mirror of
https://github.com/home-assistant/home-assistant.io.git
synced 2025-07-21 08:16:53 +00:00
Small improvements requested on previous PR (#6067)
This commit is contained in:
parent
49d13e9ca6
commit
4bdd51eb30
@ -22,7 +22,7 @@ The following sensor types are supported:
|
|||||||
* Presence detection
|
* Presence detection
|
||||||
* Water leakage detection
|
* Water leakage detection
|
||||||
|
|
||||||
Entity ids will be binary_sensor.device_name, where device_name is defined in deCONZ.
|
The `entity_id` name will be `binary_sensor.device_name`, where `device_name` is defined in deCONZ.
|
||||||
|
|
||||||
#### {% linkable_title Verified to be supported binary sensors %}
|
#### {% linkable_title Verified to be supported binary sensors %}
|
||||||
|
|
||||||
|
@ -15,7 +15,7 @@ ha_iot_class: "Local Push"
|
|||||||
|
|
||||||
See the [deCONZ main component](/components/deconz/) for configuration instructions.
|
See the [deCONZ main component](/components/deconz/) for configuration instructions.
|
||||||
|
|
||||||
The `Entity Id` names will be `light.device_name`, where `device_name` is defined in deCONZ. Light groups created in deCONZ will be created in Home Assistant as lights named `light.group_name_in_deconz`, allowing the user to control groups of lights with only a single API call to deCONZ.
|
The `entity_id` names will be `light.device_name`, where `device_name` is defined in deCONZ. Light groups created in deCONZ will be created in Home Assistant as lights named `light.group_name_in_deconz`, allowing the user to control groups of lights with only a single API call to deCONZ.
|
||||||
|
|
||||||
#### {% linkable_title Verified supported lights %}
|
#### {% linkable_title Verified supported lights %}
|
||||||
|
|
||||||
|
@ -15,4 +15,4 @@ ha_iot_class: "Local Push"
|
|||||||
|
|
||||||
See the [deCONZ main component](/components/deconz/) for configuration instructions.
|
See the [deCONZ main component](/components/deconz/) for configuration instructions.
|
||||||
|
|
||||||
Entity Ids will be scene.group_scene_name, where group is which group the scene belongs to and the name of the scene, both group and name are defined in deCONZ.
|
The `entity_id` name will be `scene.group_scene_name`, where `group` is which group the scene belongs to and the name of the scene, both group and name are defined in deCONZ.
|
@ -23,7 +23,7 @@ The following sensor types are supported:
|
|||||||
* Switches
|
* Switches
|
||||||
* Temperature sensor
|
* Temperature sensor
|
||||||
|
|
||||||
Entity ids will be sensor.device_name, where device_name is defined in deCONZ. Switches aren't exposed as ordinary entities, see the [deCONZ main component](/components/deconz/) for more details.
|
The `entity_id` name will be `sensor.device_name`, where `device_name` is defined in deCONZ. Switches aren't exposed as ordinary entities, see the [deCONZ main component](/components/deconz/) for more details.
|
||||||
|
|
||||||
#### {% linkable_title Verified to be supported sensors %}
|
#### {% linkable_title Verified to be supported sensors %}
|
||||||
|
|
||||||
|
@ -19,9 +19,10 @@ Switches are devices like power plugs and sirens.
|
|||||||
|
|
||||||
Note that devices in the switch platform identify as lights, so there is a manually curated list that defines which "lights" are switches.
|
Note that devices in the switch platform identify as lights, so there is a manually curated list that defines which "lights" are switches.
|
||||||
|
|
||||||
The `Entity Id` names will be `switch.device_name`, where `device_name` is defined in deCONZ.
|
The `entity_id` name will be `switch.device_name`, where `device_name` is defined in deCONZ.
|
||||||
|
|
||||||
#### {% linkable_title Verified supported switches %}
|
#### {% linkable_title Verified supported switches %}
|
||||||
|
|
||||||
- Innr SP120
|
- Innr SP120
|
||||||
- Osram Outdoor plug
|
- Osram Outdoor plug
|
||||||
|
- Heiman siren
|
||||||
|
Loading…
x
Reference in New Issue
Block a user