12 KiB
title, description, ha_category, ha_release, ha_iot_class, ha_quality_scale, ha_domain
title | description | ha_category | ha_release | ha_iot_class | ha_quality_scale | ha_domain | |
---|---|---|---|---|---|---|---|
Template Light | Instructions on how to integrate Template Lights into Home Assistant. |
|
0.46 | Local Push | internal | template |
The template
platform creates lights that combine integrations and provides the
ability to run scripts or invoke services for each of the on, off, and
brightness commands of a light.
To enable Template Lights in your installation, add the following to your
configuration.yaml
file:
{% raw %}
# Example configuration.yaml entry
light:
- platform: template
lights:
theater_lights:
friendly_name: "Theater Lights"
level_template: "{{ state_attr('sensor.theater_brightness', 'lux')|int }}"
value_template: "{{ state_attr('sensor.theater_brightness', 'lux')|int > 0 }}"
temperature_template: "{{states('input_number.temperature_input') | int}}"
color_template: "({{states('input_number.h_input') | int}}, {{states('input_number.s_input') | int}})"
effect_list_template: "{{ state_attr('light.led_strip', 'effect_list') }}"
turn_on:
service: script.theater_lights_on
turn_off:
service: script.theater_lights_off
set_level:
service: script.theater_lights_level
data:
brightness: "{{ brightness }}"
set_temperature:
service: input_number.set_value
data:
value: "{{ color_temp }}"
entity_id: input_number.temperature_input
set_white_value:
service: input_number.set_value
data:
value: "{{ white_value }}"
entity_id: input_number.white_value_input
set_color:
- service: input_number.set_value
data:
value: "{{ h }}"
entity_id: input_number.h_input
- service: input_number.set_value
data:
value: "{{ s }}"
entity_id: input_number.s_input
- service: light.turn_on
data_template:
entity_id:
- light.led_strip
transition: "{{ transition | float }}"
hs_color:
- "{{ hs[0] }}"
- "{{ hs[1] }}"
set_effect:
- service: light.turn_on
data_template:
entity_id:
- light.led_strip
effect: "{{ effect }}"
supports_transition_template: "{{ true }}"
{% endraw %}
{% configuration %}
lights:
description: List of your lights.
required: true
type: map
keys:
friendly_name:
description: Name to use in the frontend.
required: false
type: string
unique_id:
description: An ID that uniquely identifies this light. Set this to a unique value to allow customization through the UI.
required: false
type: string
value_template:
description: Defines a template to get the state of the light.
required: false
type: template
default: optimistic
level_template:
description: Defines a template to get the brightness of the light.
required: false
type: template
default: optimistic
temperature_template:
description: Defines a template to get the color temperature of the light.
required: false
type: template
default: optimistic
white_value_template:
description: Defines a template to get the white value of the light.
required: false
type: template
default: optimistic
color_template:
description: Defines a template to get the color of the light. Must render a tuple (hue, saturation)
required: false
type: template
default: optimistic
supports_transition_template:
description: Defines a template to get if light supports transition. Should return boolean value (True/False). If this value is True
transition parameter in a turn on or turn off call will be passed as a named parameter transition
to either of the scripts.
required: false
type: template
default: false
effect_list_template:
description: Defines a template to get the list of supported effects. Must render a list
required: inclusive
type: template
default: optimistic
effect_template:
description: Defines a template to get the effect of the light.
required: inclusive
type: template
default: optimistic
min_mireds_template:
description: Defines a template to get the min mireds value of the light.
required: false
type: template
default: optimistic
max_mireds_template:
description: Defines a template to get the max mireds value of the light.
required: false
type: template
default: optimistic
icon_template:
description: Defines a template for an icon or picture, e.g., showing a different icon for different states.
required: false
type: template
availability_template:
description: Defines a template to get the available
state of the entity. If the template either fails to render or returns True
, "1"
, "true"
, "yes"
, "on"
, "enable"
, or a non-zero number, the entity will be available
. If the template returns any other value, the entity will be unavailable
. If not configured, the entity will always be available
. Note that the string comparison not case sensitive; "TrUe"
and "yEs"
are allowed.
required: false
type: template
default: true
turn_on:
description: Defines an action to run when the light is turned on.
required: true
type: action
turn_off:
description: Defines an action to run when the light is turned off.
required: true
type: action
set_level:
description: Defines an action to run when the light is given a brightness command. The script will only be called if the turn_on
call only has brightness, and optionally transition.
required: false
type: action
set_temperature:
description: Defines an action to run when the light is given a color temperature command.
required: false
type: action
set_white_value:
description: Defines an action to run when the light is given a white value command.
required: false
type: action
set_color:
description: Defines an action to run when the light is given a color command.
required: false
type: action
set_effect:
description: Defines an action to run when the light is given an effect command.
required: inclusive
type: action
{% endconfiguration %}
Template and action variables
State-based template entities have the special template variable this
available in their templates and actions. The this
variable aids self-referencing of an entity's state and attribute in templates and actions.
Considerations
If you are using the state of a platform that takes extra time to load, the
Template Light may get an unknown
state during startup. This results
in error messages in your log file until that platform has completed loading.
If you use is_state()
function in your template, you can avoid this situation.
For example, you would replace
{% raw %}{{ states.switch.source.state == 'on' }}
{% endraw %}
with this equivalent that returns true
/false
and never gives an unknown
result:
{% raw %}{{ is_state('switch.source', 'on') }}
{% endraw %}
Transition doesn't have its own script, it will instead be passed as a named parameter transition
to the turn_on
, turn_off
, brightness
, color_temp
, effect
, hs_color
or white_value
scripts.
Brightness will be passed as a named parameter brightness
to either of turn_on
, color_temp
, effect
, hs_color
or white_value
scripts if the corresponding parameter is also in the call. In this case the brightness script (set_level
) will not be called.
If only brightness is passed to light.turn_on
service call then set_level
script is called.
Examples
In this section you will find some real-life examples of how to use this light.
Theater Volume Control
This example shows a light that is actually a home theater's volume. This
component gives you the flexibility to provide whatever you'd like to send as
the payload to the consumer including any scale conversions you may need to
make; the Media Player component needs a floating
point percentage value from 0.0
to 1.0
.
{% raw %}
light:
- platform: template
lights:
theater_volume:
friendly_name: "Receiver Volume"
value_template: >-
{% if is_state('media_player.receiver', 'on') %}
{% if state_attr('media_player.receiver', 'is_volume_muted') %}
off
{% else %}
on
{% endif %}
{% else %}
off
{% endif %}
turn_on:
service: media_player.volume_mute
target:
entity_id: media_player.receiver
data:
is_volume_muted: false
turn_off:
service: media_player.volume_mute
target:
entity_id: media_player.receiver
data:
is_volume_muted: true
set_level:
service: media_player.volume_set
target:
entity_id: media_player.receiver
data:
volume_level: "{{ (brightness / 255 * 100)|int / 100 }}"
level_template: >-
{% if is_state('media_player.receiver', 'on') %}
{{ (state_attr('media_player.receiver', 'volume_level')|float * 255)|int }}
{% else %}
0
{% endif %}
{% endraw %}
Change The Icon
This example shows how to change the icon based on the light state.
{% raw %}
light:
- platform: template
lights:
theater_volume:
friendly_name: "Receiver Volume"
value_template: >-
{% if is_state('media_player.receiver', 'on') %}
{% if state_attr('media_player.receiver', 'is_volume_muted') %}
off
{% else %}
on
{% endif %}
{% else %}
off
{% endif %}
icon_template: >-
{% if is_state('media_player.receiver', 'on') %}
{% if state_attr('media_player.receiver', 'is_volume_muted') %}
mdi:lightbulb-off
{% else %}
mdi:lightbulb-on
{% endif %}
{% else %}
mdi:lightbulb-off
{% endif %}
turn_on:
service: media_player.volume_mute
target:
entity_id: media_player.receiver
data:
is_volume_muted: false
turn_off:
service: media_player.volume_mute
target:
entity_id: media_player.receiver
data:
is_volume_muted: true
{% endraw %}
Change The Entity Picture
This example shows how to change the entity picture based on the light state.
{% raw %}
light:
- platform: template
lights:
theater_volume:
friendly_name: "Receiver Volume"
value_template: >-
{% if is_state('media_player.receiver', 'on') %}
{% if state_attr('media_player.receiver', 'is_volume_muted') %}
off
{% else %}
on
{% endif %}
{% else %}
off
{% endif %}
icon_template: >-
{% if is_state('media_player.receiver', 'on') %}
{% if state_attr('media_player.receiver', 'is_volume_muted') %}
/local/lightbulb-off.png
{% else %}
/local/lightbulb-on.png
{% endif %}
{% else %}
/local/lightbulb-off.png
{% endif %}
turn_on:
service: media_player.volume_mute
target:
entity_id: media_player.receiver
data:
is_volume_muted: false
turn_off:
service: media_player.volume_mute
target:
entity_id: media_player.receiver
data:
is_volume_muted: true
{% endraw %}