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title | description |
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Script Syntax | Documentation for the Home Assistant Script Syntax. |
Scripts are a sequence of actions that Home Assistant will execute. Scripts are available as an entity through the standalone Script component but can also be embedded in automations and Alexa/Amazon Echo configurations.
When the script is executed within an automation the trigger
variable is available. See Available-Trigger-Data.
The script syntax basic structure is a list of key/value maps that contain actions. If a script contains only 1 action, the wrapping list can be omitted.
# Example script integration containing script syntax
script:
example_script:
sequence:
# This is written using the Script Syntax
- service: light.turn_on
target:
entity_id: light.ceiling
- service: notify.notify
data:
message: "Turned on the ceiling light!"
- Call a Service
- Variables
- Test a Condition
- Delay
- Wait
- Fire an Event
- Repeat a Group of Actions
- Choose a Group of Actions
Call a Service
The most important one is the action to call a service. This can be done in various ways. For all the different possibilities, have a look at the service calls page.
- alias: "Bedroom lights on"
service: light.turn_on
target:
entity_id: group.bedroom
data:
brightness: 100
Activate a Scene
Scripts may also use a shortcut syntax for activating scenes instead of calling the scene.turn_on
service.
- scene: scene.morning_living_room
Variables
The variables action allows you to set/override variables that will be accessible by templates in actions after it. See also script variables for how to define variables accessible in the entire script.
{% raw %}
- variables:
entities:
- light.kitchen
- light.living_room
brightness: 100
- alias: "Control lights"
service: light.turn_on
target:
entity_id: "{{ entities }}"
data:
brightness: "{{ brightness }}"
{% endraw %}
Test a Condition
While executing a script you can add a condition to stop further execution. When a condition does not return true
, the script will stop executing. There are many different conditions which are documented at the conditions page.
# If paulus is home, continue to execute the script below these lines
- condition: state
entity_id: device_tracker.paulus
state: "home"
Delay
Delays are useful for temporarily suspending your script and start it at a later moment. We support different syntaxes for a delay as shown below.
{% raw %}
# Seconds
# Waits 5 seconds
- delay: 5
# HH:MM
# Waits 1 hour
- delay: "01:00"
# HH:MM:SS
# Waits 1.5 minutes
- delay: "00:01:30"
# Supports milliseconds, seconds, minutes, hours, days
# Can be used in combination, at least one required
# Waits 1 minute
- delay:
minutes: 1
{% endraw %}
All forms accept templates.
{% raw %}
# Waits however many minutes input_number.minute_delay is set to
- delay: "{{ states('input_number.minute_delay') | multiply(60) | int }}"
{% endraw %}
Wait
These actions allow a script to wait for entities in the system to be in a certain state as specified by a template, or some event to happen as expressed by one or more triggers.
Wait Template
This action evaluates the template, and if true, the script will continue. If not, then it will wait until it is true.
The template is re-evaluated whenever an entity ID that it references changes state. If you use non-deterministic functions like now()
in the template it will not be continuously re-evaluated, but only when an entity ID that is referenced is changed. If you need to periodically re-evaluate the template, reference a sensor from the Time and Date component that will update minutely or daily.
{% raw %}
# Wait until media player have stop the playing
- wait_template: "{{ is_state('media_player.floor', 'stop') }}"
{% endraw %}
Wait for Trigger
This action can use the same triggers that are available in an automation's trigger
section. See Automation Trigger. The script will continue whenever any of the triggers fires. All previously defined trigger_variables, variables and script variables are passed to the trigger.
{% raw %}
# Wait for a custom event or light to turn on and stay on for 10 sec
- wait_for_trigger:
- platform: event
event_type: MY_EVENT
- platform: state
entity_id: light.LIGHT
to: "on"
for: 10
{% endraw %}
Wait Timeout
With both types of waits it is possible to set a timeout after which the script will continue its execution if the condition/event is not satisfied. Timeout has the same syntax as delay
, and like delay
, also accepts templates.
{% raw %}
# Wait for sensor to change to 'on' up to 1 minute before continuing to execute.
- wait_template: "{{ is_state('binary_sensor.entrance', 'on') }}"
timeout: "00:01:00"
{% endraw %}
You can also get the script to abort after the timeout by using optional continue_on_timeout: false
.
{% raw %}
# Wait for IFTTT event or abort after specified timeout.
- wait_for_trigger:
- platform: event
event_type: ifttt_webhook_received
event_data:
action: connected_to_network
timeout:
minutes: "{{ timeout_minutes }}"
continue_on_timeout: false
{% endraw %}
Without continue_on_timeout: false
the script will always continue since the default for continue_on_timeout
is true
.
Wait Variable
After each time a wait completes, either because the condition was met, the event happened, or the timeout expired, the variable wait
will be created/updated to indicate the result.
Variable | Description |
---|---|
wait.completed |
Exists only after wait_template . true if the condition was met, false otherwise |
wait.trigger |
Exists only after wait_for_trigger . Contains information about which trigger fired. (See Available-Trigger-Data.) Will be none if no trigger happened before timeout expired |
wait.remaining |
Timeout remaining, or none if a timeout was not specified |
This can be used to take different actions based on whether or not the condition was met, or to use more than one wait sequentially while implementing a single timeout overall.
{% raw %}
# Take different actions depending on if condition was met.
- wait_template: "{{ is_state('binary_sensor.door', 'on') }}"
timeout: 10
- choose:
- conditions: "{{ not wait.completed }}"
sequence:
- service: script.door_did_not_open
default:
- service: script.turn_on
target:
entity_id:
- script.door_did_open
- script.play_fanfare
# Wait a total of 10 seconds.
- wait_template: "{{ is_state('binary_sensor.door_1', 'on') }}"
timeout: 10
continue_on_timeout: false
- service: switch.turn_on
target:
entity_id: switch.some_light
- wait_for_trigger:
- platform: state
entity_id: binary_sensor.door_2
to: "on"
for: 2
timeout: "{{ wait.remaining }}"
continue_on_timeout: false
- service: switch.turn_off
target:
entity_id: switch.some_light
{% endraw %}
Fire an Event
This action allows you to fire an event. Events can be used for many things. It could trigger an automation or indicate to another integration that something is happening. For instance, in the below example it is used to create an entry in the logbook.
- event: LOGBOOK_ENTRY
event_data:
name: Paulus
message: is waking up
entity_id: device_tracker.paulus
domain: light
You can also use event_data to fire an event with custom data. This could be used to pass data to another script awaiting an event trigger.
The event_data
accepts templates.
{% raw %}
- event: MY_EVENT
event_data:
name: myEvent
customData: "{{ myCustomVariable }}"
{% endraw %}
Raise and Consume Custom Events
The following automation example shows how to raise a custom event called event_light_state_changed
with entity_id
as the event data. The action part could be inside a script or an automation.
- alias: "Fire Event"
trigger:
- platform: state
entity_id: switch.kitchen
to: "on"
action:
- event: event_light_state_changed
event_data:
state: "on"
The following automation example shows how to capture the custom event event_light_state_changed
with an Event Automation Trigger, and retrieve corresponding entity_id
that was passed as the event trigger data, see Available-Trigger-Data for more details.
{% raw %}
- alias: "Capture Event"
trigger:
- platform: event
event_type: event_light_state_changed
action:
- service: notify.notify
data:
message: "kitchen light is turned {{ trigger.event.data.state }}"
{% endraw %}
Repeat a Group of Actions
This action allows you to repeat a sequence of other actions. Nesting is fully supported. There are three ways to control how many times the sequence will be run.
Counted Repeat
This form accepts a count value. The value may be specified by a template, in which case the template is rendered when the repeat step is reached.
{% raw %}
script:
flash_light:
mode: restart
sequence:
- service: light.turn_on
target:
entity_id: "light.{{ light }}"
- repeat:
count: "{{ count|int * 2 - 1 }}"
sequence:
- delay: 2
- service: light.toggle
target:
entity_id: "light.{{ light }}"
flash_hallway_light:
sequence:
- service: script.flash_light
data:
light: hallway
count: 3
{% endraw %}
While Loop
This form accepts a list of conditions (see conditions page for available options) that are evaluated before each time the sequence is run. The sequence will be run as long as the condition(s) evaluate to true.
{% raw %}
script:
do_something:
sequence:
- service: script.get_ready_for_something
- alias: "Repeat the sequence AS LONG AS the conditions are true"
repeat:
while:
- condition: state
entity_id: input_boolean.do_something
state: "on"
# Don't do it too many times
- condition: template
value_template: "{{ repeat.index <= 20 }}"
sequence:
- service: script.something
{% endraw %}
The while
also accepts a shorthand notation of a template condition.
For example:
{% raw %}
- while: "{{ is_state('sensor.mode', 'Home') and repeat.index < 10 }}"
sequence:
- ...
{% endraw %}
Repeat Until
This form accepts a list of conditions that are evaluated after each time the sequence is run. Therefore the sequence will always run at least once. The sequence will be run until the condition(s) evaluate to true.
{% raw %}
automation:
- trigger:
- platform: state
entity_id: binary_sensor.xyz
to: "on"
condition:
- condition: state
entity_id: binary_sensor.something
state: "off"
mode: single
action:
- alias: "Repeat the sequence UNTIL the conditions are true"
repeat:
sequence:
# Run command that for some reason doesn't always work
- service: shell_command.turn_something_on
# Give it time to complete
- delay:
milliseconds: 200
until:
# Did it work?
- condition: state
entity_id: binary_sensor.something
state: "on"
{% endraw %}
until
also accepts a shorthand notation of a template condition.
For example:
{% raw %}
- until: "{{ is_state('device_tracker.iphone', 'home') }}"
sequence:
- ...
{% endraw %}
Repeat Loop Variable
A variable named repeat
is defined within the repeat action (i.e., it is available inside sequence
, while
& until
.)
It contains the following fields:
field | description |
---|---|
first |
True during the first iteration of the repeat sequence |
index |
The iteration number of the loop: 1, 2, 3, ... |
last |
True during the last iteration of the repeat sequence, which is only valid for counted loops |
Choose a Group of Actions
This action allows you to select a sequence of other actions from a list of sequences. Nesting is fully supported.
Each sequence is paired with a list of conditions. (See the conditions page for available options and how multiple conditions are handled.) The first sequence whose conditions are all true will be run.
An optional default
sequence can be included which will be run only if none of the sequences from the list are run.
The choose
action can be used like an "if" statement. The first conditions
/sequence
pair is like the "if/then", and can be used just by itself. Or additional pairs can be added, each of which is like an "elif/then". And lastly, a default
can be added, which would be like the "else."
{% raw %}
# Example with just an "if"
automation:
- trigger:
- platform: state
entity_id: binary_sensor.motion
to: "on"
action:
- choose:
# IF nobody home, sound the alarm!
- conditions:
- condition: state
entity_id: group.family
state: not_home
sequence:
- service: script.siren
data:
duration: 60
- service: light.turn_on
target:
entity_id: all
# Example with "if" and "else"
automation:
- trigger:
- platform: state
entity_id: binary_sensor.motion
mode: queued
action:
- choose:
# IF motion detected
- conditions:
- condition: template
value_template: "{{ trigger.to_state.state == 'on' }}"
sequence:
- service: script.turn_on
target:
entity_id:
- script.slowly_turn_on_front_lights
- script.announce_someone_at_door
# ELSE (i.e., motion stopped)
default:
- service: light.turn_off
target:
entity_id: light.front_lights
# Example with "if", "elif" and "else"
automation:
- trigger:
- platform: state
entity_id: input_boolean.simulate
to: "on"
mode: restart
action:
- choose:
# IF morning
- conditions:
- condition: template
value_template: "{{ now().hour < 9 }}"
sequence:
- service: script.sim_morning
# ELIF day
- conditions:
- condition: template
value_template: "{{ now().hour < 18 }}"
sequence:
- service: light.turn_off
target:
entity_id: light.living_room
- service: script.sim_day
# ELSE night
default:
- service: light.turn_off
target:
entity_id: light.kitchen
- delay:
minutes: "{{ range(1, 11)|random }}"
- service: light.turn_off
target:
entity_id: all
{% endraw %}
conditions
also accepts a shorthand notation of a template condition.
For example:
{% raw %}
automation:
- trigger:
- platform: state
entity_id: input_select.home_mode
action:
- choose:
- conditions: >
{{ trigger.to_state.state == 'Home' and
is_state('binary_sensor.all_clear', 'on') }}
sequence:
- service: script.arrive_home
data:
ok: true
- conditions: >
{{ trigger.to_state.state == 'Home' and
is_state('binary_sensor.all_clear', 'off') }}
sequence:
- service: script.turn_on
target:
entity_id: script.flash_lights
- service: script.arrive_home
data:
ok: false
- conditions: "{{ trigger.to_state.state == 'Away' }}"
sequence:
- service: script.left_home
{% endraw %}