16 KiB
title, description, ha_category, ha_release, ha_iot_class, ha_quality_scale, ha_domain
title | description | ha_category | ha_release | ha_iot_class | ha_quality_scale | ha_domain | |
---|---|---|---|---|---|---|---|
Template Light | Instructions on how to integrate Template Lights into Home Assistant. |
|
0.46 | Local Push | internal | template |
The template
platform creates lights that combine integrations and provides the
ability to run scripts or invoke services for each of the on, off, and
brightness commands of a light.
To enable Template Lights in your installation, add the following to your
configuration.yaml
file:
{% raw %}
# Example configuration.yaml entry
light:
- platform: template
lights:
theater_lights:
friendly_name: "Theater Lights"
level_template: "{{ state_attr('sensor.theater_brightness', 'lux')|int }}"
value_template: "{{ state_attr('sensor.theater_brightness', 'lux')|int > 0 }}"
temperature_template: "{{states('input_number.temperature_input') | int}}"
hs_template: "({{states('input_number.h_input') | int}}, {{states('input_number.s_input') | int}})"
effect_list_template: "{{ state_attr('light.led_strip', 'effect_list') }}"
turn_on:
service: script.theater_lights_on
turn_off:
service: script.theater_lights_off
set_level:
service: script.theater_lights_level
data:
brightness: "{{ brightness }}"
set_temperature:
service: input_number.set_value
data:
value: "{{ color_temp }}"
entity_id: input_number.temperature_input
set_hs:
- service: input_number.set_value
data:
value: "{{ h }}"
entity_id: input_number.h_input
- service: input_number.set_value
data:
value: "{{ s }}"
entity_id: input_number.s_input
- service: light.turn_on
data:
entity_id:
- light.led_strip
transition: "{{ transition | float }}"
hs_color:
- "{{ hs[0] }}"
- "{{ hs[1] }}"
set_effect:
- service: light.turn_on
data:
entity_id:
- light.led_strip
effect: "{{ effect }}"
supports_transition_template: "{{ true }}"
{% endraw %}
{% configuration %}
lights:
description: List of your lights.
required: true
type: map
keys:
friendly_name:
description: Name to use in the frontend.
required: false
type: string
unique_id:
description: An ID that uniquely identifies this light. Set this to a unique value to allow customization through the UI.
required: false
type: string
value_template:
description: Defines a template to get the state of the light.
required: false
type: template
default: optimistic
level_template:
description: Defines a template to get the brightness of the light.
required: false
type: template
default: optimistic
temperature_template:
description: Defines a template to get the color temperature of the light.
required: false
type: template
default: optimistic
hs_template:
description: Defines a template to get the HS color of the light. Must render a tuple (hue, saturation).
required: false
type: template
default: optimistic
rgb_template:
description: Defines a template to get the RGB color of the light. Must render a tuple or a list (red, green, blue).
required: false
type: template
default: optimistic
rgbw_template:
description: Defines a template to get the RGBW color of the light. Must render a tuple or a list (red, green, blue, white).
required: false
type: template
default: optimistic
rgbww_template:
description: Defines a template to get the RGBWW color of the light. Must render a tuple or a list (red, green, blue, cold white, warm white).
required: false
type: template
default: optimistic
supports_transition_template:
description: Defines a template to get if light supports transition. Should return boolean value (True/False). If this value is True
transition parameter in a turn on or turn off call will be passed as a named parameter transition
to either of the scripts.
required: false
type: template
default: false
effect_list_template:
description: Defines a template to get the list of supported effects. Must render a list
required: inclusive
type: template
default: optimistic
effect_template:
description: Defines a template to get the effect of the light.
required: inclusive
type: template
default: optimistic
min_mireds_template:
description: Defines a template to get the min mireds value of the light.
required: false
type: template
default: optimistic
max_mireds_template:
description: Defines a template to get the max mireds value of the light.
required: false
type: template
default: optimistic
icon_template:
description: Defines a template for an icon or picture, e.g., showing a different icon for different states.
required: false
type: template
availability_template:
description: Defines a template to get the available
state of the entity. If the template either fails to render or returns True
, "1"
, "true"
, "yes"
, "on"
, "enable"
, or a non-zero number, the entity will be available
. If the template returns any other value, the entity will be unavailable
. If not configured, the entity will always be available
. Note that the string comparison not case sensitive; "TrUe"
and "yEs"
are allowed.
required: false
type: template
default: true
turn_on:
description: Defines an action to run when the light is turned on. May receive variables brightness
and/or transition
.
required: true
type: action
turn_off:
description: Defines an action to run when the light is turned off. May receive variable transition
.
required: true
type: action
set_level:
description: Defines an action to run when the light is given a brightness command. The script will only be called if the turn_on
call only has brightness, and optionally transition. Receives variables brightness
and optionally transition
.
required: false
type: action
set_temperature:
description: Defines an action to run when the light is given a color temperature command. Receives variable color_temp
. May also receive variables brightness
and/or transition
.
required: false
type: action
set_hs:
description: "Defines an action to run when the light is given a hs color command. Available variables: hs
as a tuple, h
and s
"
required: false
type: action
set_rgb:
description: "Defines an action to run when the light is given an RGB color command. Available variables: rgb
as a tuple, r
, g
and b
."
required: false
type: action
set_rgbw:
description: "Defines an action to run when the light is given an RGBW color command. Available variables: rgbw
as a tuple, rgb
as a tuple, r
, g
, b
and w
."
required: false
type: action
set_rgbww:
description: "Defines an action to run when the light is given an RGBWW color command. Available variables: rgbww
as a tuple, rgb
as a tuple, r
, g
, b
, cw
and ww
."
required: false
type: action
set_effect:
description: Defines an action to run when the light is given an effect command. Receives variable effect
. May also receive variables brightness
and/or transition
.
required: inclusive
type: action
{% endconfiguration %}
Template and action variables
State-based template entities have the special template variable this
available in their templates and actions. The this
variable aids self-referencing of an entity's state and attribute in templates and actions.
Considerations
If you are using the state of a platform that takes extra time to load, the
Template Light may get an unknown
state during startup. This results
in error messages in your log file until that platform has completed loading.
If you use is_state()
function in your template, you can avoid this situation.
For example, you would replace
{% raw %}{{ states.switch.source.state == 'on' }}
{% endraw %}
with this equivalent that returns true
/false
and never gives an unknown
result:
{% raw %}{{ is_state('switch.source', 'on') }}
{% endraw %}
Transition doesn't have its own script, it will instead be passed as a named parameter transition
to the turn_on
, turn_off
, brightness
, color_temp
, effect
, hs_color
, rgb_color
, rgbw_color
or rgbww_color
scripts.
Brightness will be passed as a named parameter brightness
to either of turn_on
, color_temp
, effect
, hs_color
, rgb_color
, rgbw_color
or rgbww_color
scripts if the corresponding parameter is also in the call. In this case, the brightness script (set_level
) will not be called.
If only brightness is passed to light.turn_on
service call then set_level
script is called.
Examples
In this section you will find some real-life examples of how to use this light.
Theater Volume Control
This example shows a light that is actually a home theater's volume. This
integration gives you the flexibility to provide whatever you'd like to send as
the payload to the consumer including any scale conversions you may need to
make; the media player integration needs a floating
point percentage value from 0.0
to 1.0
.
{% raw %}
light:
- platform: template
lights:
theater_volume:
friendly_name: "Receiver Volume"
value_template: >-
{% if is_state('media_player.receiver', 'on') %}
{% if state_attr('media_player.receiver', 'is_volume_muted') %}
off
{% else %}
on
{% endif %}
{% else %}
off
{% endif %}
turn_on:
service: media_player.volume_mute
target:
entity_id: media_player.receiver
data:
is_volume_muted: false
turn_off:
service: media_player.volume_mute
target:
entity_id: media_player.receiver
data:
is_volume_muted: true
set_level:
service: media_player.volume_set
target:
entity_id: media_player.receiver
data:
volume_level: "{{ (brightness / 255 * 100)|int / 100 }}"
level_template: >-
{% if is_state('media_player.receiver', 'on') %}
{{ (state_attr('media_player.receiver', 'volume_level')|float * 255)|int }}
{% else %}
0
{% endif %}
{% endraw %}
Change The Icon
This example shows how to change the icon based on the light state.
{% raw %}
light:
- platform: template
lights:
theater_volume:
friendly_name: "Receiver Volume"
value_template: >-
{% if is_state('media_player.receiver', 'on') %}
{% if state_attr('media_player.receiver', 'is_volume_muted') %}
off
{% else %}
on
{% endif %}
{% else %}
off
{% endif %}
icon_template: >-
{% if is_state('media_player.receiver', 'on') %}
{% if state_attr('media_player.receiver', 'is_volume_muted') %}
mdi:lightbulb-off
{% else %}
mdi:lightbulb-on
{% endif %}
{% else %}
mdi:lightbulb-off
{% endif %}
turn_on:
service: media_player.volume_mute
target:
entity_id: media_player.receiver
data:
is_volume_muted: false
turn_off:
service: media_player.volume_mute
target:
entity_id: media_player.receiver
data:
is_volume_muted: true
{% endraw %}
Change The Entity Picture
This example shows how to change the entity picture based on the light state.
{% raw %}
light:
- platform: template
lights:
theater_volume:
friendly_name: "Receiver Volume"
value_template: >-
{% if is_state('media_player.receiver', 'on') %}
{% if state_attr('media_player.receiver', 'is_volume_muted') %}
off
{% else %}
on
{% endif %}
{% else %}
off
{% endif %}
icon_template: >-
{% if is_state('media_player.receiver', 'on') %}
{% if state_attr('media_player.receiver', 'is_volume_muted') %}
/local/lightbulb-off.png
{% else %}
/local/lightbulb-on.png
{% endif %}
{% else %}
/local/lightbulb-off.png
{% endif %}
turn_on:
service: media_player.volume_mute
target:
entity_id: media_player.receiver
data:
is_volume_muted: false
turn_off:
service: media_player.volume_mute
target:
entity_id: media_player.receiver
data:
is_volume_muted: true
{% endraw %}
Make a global light entity for a multi-segment WLED light
This example shows how to group together 2 RGBW segments from the same WLED controller into a single usable light
{% raw %}
light:
- platform: template
lights:
wled_global:
unique_id: 28208f257b54c44e50deb2d618d44710
friendly_name: "Multi-segment Wled control"
value_template: "{{ states('light.wled_master') }}"
level_template: "{{ state_attr('light.wled_master', 'brightness')|d(0,true)|int }}"
rgbw_template: (
{{ (state_attr('light.wled_segment_0', 'rgbw_color')[0]|d(0) + state_attr('light.wled_segment_1', 'rgbw_color')[0]|d(0))/2 }},
{{ (state_attr('light.wled_segment_0', 'rgbw_color')[1]|d(0) + state_attr('light.wled_segment_1', 'rgbw_color')[1]|d(0))/2 }},
{{ (state_attr('light.wled_segment_0', 'rgbw_color')[2]|d(0) + state_attr('light.wled_segment_1', 'rgbw_color')[2]|d(0))/2 }},
{{ (state_attr('light.wled_segment_0', 'rgbw_color')[3]|d(0) + state_attr('light.wled_segment_1', 'rgbw_color')[3]|d(0))/2 }}
)
effect_list_template: "{{ state_attr('light.wled_segment_0', 'effect_list') }}"
effect_template: "{{ state_attr('light.wled_segment_0', 'effect') if state_attr('light.wled_segment_0', 'effect') == state_attr('light.wled_segment_1', 'effect') else none }}"
availability_template: "{{ not is_state('light.wled_master', 'unknown') }}"
turn_on:
service: light.turn_on
entity_id: light.wled_segment_0, light.wled_segment_1, light.wled_master
turn_off:
service: light.turn_off
entity_id: light.wled_master
set_level:
service: light.turn_on
entity_id: light.wled_master
data:
brightness: "{{ brightness }}"
set_rgbw:
service: light.turn_on
entity_id: light.wled_segment_0, light.wled_segment_1
data:
rgbw_color:
- "{{ r }}"
- "{{ g }}"
- "{{ b }}"
- "{{ w }}"
effect: "Solid"
set_effect:
service: light.turn_on
entity_id: light.wled_segment_0, light.wled_segment_1
data:
effect: "{{ effect }}"
{% endraw %}