- Extend the `standard` ESLint configuration
- Remove ESLint rules that are defined in the `standard` configuration
- Get rid of semi-colons
See: https://github.com/resin-io/etcher/pull/1657
Signed-off-by: Juan Cruz Viotti <jv@jviotti.com>
This commit changes the whole codebase to adhere to all StandardJS
guidelines rules except semicolons, since the removal of semicolons
affect pretty much all lines, and the final diff is very hard to follow
(and to assess other more involved changes).
In a nutshell:
- When using `function`, we now require a space before the opening
parenthesis
- If a line with operators is broken into multiple lines, the operator
should now go after the line break
- Unnecessary padding lines are now forbidden
There were also some minor things that the `standard` CLI caught that I
updated here.
See: https://standardjs.com
Signed-off-by: Juan Cruz Viotti <jv@jviotti.com>
This is part of the process of implementing support for a configuration
file. We previously decoupled the Redux store from localStorage by
moving the logic that actually persists the data to localStorage to a
local-settings.js file, however the localStorage API is synchronous, so
it follows that at the moment, all functions that interact with are also
synchronous.
Moving to storing the settings to a file means turning all these
functions to promises, which we do in this commit, in order to not mix
the addition of the configuration file feature with the huge amount of
refactoring it requires.
See: https://github.com/resin-io/etcher/issues/1356
Change-Type: patch
Signed-off-by: Juan Cruz Viotti <jv@jviotti.com>
Now that the Redux store is no longer front-end dependent, we can move
most of the models to lib/shared. Currently, lib/shared is a mess, and
contains all sorts of functionality, however moving things out of the
GUI is the first step. Once we have everything decoupled, we can
organise all the code we have there.
Signed-off-by: Juan Cruz Viotti <jv@jviotti.com>
After https://github.com/resin-io/etcher/pull/1569, the redux store can
run outside of a browser context. This commit moves it to `lib/shared`,
where we will likely move all the other models as well. As an extra, I
renamed `Store` to `store`, since there was no reason for that variable
to be capitalized.
Change-Type: patch
Signed-off-by: Juan Cruz Viotti <jv@jviotti.com>
We're currently persisting the user settings in localSettings by using a
redux plugin called redux-localstorage. As a way to decouple the redux
store from a technology that is browser specific, this commit makes the
following changes:
- Create local-settings.js, which is concerned with managing settings in
a persisting location
- Decouple the redux store from the persisting storage method
- Extend the settings model to persist settings, cache reads, etc
Change-Type: patch
Signed-off-by: Juan Cruz Viotti <jv@jviotti.com>
This commit is the first on a series of commit to incrementally
implement support for configuration files (so we avoid a huge PR like we
have at the moment).
Once of the first things we can do is replace the `SET_SETTING` redux
action with an atomic `SET_SETTINGS` action that sets all the settings
for the application at once.
The purpose of this change is that later the `SET_SETTINGS` action can
be modified to stringify all the settings and store them in a
configuration file, without having to deal with merges, conflicts, etc
(since the client application if forced to resolve those problems before
calling the `SET_SETTINGS` action.)
The behaviour of the code remains almost the same, with the exception
that the user can now set settings that we don't know about, so the user
can switch between Etcher versions without getting weird errors if one
of the configuration keys he has doesn't exist in the other version.
See: https://github.com/resin-io/etcher/pull/1382
Change-Type: patch
Signed-off-by: Juan Cruz Viotti <jv@jviotti.com>
We limit the Store state flashing percentage to be within 0-100,
throwing errors otherwise. Comes with tests.
Changelog-Type: Bound flash progress percentage within 0-100 range.
Signed-off-by: Juan Cruz Viotti <jviotti@openmailbox.org>
We remove the usage of Angular from 'FlashStateModel' and its usage
throughout the project comes under the new 'flashState' moniker.
Depends: https://github.com/resin-io/etcher/pull/1261
`image-stream` returns image objects that look like this:
```js
{
stream: <readable stream>,
transform: <transform stream>,
size: {
original: <number>,
final: {
value: <number>,
estimation: <boolean>
}
},
...
}
```
While the GUI handles image objects that look like this:
```sh
{
path: <string>,
size: <number>,
...
}
```
It looks like we should share a common structure between both, so we can
use `image-stream` images in `drive-constraints`, for example.
Turns out that we actually transform `image-stream` image objects to GUI
image objects when the user selects an image using the image selector
dialog, which is another indicator that we should normalise this
situation.
As a solution, this commit does the following:
- Add `path` to `image-stream` image object
- Reuse `image-stream` image objects in the GUI, given they are a
superset of GUI image objects
See: https://github.com/resin-io/etcher/pull/1223#discussion_r108165110
Fixes: https://github.com/resin-io/etcher/issues/1232
Signed-off-by: Juan Cruz Viotti <jviotti@openmailbox.org>
* chore: get the CI tests working again
* an updated eslint-plugin-lodash was creating extra linter errors where we
were using built-in String methods instead of the lodash equivalents
* an updated codespell package now installs with a different executable-name
(no .py extension), and now supports multiple dictionaries
* while I was at it I replaced the messy double-quoting-string logic with the
command-join module
Changelog-type: patch
* chore: downgrade codespell to 1.9.2 because the latest version has issues running on Windows
(we'll hopefully be able to revert this commit when codespell works again properly!)
There are a lot of new rules since the last time I revised the ESLint
rules documentation.
I've updated the main `.eslintrc.yml` to include some newer additions,
plus I added another ESLint configuration file inside `tests`, so we can
add some stricted rules to the production code while relaxing them for
the test suite (due to the fact that Mocha is not very ES6 friendly and
Angular tests require a bit of dark magic to setup).
This is a summary of the most important changes:
- Disallow "magic numbers"
These should now be extracted to constants, which forces us to think of
a good name for them, and thus make the code more self-documenting (I
had to Google up the meaning of some existing magic numbers, so I guess
this will be great for readability purposes).
- Require consistent `return` statements
Some functions relied on JavaScript relaxed casting mechanism to work,
which now have explicit return values. This flag also helped me detect
some promises that were not being returned, and therefore risked not
being caught by the exception handlers in case of errors.
- Disallow redefining function arguments
Immutability makes functions easier to reason about.
- Enforce JavaScript string templates instead of string concatenation
We were heavily mixing boths across the codebase.
There are some extra rules that I tweaked, however most of codebase
changes in this commit are related to the rules mentioned above.
Signed-off-by: Juan Cruz Viotti <jviotti@openmailbox.org>
Currently Etcher will auto-select a system drive if its the only
available one when the "unsafe mode" is enabled, which doesn't feel
right.
Change-Type: patch
Changelog-Entry: Don't auto select system drives in unsafe mode.
See: https://github.com/resin-io/etcher/pull/1061
Signed-off-by: Juan Cruz Viotti <jviotti@openmailbox.org>
Currently Etcher will allow you to flash an image to the same drive that
contains the image. As a way to protect against that case we introduce
the concept of a "source drive", which means a drive that contains the
source image.
This commit adds the following logic around this new concept:
- Don't auto-select a source drive
- De-select an already selected drive if an image inside it is selected
- Disable the drive in the drive selector modal
- Add a "Source Drive" badge to the drive in the drive selector modal
Fixes: https://github.com/resin-io/etcher/issues/830
Change-Type: minor
Changelog-Entry: Prevent flashing the drive where the source image is located.
Signed-off-by: Juan Cruz Viotti <jviotti@openmailbox.org>
We have a test to ensure a drive is not auto-selected when its
protected, however the real functionality of this test was not being
tested given that the size the fake drive had was not enough to hold the
image.
Signed-off-by: Juan Cruz Viotti <jviotti@openmailbox.org>
We currently attempt to read extra metadata from ZIP files, such as a
logo, image name, image url, etc. In order to simplify the metadata
story, we decided that this metadata will not live on the image itself,
but rather on a centralised repo, which greatly simplified our custom
archive extraction logic and allows us to make use of these nice
features even when streaming the image directly from the internet.
We'll be working on bringing back this functionality from a centralised
repo in subsequent commits.
Change-Type: major
Changelog-Entry: Remove extended archives metadata extraction logic.
Signed-off-by: Juan Cruz Viotti <jviotti@openmailbox.org>
`SelectionStateModel`'s methods `isSystemDrive` and `isDriveLocked`
don't depend on application state. They have been extracted in a different
AngularJS service: `DriveConstraintsModel`. The new service's actual
implementation is in `lib/src`, in order to be reused by the CLI.
Miscellaneous changes:
- Rename `lib/src` to `lib/shared`
- Refactor `drive-constraints` to throw when image is undefined
The default behaviour was to pretend that we're all good if the if
the image is not specified. We're not using this "feature", and
it can be dangerous if we forget to pass in the image.
- Make `isSystemDrive` return `false` if `system` property is undefined
- Use `drive-constraints` in `store.js`
Change-Type: patch
System drives in the drive-list widget now have a red warning label
beneath. Also new is the `isSystemDrive()` method under
`SelectionStateModel` and its unit-tests.
See: https://github.com/resin-io/etcher/issues/888
Changelog-Entry: Label system drives in the drive-list widget
We're particularly interested in the following change:
- Add `etch` support.
Also:
- Add a `.description` property to all archive related errors.
- Rename archive metadata base path from `_info` to `.meta`.
Change-Type: minor
Changelog-Entry: Add support for `etch` images.
Signed-off-by: Juan Cruz Viotti <jviotti@openmailbox.org>
Recently, we've added support for a `recommendedDriveSize` property in
the `manifest.json` of extended image archives, which the image can use
to warn the user that his drive, even if it is large enough to hold the
image, might not be large enough to deliver a good usage experience
later on.
When this property is found, the GUI reacts in the following ways:
- Drives that are large enough to hold the image but don't meet the
recommended drive size are tagged with a warning label in the drive
selector component.
- Attempting to select a "labeled" drive opens a warning modal asking
for user confirmation.
- Drives that don't meet the recommended drive size declared in the
image won't get auto-selected.
- If there is a drive already selected, and the user picks an image
whose recommended drive size is greater than the drive size, the
currently selected drive gets auto-deselected.
Code-wise, the following significant changes have been introduced:
- Implement `SelectionStateModel.getImageRecommendedDriveSize()`.
- Implement `SelectionStateModel.isDriveSizeRecommended()`.
- Extract `WarningModal` out of the settings page (the dangerous setting
modal).
Change-Type: minor
Changelog-Entry: Allow images to declare a recommended minimum drive size.
See: https://github.com/resin-io-modules/etcher-image-stream/pull/36
Fixes: https://github.com/resin-io/etcher/issues/698
Signed-off-by: Juan Cruz Viotti <jviotti@openmailbox.org>
This new version stops sending a `passedValidation` boolean property
upon completion and still throws an `EVALIDATION` error when validation
fails.
Such small chance allows us to get rid of lot of complexity related to
handling the `passedValidation` value in the application state.
Signed-off-by: Juan Cruz Viotti <jviotti@openmailbox.org>
We've recently added support for a `supportUrl` property in an archive
image `_info/manifest.json`, which the publisher can use to define the
URL where it would like to redirect users facing problems.
This PR makes the "Need help?" link at the top right corner open the
configured `supportUrl` url, and fallback to the original Etcher's help
page if no `supportUrl` is found.
In order to accomplish this, we made the following changes:
- Implement `SelectionStateModel.getImageSupportUrl()`
- Implement `HeaderController` controller
Change-Type: minor
Changelog-Entry: Make the "Need help?" link dynamically open the image support url.
Fixes: https://github.com/resin-io/etcher/issues/662
Signed-off-by: Juan Cruz Viotti <jviotti@openmailbox.org>
In order to get the bmap file contents to the Etcher CLI, we were
handling extraction, writing to a temporary file, then reading again,
and all sorts of other mumbo-jumbo, without realising that
`etcher-image-stream` already has this information right where we need
it (in the CLI's writer module) and in the way we need it (as plain
text).
Re-using from there hugely simplifies things.
Signed-off-by: Juan Cruz Viotti <jviotti@openmailbox.org>
This PR integrates `.bmap` support recently added to
`etcher-image-write` into Etcher itself.
It does it in the following way:
- It adds a `--bmap` option to the Etcher CLI.
- It saves a potential `bmap` file contents to the
`SelectionStateModel`.
- In the GUI, at the time of writing, if there is a `bmap` file content
in `SelectionStateModel`, it gets written to a temporary file and such
path is passed as the `--bmap` option to the CLI.
Since validation checksums don't make sense anymore, the finish screen
doesn't show the checksum box in this case.
Change-Type: minor
Changelog-Entry: Add `.bmap` support.
Fixes: https://github.com/resin-io/etcher/issues/171
Signed-off-by: Juan Cruz Viotti <jviottidc@gmail.com>
Signed-off-by: Juan Cruz Viotti <jviotti@openmailbox.org>
We were currently throwing a validation error if the error code was not
string when setting the flash results, however a number error code makes
sense in some cases, and its what its returned by a `ChildProcess`
object.
Change-Type: patch
See: https://github.com/resin-io/etcher/issues/609
Signed-off-by: Juan Cruz Viotti <jviottidc@gmail.com>
Currently, the client application knows too much about how the flash
results are stored in the internal state, and relies on its structure to
perform its logic.
This PR introduces several getters to `FlashStateModel` and makes
`FlashStateModel.getFlashResults()` private, ensuring clients don't
depend on the flash results object.
Signed-off-by: Juan Cruz Viotti <jviottidc@gmail.com>
`ImageWriterService` currently has two responsibilities. It contains
logic to start and manage a flash process, and provides an API to
interact with the current flash state.
To honour the single responsibility principle, we extract
`FlashStateModel` from `ImageWriterService`.
Signed-off-by: Juan Cruz Viotti <jviottidc@gmail.com>
We recently introduced a feature where a single available drive would be
auto-selected even if the user didn't select an image.
This introduces a potential scenario that brings the state to an
incoherent state:
- Start Etcher.
- Let a drive get auto-selected.
- Select an image larger than the auto-selected drive.
In this case, the drive is known to not have enough space to hold the
image, but remains auto-selected.
This PR makes sure the drive is deselected automatically in the above
scenario.
Signed-off-by: Juan Cruz Viotti <jviottidc@gmail.com>
Currently, we intentionally prevent a drive from being auto-selected if
there was no selected image for UX purposes, however this way of
thinking has been challenged, and we didn't find a real UX problem by
doing this.
As a minor design improvement, we gray out the drive name in the main
window when an image hasn't been selected yet.
Change-Type: minor
Changelog-Entry: Perform drive auto-selection even when there is no selected image.
Signed-off-by: Juan Cruz Viotti <jviottidc@gmail.com>
Instead of storing the whole selected drive object, we barely store a
reference to the corresponding drive in the available drives array (the
reference being the drive device).
This greatly simplifies the application state in the following ways:
- The drive metadata (size, description, etc) is not duplicated in the
state, enforcing a single source of truth.
- If the selected drive stops being available (e.g: is unplugged), the
reference doesn't hold anymore, making this functionality very natural
to implement.
- Makes `SelectionStateModel.isCurrentDrive()` much more inuitive, since
we don't have to document that changes in the metadata of the drive
object, or extra keys such as `$$hashKey` don't change the result of
this function.
- Ensures the state never goes into a problematic state where we try to
to write to an unavailable drive.
Signed-off-by: Juan Cruz Viotti <jviottidc@gmail.com>
The following PRs add support for a custom `_info` directory containing
metadata such an image URL, display name, logo, etc in
`etcher-image-stream`:
- https://github.com/resin-io-modules/etcher-image-stream/pull/16
- https://github.com/resin-io-modules/etcher-image-stream/pull/14
- https://github.com/resin-io-modules/etcher-image-stream/pull/13
Now that this module supports such metadata, we make use of it in the
GUI as follows:
- The file name is replaced with the display name.
- The file name links to the image URL.
- The "Select Image" logo is replaced with the image logo.
Some miscellaneous changes introduces in this PR to support the changes
described above:
- Implement `SelectionStateModel.getImageUrl()`.
- Implement `SelectionStateModel.getImageLogo()`.
- Implement `SelectionStateModel.getImageName()`.
- Ignore the "logo" image property when displaying the "Select image"
event, in order to not fill the console with SVG contents.
- Make `svg-icon` understand SVG strings as paths.
- Make `svg-icon` react to changes to the `path` attribute.
- Extract the core functionality of `openExternal` into
`OSOpenExternalService`.
- Upgrade `etcher-image-stream` to v3.0.1.
Change-Type: minor
Changelog-Entry: Support rich image extensions.
Fixes: https://github.com/resin-io/etcher/issues/470
Signed-off-by: Juan Cruz Viotti <jviottidc@gmail.com>
Currently, we take the image extension casing into account when
determining if the extension is a recognised one (e.g: `img`, `iso`,
etc). This causes an "Invalid image" error to be thrown when selecting
an image with an uppercase extension, like `UBUNTU.ISO`.
Change-Type: patch
Changelog-Entry: Don't throw an "Invalid image" error if the extension is not in lowercase.
Fixes: https://github.com/resin-io/etcher/issues/567
Signed-off-by: Juan Cruz Viotti <jviottidc@gmail.com>
* upgrade: etcher-image-stream to v2.3.0
This version contains support for `hddimg` files.
Changelog-Entry: Add support for `hddimg` images.
Change-Type: minor
Fixes: https://github.com/resin-io/etcher/issues/549
Link: https://github.com/resin-io-modules/etcher-image-stream/blob/master/CHANGELOG.md#v230---2016-07-01
Signed-off-by: Juan Cruz Viotti <jviottidc@gmail.com>
* minifix(GUI): add a "many more" tooltip in the first step
The amount of image types we support is growing exponentially. Adding
the uncompressed extensions and the compressed ones in a tooltip gave us
room the breathe in the past, but its not enough anymore.
The current approach allows us to scale forever: we list the first three
extensions, and add a "many more" tooltip that shows all the rest.
Change-Type: patch
Signed-off-by: Juan Cruz Viotti <jviottidc@gmail.com>
* refactor: getter/setter interface for SettingsModel
This PR introduces a getter/setter interface for `SettingsModel`, which
replaces the old way of managing setting values by simply assigning
properties to an object.
This is the first step towards moving the settings functionality to the
Redux store.
Signed-off-by: Juan Cruz Viotti <jviottidc@gmail.com>
* refactor: store settings in redux store
The state data structure now contains a property called `settings`,
which is a map containing all setting values.
The list of supported settings can be calculated by retrieving the keys
from the `settings` object, which means that if we support a setting, we
must include a default.
Signed-off-by: Juan Cruz Viotti <jviottidc@gmail.com>
* feat: store settings in localStorage
This functionality was deleted by acb0de2 when moving the settings
object to the redux store, promising that the feature will be added back
in a future commit.
Signed-off-by: Juan Cruz Viotti <jviottidc@gmail.com>
Now that we have a central source of truth for state mutations, the
auto-select feature fits really well in the redux store, particularly
inside the `SET_AVAILABLE_DRIVES` action.
This also has the great benefit that we can unit test the auto-selection
logic, which was not particularly trivial before, when such code lived
in the controller instead.
The only downside of this approach is that we lose the nice "Auto-select
drive" analytics event, which will be re-added very soon in a future PR.
Signed-off-by: Juan Cruz Viotti <jviottidc@gmail.com>
If the user has a selected drive, but a new scan shows that such drive
is no longer available, then the selected drive should be de-selected.
Signed-off-by: Juan Cruz Viotti <jviottidc@gmail.com>
We shouldn't allow a write-protected drive from being selected, since
users will get confusing `EPERM` errors later on.
Signed-off-by: Juan Cruz Viotti <jviottidc@gmail.com>
Currently, Etcher's application state is stored among various models,
making it a bit hard to mentually visualise the application state at a
certain point of execution. This also means that some quirky bugs
appear, and we have to take non-elegant measures to mitigate them, for
example:
- The current drive selection might be invalid if the current available
drive list doesn't contain it anymore.
- The progress state might be modified while there is no flashing in
process.
- We have to rely on event emission to propagate the current state to
the application progress bar.
- The validity of a selected drive might depend on the currently
selected image.
While all these issues can be addressed with common programming
techniques, Redux introduces a new way of thinking about the application
state that make the above problems non-existent, or trivial to fix.
This PR creates a Redux store containing the logic used to mutate state
from:
- `SelectionStateModel`.
- `DrivesMode`.
- `ImageWriterService`.
We are also making extra effort to preserve the public APIs from the
models, which we will be simplifying in later commits.
There is still much to be done, but we're happy to be taking the first
steo towards a much cleaner architecture.
Signed-off-by: Juan Cruz Viotti <jviottidc@gmail.com>