UI Bootstrap adds the `.modal-open` class to the `<body>`
element and sets its right padding to the width of the
window, causing the window content to overflow and get
pushed to the bottom.
The `!important` flag is needed since UI Bootstrap inlines
the styles programatically to the element.
Fixes: https://github.com/resin-io/etcher/issues/257
Signed-off-by: Juan Cruz Viotti <jviottidc@gmail.com>
The `name` property equals the drive letter in Windows, and the mount
point in UNIX based operating systems.
Fixes: https://github.com/resin-io/etcher/issues/258
Signed-off-by: Juan Cruz Viotti <jviottidc@gmail.com>
This PR fixes a frequent issue users were having where opening
`Etcher.app` would result in:
"Etcher.app" is damaged and can't be opened. You should move it to
the trash.
Checking the code-signature of the application returned the following
error message:
$ spctl -a -v Etcher.app
Etcher.app: invalid signature (code or signature have been modified)
The solution is based on the following paragraphs from Apple's "OS X
Code Signing in Depth" technical note:
https://developer.apple.com/library/mac/technotes/tn2206/_index.html
> Code signing uses extended attributes to store signatures in non-Mach-O
> executables such as script files. If the extended attributes are lost
> then the program's identity will be broken. Thus, when you ship your
> script, you must use a mechanism that preserves extended attributes.
>
> One way to guarantee preservation of extended attributes is by packing
> up your signed code in a read-write disk image (DMG) file before signing
> and then, after signing, converting to read-only. You probably don't
> need to use a disk image until the final package stage so another less
> heavy-handed method would be to use ZIP or XIP files.
In summary, what we now do is:
- Create a temporal read-write DMG image.
- Perform the code-signing *inside* the DMG image.
- Convert the temporal DMG image into a compressed read-only image.
Sadly, this custom workflow doesn't fit in `electron-packager` nor
`electron-builder`, so we had to re-implement the features those
packages provide us in a nice encapsulated way ourselves.
Signed-off-by: Juan Cruz Viotti <jviottidc@gmail.com>
* Extend ProgressButton to support a striped progress bar
This feature will be used to implement the burn validation step.
* Implement alert-ribbon CSS component
This component will be used to inform an error situation to the user
during the burn/check processes.
* Add "Enable write validation on success" setting
* Implement write validation support
Signed-off-by: Juan Cruz Viotti <jviottidc@gmail.com>
Fixes: https://github.com/resin-io/etcher/issues/45
Electron's `shell.openExternal()` fails on GNU/Linux when Electron is
ran with `sudo`. The issue was reported, and this is a workaround until
its fixed on the Electron side.
`node-open` is smart enough to check the `$SUDO_USER` environment
variable and to prepend `sudo -u <user>` if needed.
We keep `shell.openExternal()` for OSes other than Linux since we intend
to fully rely on it when the issue is fixed, and since its closer
integration with the operating system might lead to more accurate
results than a third party NPM module.
See https://github.com/electron/electron/issues/5039
Signed-off-by: Juan Cruz Viotti <jviottidc@gmail.com>
Its hard to attempt to debug or reproduce an issue if we don't know the
version the user is running.
Signed-off-by: Juan Cruz Viotti <jviottidc@gmail.com>
The following error is thrown if the open file dialog is cancelled
without any selection:
Unhandled rejection TypeError: Cannot read property '0' of undefined
at Number.indexedGetter (/home/parallels/Projects/etcher/node_modules/bluebird/js/release/call_get.js:106:15)
at Number.tryCatcher (/home/parallels/Projects/etcher/node_modules/bluebird/js/release/util.js:16:23)
at Promise._settlePromiseFromHandler (/home/parallels/Projects/etcher/node_modules/bluebird/js/release/promise.js:503:31)
at Promise._settlePromise (/home/parallels/Projects/etcher/node_modules/bluebird/js/release/promise.js:560:18)
at Promise._settlePromise0 (/home/parallels/Projects/etcher/node_modules/bluebird/js/release/promise.js:605:10)
at Promise._settlePromises (/home/parallels/Projects/etcher/node_modules/bluebird/js/release/promise.js:684:18)
at Async._drainQueue (/home/parallels/Projects/etcher/node_modules/bluebird/js/release/async.js:126:16)
at Async._drainQueues (/home/parallels/Projects/etcher/node_modules/bluebird/js/release/async.js:136:10)
at Immediate.Async.drainQueues [as _onImmediate] (/home/parallels/Projects/etcher/node_modules/bluebird/js/release/async.js:16:14)
at processImmediate [as _immediateCallback] (timers.js:383:17)
Signed-off-by: Juan Cruz Viotti <jviottidc@gmail.com>
From the documentation:
> `useContentSize` Boolean - The `width` and `height` would be used as web
> page’s size, which means the actual window’s size will include window
> frame’s size and be slightly larger. Default is `false`.
The original issue is that when you specify a width/height, the actual
size that you get is slighly smaller, since the OS title bar is included
in the size you provide.
By using the `useContentSize` option, we ensure the `WebView` gets the
intended size, no matter the title bar.
This PR invalidates: https://github.com/resin-io/etcher/pull/244
Signed-off-by: Juan Cruz Viotti <jviottidc@gmail.com>
On Electron, the user can click and press over a button,
then move the mouse away from the button and release,
and the button will erroneusly keep the `:focus` state style.
The current workaround consists of:
- Iterate through all the Bootstrap button styles.
- Set the default 'background', `color` and `border-color` to match the
style of the normal state.
Signed-off-by: Juan Cruz Viotti <jviottidc@gmail.com>
This directives will be used in the header navigation instead of
re-using this logic from the `NavigationController`.
A consequence of this change is that `NavigationController` is no longer
needed, and therefore is removed.
This modal provides a more advanced way to select a drive. It prevents
certain issues the dropdown was having, like the contents overflowing
when there were many connected drives.
Fixes: https://github.com/resin-io/etcher/issues/202