Files
frontend/src/components/entity/ha-entity-toggle.ts
Robbie Trencheny f4cfbc6678 Initial haptics support (#3099)
* Initial haptics support

* Move window stuff into types.ts

* Fire haptic events instead of expecting a messageHandler

* Style fixes, linting fixes

* Only allow whitelisted haptics

* Make requested changes
2019-04-22 09:24:30 -07:00

157 lines
4.2 KiB
TypeScript

import "@polymer/paper-icon-button/paper-icon-button";
import "@polymer/paper-toggle-button/paper-toggle-button";
import { STATES_OFF } from "../../common/const";
import computeStateDomain from "../../common/entity/compute_state_domain";
import {
LitElement,
TemplateResult,
html,
CSSResult,
css,
property,
PropertyValues,
} from "lit-element";
import { HomeAssistant } from "../../types";
import { HassEntity } from "home-assistant-js-websocket";
import { forwardHaptic } from "../../util/haptics";
const isOn = (stateObj?: HassEntity) =>
stateObj !== undefined && !STATES_OFF.includes(stateObj.state);
class HaEntityToggle extends LitElement {
// hass is not a property so that we only re-render on stateObj changes
public hass?: HomeAssistant;
@property() public stateObj?: HassEntity;
@property() private _isOn: boolean = false;
protected render(): TemplateResult | void {
if (!this.stateObj) {
return html`
<paper-toggle-button disabled></paper-toggle-button>
`;
}
if (this.stateObj.attributes.assumed_state) {
return html`
<paper-icon-button
icon="hass:flash-off"
@click=${this._turnOff}
?state-active=${!this._isOn}
></paper-icon-button>
<paper-icon-button
icon="hass:flash"
@click=${this._turnOn}
?state-active=${this._isOn}
></paper-icon-button>
`;
}
return html`
<paper-toggle-button
.checked=${this._isOn}
@change=${this._toggleChanged}
></paper-toggle-button>
`;
}
protected firstUpdated(changedProps) {
super.firstUpdated(changedProps);
this.addEventListener("click", (ev) => ev.stopPropagation());
}
protected updated(changedProps: PropertyValues): void {
if (changedProps.has("stateObj")) {
this._isOn = isOn(this.stateObj);
}
}
private _toggleChanged(ev) {
const newVal = ev.target.checked;
if (newVal !== this._isOn) {
this._callService(newVal);
}
}
private _turnOn() {
this._callService(true);
}
private _turnOff() {
this._callService(false);
}
// We will force a re-render after a successful call to re-sync the toggle
// with the state. It will be out of sync if our service call did not
// result in the entity to be turned on. Since the state is not changing,
// the resync is not called automatic.
private async _callService(turnOn): Promise<void> {
if (!this.hass || !this.stateObj) {
return;
}
forwardHaptic(this, "light");
const stateDomain = computeStateDomain(this.stateObj);
let serviceDomain;
let service;
if (stateDomain === "lock") {
serviceDomain = "lock";
service = turnOn ? "unlock" : "lock";
} else if (stateDomain === "cover") {
serviceDomain = "cover";
service = turnOn ? "open_cover" : "close_cover";
} else if (stateDomain === "group") {
serviceDomain = "homeassistant";
service = turnOn ? "turn_on" : "turn_off";
} else {
serviceDomain = stateDomain;
service = turnOn ? "turn_on" : "turn_off";
}
const currentState = this.stateObj;
// Optimistic update.
this._isOn = turnOn;
await this.hass.callService(serviceDomain, service, {
entity_id: this.stateObj.entity_id,
});
setTimeout(async () => {
// If after 2 seconds we have not received a state update
// reset the switch to it's original state.
if (this.stateObj === currentState) {
this._isOn = isOn(this.stateObj);
}
}, 2000);
}
static get styles(): CSSResult {
return css`
:host {
white-space: nowrap;
min-width: 38px;
}
paper-icon-button {
color: var(
--paper-icon-button-inactive-color,
var(--primary-text-color)
);
transition: color 0.5s;
}
paper-icon-button[state-active] {
color: var(--paper-icon-button-active-color, var(--primary-color));
}
paper-toggle-button {
cursor: pointer;
--paper-toggle-button-label-spacing: 0;
padding: 13px 5px;
margin: -4px -5px;
}
`;
}
}
customElements.define("ha-entity-toggle", HaEntityToggle);