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About the blueprint schema | Introduction to the blueprint schema. |
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The blueprint schema
The configuration schema of a blueprint consists of 2 parts:
- The blueprint's high-level metadata: name, description, the input required from the user.
- The schema of the thing the blueprint describes.
The first part is referred to as the blueprint schema. It contains the blueprint's metadata.
The only requirement for a blueprint is a name. In its most basic form, a blueprint would look like:
blueprint:
name: Example blueprint
domain: automation
Although this is a valid blueprint, it is not very useful.
The second part depends on the use case of the blueprint. For example, if you create a blueprint for an automation, the full schema for an automation applies.
You can add a description of the blueprint's use case and user inputs.
This is the full blueprint schema:
{% configuration %}
name:
description: The name of the blueprint. Keep this short and descriptive.
type: string
required: true
description:
description: >
The description of the blueprint. While optional, this field is highly
recommended. Describe what the blueprint does and describe the inputs the blueprint provide. The description can
include Markdown.
type: string
required: false
domain:
description: >
The domain in which this blueprint is used. Currently, only
automation
, script
and template
are supported.
type: string
required: true
author:
description: The name of the blueprint author.
type: string
required: false
homeassistant:
description: >
Home Assistant requirements to be able to use the blueprint successfully.
type: map
required: false
keys:
min_version:
description: >
Minimum required version of Home Assistant to use the blueprint in the format of
major.minor.patch (all parts are required). For example, 2022.4.0
. It is
important to set this if the blueprint uses any features introduced in recent
releases to head off issues.
type: string
required: false
input:
description: >
A dictionary of defined user inputs or sections. These are the input fields that the
consumer of your blueprint can provide using YAML definition, or via
a configuration form in the UI. Sections provide a way to visually group a set of
related inputs (see below).
type: map
required: false
{% endconfiguration %}
Blueprint inputs
As described above, a blueprint can accept one (or multiple) inputs from the blueprint user.
These inputs can be of any type (string, boolean, list, dictionary). They can have a default value and also provide a selector that ensures a matching input field in the user interface.
A blueprint input has the following configuration:
{% configuration %} name: description: The name of the input field. type: string required: false description: description: > A short description of the input field. Keep this short and descriptive. The description can include Markdown. type: string required: false selector: description: > The selector to use for this input. A selector defines how the input is displayed in the frontend UI. type: selector required: false default: description: > The default value of this input, in case the input is not provided by the user of this blueprint. type: any required: false
{% endconfiguration %}
Each input field can be referred to, outside of the blueprint metadata, using
the !input
custom YAML tag.
The following example shows a minimal blueprint with a single input:
blueprint:
name: Example blueprint
description: Example showing an input
domain: automation
input:
my_input:
name: Example input
In the above example, my_input
is the identifier of the input. It can be
referenced by using the !input my_input
custom tag.
In this example, no selector
was provided. In the user interface, a text input field would be shown to the user.
It is then up to the user to find out what to enter there. Blueprints that come with selectors are easier to use.
A blueprint can have as many inputs as you like.
Blueprint input sections
One or more input sections can be added under the main input
key. Each section visually groups the inputs in that section,
allows an optional description, and optionally allows for collapsing those inputs. Note that the section only impacts how
inputs are displayed to the user when they fill in the blueprint. Inputs must have unique names and be referenced directly
by their name; not by section and name.
A section is differentiated from an input by the presence of an additional input
key within that section.
{% caution %}
Input sections are a new feature in version 2024.6.0. Set the min_version
for the blueprint to at least this version if using input sections. Otherwise, the blueprint will generate errors on older versions. See this section for more details.
{% endcaution %}
The full configuration for a section is below:
{% configuration %}
name:
description: A name for the section. If omitted the key of the section is used.
type: string
required: false
icon:
description: An icon to display next to the name of the section.
type: string
required: false
description:
description: >
An optional description of this section, which will be displayed at the top of the section.
The description can include Markdown.
type: string
required: false
collapsed:
description: If true
, the section will be collapsed by default. Useful for optional or less important inputs. All collapsed inputs must also have a defined default
before they can be hidden.
type: boolean
default: false
required: false
input:
description: >
A dictionary of defined user inputs within this section.
type: map
required: true
{% endconfiguration %}
The following example shows a blueprint with some inputs in a section:
blueprint:
name: Example sections blueprint
description: Example showing a section
input:
base_input:
name: An input not in the section
my_section:
name: My Section
icon: mdi:cog
description: These options control a specific feature of this blueprint
input:
my_input:
name: Example input
my_input_2:
name: 2nd example input
Blueprint inputs in templates
The inputs are available as custom YAML tags, but not as template variables. To use a blueprint input in a template, it first needs to be exposed as either a script level variable or in a variable script step.
variables:
# Make input my_input available as a script level variable
my_input: !input my_input
Example blueprints
The built-in blueprints are great examples to get a bit of a feeling of how blueprints work.
Here is the built-in motion light automation blueprint:
blueprint:
name: Motion-activated Light
description: Turn on a light when motion is detected.
domain: automation
input:
motion_entity:
name: Motion Sensor
selector:
entity:
filter:
device_class: motion
domain: binary_sensor
light_target:
name: Light
selector:
target:
entity:
domain: light
no_motion_wait:
name: Wait time
description: Time to leave the light on after last motion is detected.
default: 120
selector:
number:
min: 0
max: 3600
unit_of_measurement: seconds
# If motion is detected within the delay,
# we restart the script.
mode: restart
max_exceeded: silent
triggers:
- trigger: state
entity_id: !input motion_entity
from: "off"
to: "on"
actions:
- action: light.turn_on
target: !input light_target
- wait_for_trigger:
- trigger: state
entity_id: !input motion_entity
from: "on"
to: "off"
- delay: !input no_motion_wait
- action: light.turn_off
target: !input light_target