-Type: minor
Changelog-Entry: Add an "unsafe" option to bypass drive protection.
Fixes: https://github.com/resin-io/etcher/issues/480
Signed-off-by: Juan Cruz Viotti <jviottidc@gmail.com>
Currently, if we cancel elevation, we'd get a big scary validation error
about `passedValidation` not being passed to the flash results object.
This fix also requires some adjustments to `wasLastFlashSuccessful()` in
order to adapt to the cancellation scenario.
Since a cancelled elevation request means the writing never took place,
`wasLastFlashSuccessful()` returns `true` if so, without even looking at
`passedValidation`.
Change-Type: patch
Changelog-Entry: Fix error when cancelling an elevation request.
Signed-off-by: Juan Cruz Viotti <jviottidc@gmail.com>
There is a small flaw in the current state validation rules where a
speed that equals zero will be considered as if the speed was missing
giving that `!0 == true`.
Changelog-Entry: Fix state validation error when speed equals zero.
Change-Type: patch
Signed-off-by: Juan Cruz Viotti <jviottidc@gmail.com>
JSCS has merged with ESLint. This is the perfect excuse to move to
ESLint and unify both JSHint and JSCS hints under ESLint.
This PR also deprecates `gulp lint` in favour of `npm run lint`.
See: https://medium.com/@markelog/jscs-end-of-the-line-bc9bf0b3fdb2#.zbuwvxa5y
Signed-off-by: Juan Cruz Viotti <jviottidc@gmail.com>
* refactor: getter/setter interface for SettingsModel
This PR introduces a getter/setter interface for `SettingsModel`, which
replaces the old way of managing setting values by simply assigning
properties to an object.
This is the first step towards moving the settings functionality to the
Redux store.
Signed-off-by: Juan Cruz Viotti <jviottidc@gmail.com>
* refactor: store settings in redux store
The state data structure now contains a property called `settings`,
which is a map containing all setting values.
The list of supported settings can be calculated by retrieving the keys
from the `settings` object, which means that if we support a setting, we
must include a default.
Signed-off-by: Juan Cruz Viotti <jviottidc@gmail.com>
* feat: store settings in localStorage
This functionality was deleted by acb0de2 when moving the settings
object to the redux store, promising that the feature will be added back
in a future commit.
Signed-off-by: Juan Cruz Viotti <jviottidc@gmail.com>
This is a rather big PR that moves the flash results information to the
Redux store, which simplifies and improves a lot of things as throughly
described in the commits that introduced Redux.
Here's a summary of the changes:
- Add a `flashResults` property to the store.
- Validate the contents of `flashResults`, handling certain edge cases
that make the modal incoherent.
- Split `ImageWriterService.setFlashing()` to
`ImageWriterService.setFlashingFlag()` and
`ImageWriterService.unsetFlashingFlag()`.
- Require the flash results to be passed to
`ImageWriterService.unsetFlashingFlag()`.
- Stop resolving the flash results from `ImageWriterService.flash()`.
- Implement `ImageWriterService.getFlashResults()`.
- Make the `RESET_FLASH_STATE` action reset the flash results.
- Access the source checksum from the store in the "finish" page,
instead of requiring the controller to pass it as a state parameter.
- Implement `.wasLastFlashSuccessful()` function in the main controller
to replace the `.success` property.
- Completely remove the `.success` property in the main controller.
Signed-off-by: Juan Cruz Viotti <jviottidc@gmail.com>
So the property is consistent from what we get from `etcher-image-write`
and we don't have to unnecessarily rename ourselves to pass it to the
model.
Signed-off-by: Juan Cruz Viotti <jviottidc@gmail.com>
- From `Etcher.analytics` to `Etcher.Modules.Analytics`.
- From `Etcher.image-writer` to `Etcher.Modules.ImageWriter`.
Signed-off-by: Juan Cruz Viotti <jviottidc@gmail.com>
We have logic that displays useful log messages about the state of the
flashing, as well as update the window progress in each oeprating system
(dock in OS X, task bar in Windows, etc), however since this logic lives
in the controller, the progress reports are completely frozen if the
user navigates away from the main screen (to the settings page for
example).
As a solution, we move the code that subscribes to the state change
events to a global `.run()` so it can persist page changes.
Since making sure the listeners are unregistered is not relevant anymore
(since the code is not running in a controller anymore), we get rid of
`NotifierService`, a module we built for this purpose, and directly
subscribe to the Redux store instead.
Signed-off-by: Juan Cruz Viotti <jviottidc@gmail.com>
ES6 fat arrows provide reasonable `this` behaviour, which protects us
from some subtle accidental bugs, and erradicates `const self = this`
from the codebase.
Far arrows were not applied in Mocha code and AngularJS
controllers/services constructors since these frameworks rely on
`.bind()` on those functions.
Signed-off-by: Juan Cruz Viotti <jviottidc@gmail.com>
Currently, the "flash" property of the application state containing both
the actual flashing state, and the flashing flag.
To simplify things, the following changes have been introduced:
- Move `flash.flashing` to `isFlashing`.
- Move `flash.state` to `flashState`.
- Rename `SET_FLASHING` to `SET_FLASHING_FLAG`.
- Extract `UNSET_FLASHING_FLAG` from `SET_FLASHING_FLAG`.
Signed-off-by: Juan Cruz Viotti <jviottidc@gmail.com>
Referencing actions as properties of an object is more reliable than
just hardcoding strings everywhere.
Signed-off-by: Juan Cruz Viotti <jviottidc@gmail.com>
Currently, we were taking care of resetting the flashing state manually
across several controllers. Now that data mutations live in a single
place, we trigger a flash state reset whenever the flashing flag is set
to false, which reliably handles every case and allows us to forget
about it.
Signed-off-by: Juan Cruz Viotti <jviottidc@gmail.com>
Currently, Etcher's application state is stored among various models,
making it a bit hard to mentually visualise the application state at a
certain point of execution. This also means that some quirky bugs
appear, and we have to take non-elegant measures to mitigate them, for
example:
- The current drive selection might be invalid if the current available
drive list doesn't contain it anymore.
- The progress state might be modified while there is no flashing in
process.
- We have to rely on event emission to propagate the current state to
the application progress bar.
- The validity of a selected drive might depend on the currently
selected image.
While all these issues can be addressed with common programming
techniques, Redux introduces a new way of thinking about the application
state that make the above problems non-existent, or trivial to fix.
This PR creates a Redux store containing the logic used to mutate state
from:
- `SelectionStateModel`.
- `DrivesMode`.
- `ImageWriterService`.
We are also making extra effort to preserve the public APIs from the
models, which we will be simplifying in later commits.
There is still much to be done, but we're happy to be taking the first
steo towards a much cleaner architecture.
Signed-off-by: Juan Cruz Viotti <jviottidc@gmail.com>
The concept of a drive scanner lends itself very well to the concept of
"reactive programming", since the "available drives" make perfect sense
as an "Observable".
For this reason, the module was re-implemented using RxJS, which greatly
simplifies things and erradicates certain edge cases we were protecting
ourselves from automatically.
Other changes made in this PR:
- `DriveScannerService` no longer requires `DrivesModel`. The
`DriveScannerService` is the one in charge of populating the model.
- `DriveScannerService.scan()` no longer returns an `EventEmitter`. The
service itself is now an `EventEmitter`.
- `DriveScannerService` now emits a `drives`, not a `scan` event.
Signed-off-by: Juan Cruz Viotti <jviottidc@gmail.com>
Currently, `DriveScannerService` is in charge of both scanning the
available drives and maintaining the state of the currently detected
drives.
To honour the single responsibility principle, we split this service
into a `DrivesModel`, which is incharge of maintaining the state without
caring how they are detected, and `DriveScannerService`, which only
scans the available drives and modified `DrivesModel` accordingly.
Signed-off-by: Juan Cruz Viotti <jviottidc@gmail.com>
* Show speed during check
Signed-off-by: Juan Cruz Viotti <jviottidc@gmail.com>
* Display ETA during flash and check
Fixes: https://github.com/resin-io/etcher/issues/256
Signed-off-by: Juan Cruz Viotti <jviottidc@gmail.com>
After this change, the CLI becomes the only entity actually performing
I/O with the devices, and the GUI is just a wrapper around it.
When you click "Flash", the GUI spawns the CLI with all the appropriate
options, including `--ipc`, which uses an IPC communication channel to
report status back to the parent process.
Signed-off-by: Juan Cruz Viotti <jviottidc@gmail.com>