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Template Light Instructions on how to integrate Template Lights into Home Assistant.
Light
0.46 Local Push internal template

The template platform creates lights that combine integrations and provides the ability to run scripts or invoke services for each of the on, off, and brightness commands of a light.

To enable Template Lights in your installation, add the following to your configuration.yaml file:

{% raw %}

# Example configuration.yaml entry
light:
  - platform: template
    lights:
      theater_lights:
        friendly_name: "Theater Lights"
        level_template: "{{ state_attr('sensor.theater_brightness', 'lux')|int }}"
        value_template: "{{ state_attr('sensor.theater_brightness', 'lux')|int > 0 }}"
        temperature_template: "{{states('input_number.temperature_input') | int}}"
        hs_template: "({{states('input_number.h_input') | int}}, {{states('input_number.s_input') | int}})"
        effect_list_template: "{{ state_attr('light.led_strip', 'effect_list') }}"
        turn_on:
          service: script.theater_lights_on
        turn_off:
          service: script.theater_lights_off
        set_level:
          service: script.theater_lights_level
          data:
            brightness: "{{ brightness }}"
        set_temperature:
          service: input_number.set_value
          data:
            value: "{{ color_temp }}"
            entity_id: input_number.temperature_input
        set_hs:
          - service: input_number.set_value
            data:
              value: "{{ h }}"
              entity_id: input_number.h_input
          - service: input_number.set_value
            data:
              value: "{{ s }}"
              entity_id: input_number.s_input
          - service: light.turn_on
            data:
              entity_id:
                - light.led_strip
              transition: "{{ transition | float }}"
              hs_color:
                - "{{ hs[0] }}"
                - "{{ hs[1] }}"
        set_effect:
          - service: light.turn_on
            data:
              entity_id:
                - light.led_strip
              effect: "{{ effect }}"
        supports_transition_template: "{{ true }}"

{% endraw %}

{% configuration %} lights: description: List of your lights. required: true type: map keys: friendly_name: description: Name to use in the frontend. required: false type: string unique_id: description: An ID that uniquely identifies this light. Set this to a unique value to allow customization through the UI. required: false type: string value_template: description: Defines a template to get the state of the light. required: false type: template default: optimistic level_template: description: Defines a template to get the brightness of the light. required: false type: template default: optimistic temperature_template: description: Defines a template to get the color temperature of the light. required: false type: template default: optimistic hs_template: description: Defines a template to get the HS color of the light. Must render a tuple (hue, saturation). required: false type: template default: optimistic rgb_template: description: Defines a template to get the RGB color of the light. Must render a tuple or a list (red, green, blue). required: false type: template default: optimistic rgbw_template: description: Defines a template to get the RGBW color of the light. Must render a tuple or a list (red, green, blue, white). required: false type: template default: optimistic rgbww_template: description: Defines a template to get the RGBWW color of the light. Must render a tuple or a list (red, green, blue, cold white, warm white). required: false type: template default: optimistic supports_transition_template: description: Defines a template to get if light supports transition. Should return boolean value (True/False). If this value is True transition parameter in a turn on or turn off call will be passed as a named parameter transition to either of the scripts. required: false type: template default: false effect_list_template: description: Defines a template to get the list of supported effects. Must render a list required: inclusive type: template default: optimistic effect_template: description: Defines a template to get the effect of the light. required: inclusive type: template default: optimistic min_mireds_template: description: Defines a template to get the min mireds value of the light. required: false type: template default: optimistic max_mireds_template: description: Defines a template to get the max mireds value of the light. required: false type: template default: optimistic icon_template: description: Defines a template for an icon or picture, e.g., showing a different icon for different states. required: false type: template availability_template: description: Defines a template to get the available state of the entity. If the template either fails to render or returns True, "1", "true", "yes", "on", "enable", or a non-zero number, the entity will be available. If the template returns any other value, the entity will be unavailable. If not configured, the entity will always be available. Note that the string comparison not case sensitive; "TrUe" and "yEs" are allowed. required: false type: template default: true turn_on: description: Defines an action to run when the light is turned on. May receive variables brightness and/or transition. required: true type: action turn_off: description: Defines an action to run when the light is turned off. May receive variable transition. required: true type: action set_level: description: Defines an action to run when the light is given a brightness command. The script will only be called if the turn_on call only has brightness, and optionally transition. Receives variables brightness and optionally transition. required: false type: action set_temperature: description: Defines an action to run when the light is given a color temperature command. Receives variable color_temp. May also receive variables brightness and/or transition. required: false type: action set_hs: description: "Defines an action to run when the light is given a hs color command. Available variables: hs as a tuple, h and s" required: false type: action set_rgb: description: "Defines an action to run when the light is given an RGB color command. Available variables: rgb as a tuple, r, g and b." required: false type: action set_rgbw: description: "Defines an action to run when the light is given an RGBW color command. Available variables: rgbw as a tuple, rgb as a tuple, r, g, b and w." required: false type: action set_rgbww: description: "Defines an action to run when the light is given an RGBWW color command. Available variables: rgbww as a tuple, rgb as a tuple, r, g, b, cw and ww." required: false type: action set_effect: description: Defines an action to run when the light is given an effect command. Receives variable effect. May also receive variables brightness and/or transition. required: inclusive type: action {% endconfiguration %}

Template and action variables

State-based template entities have the special template variable this available in their templates and actions. The this variable aids self-referencing of an entity's state and attribute in templates and actions.

Considerations

If you are using the state of a platform that takes extra time to load, the Template Light may get an unknown state during startup. This results in error messages in your log file until that platform has completed loading. If you use is_state() function in your template, you can avoid this situation. For example, you would replace {% raw %}{{ states.switch.source.state == 'on' }}{% endraw %} with this equivalent that returns true/false and never gives an unknown result: {% raw %}{{ is_state('switch.source', 'on') }}{% endraw %} Transition doesn't have its own script, it will instead be passed as a named parameter transition to the turn_on, turn_off, brightness, color_temp, effect, hs_color, rgb_color, rgbw_color or rgbww_color scripts. Brightness will be passed as a named parameter brightness to either of turn_on, color_temp, effect, hs_color, rgb_color, rgbw_color or rgbww_color scripts if the corresponding parameter is also in the call. In this case, the brightness script (set_level) will not be called. If only brightness is passed to light.turn_on service call then set_level script is called.

Examples

In this section you will find some real-life examples of how to use this light.

Theater Volume Control

This example shows a light that is actually a home theater's volume. This integration gives you the flexibility to provide whatever you'd like to send as the payload to the consumer including any scale conversions you may need to make; the media player integration needs a floating point percentage value from 0.0 to 1.0.

{% raw %}

light:
  - platform: template
    lights:
      theater_volume:
        friendly_name: "Receiver Volume"
        value_template: >-
          {% if is_state('media_player.receiver', 'on') %}
            {% if state_attr('media_player.receiver', 'is_volume_muted') %}
              off
            {% else %}
              on
            {% endif %}
          {% else %}
            off
          {% endif %}
        turn_on:
          service: media_player.volume_mute
          target:
            entity_id: media_player.receiver
          data:
            is_volume_muted: false
        turn_off:
          service: media_player.volume_mute
          target:
            entity_id: media_player.receiver
          data:
            is_volume_muted: true
        set_level:
          service: media_player.volume_set
          target:
            entity_id: media_player.receiver
          data:
            volume_level: "{{ (brightness / 255 * 100)|int / 100 }}"
        level_template: >-
          {% if is_state('media_player.receiver', 'on') %}
            {{ (state_attr('media_player.receiver', 'volume_level')|float * 255)|int }}
          {% else %}
            0
          {% endif %}

{% endraw %}

Change The Icon

This example shows how to change the icon based on the light state.

{% raw %}

light:
  - platform: template
    lights:
      theater_volume:
        friendly_name: "Receiver Volume"
        value_template: >-
          {% if is_state('media_player.receiver', 'on') %}
            {% if state_attr('media_player.receiver', 'is_volume_muted') %}
              off
            {% else %}
              on
            {% endif %}
          {% else %}
            off
          {% endif %}
        icon_template: >-
          {% if is_state('media_player.receiver', 'on') %}
            {% if state_attr('media_player.receiver', 'is_volume_muted') %}
              mdi:lightbulb-off
            {% else %}
              mdi:lightbulb-on
            {% endif %}
          {% else %}
            mdi:lightbulb-off
          {% endif %}
        turn_on:
          service: media_player.volume_mute
          target:
            entity_id: media_player.receiver
          data:
            is_volume_muted: false
        turn_off:
          service: media_player.volume_mute
          target:
            entity_id: media_player.receiver
          data:
            is_volume_muted: true

{% endraw %}

Change The Entity Picture

This example shows how to change the entity picture based on the light state.

{% raw %}

light:
  - platform: template
    lights:
      theater_volume:
        friendly_name: "Receiver Volume"
        value_template: >-
          {% if is_state('media_player.receiver', 'on') %}
            {% if state_attr('media_player.receiver', 'is_volume_muted') %}
              off
            {% else %}
              on
            {% endif %}
          {% else %}
            off
          {% endif %}
        icon_template: >-
          {% if is_state('media_player.receiver', 'on') %}
            {% if state_attr('media_player.receiver', 'is_volume_muted') %}
              /local/lightbulb-off.png
            {% else %}
              /local/lightbulb-on.png
            {% endif %}
          {% else %}
            /local/lightbulb-off.png
          {% endif %}
        turn_on:
          service: media_player.volume_mute
          target:
            entity_id: media_player.receiver
          data:
            is_volume_muted: false
        turn_off:
          service: media_player.volume_mute
          target:
            entity_id: media_player.receiver
          data:
            is_volume_muted: true

{% endraw %}

Make a global light entity for a multi-segment WLED light

This example shows how to group together 2 RGBW segments from the same WLED controller into a single usable light

{% raw %}

light:
  - platform: template
    lights:
      wled_global:
        unique_id: 28208f257b54c44e50deb2d618d44710
        friendly_name: "Multi-segment Wled control"
        value_template: "{{ states('light.wled_master') }}"
        level_template: "{{ state_attr('light.wled_master', 'brightness')|d(0,true)|int }}"
        rgbw_template: (
          {{ (state_attr('light.wled_segment_0', 'rgbw_color')[0]|d(0) + state_attr('light.wled_segment_1', 'rgbw_color')[0]|d(0))/2 }},
          {{ (state_attr('light.wled_segment_0', 'rgbw_color')[1]|d(0) + state_attr('light.wled_segment_1', 'rgbw_color')[1]|d(0))/2 }},
          {{ (state_attr('light.wled_segment_0', 'rgbw_color')[2]|d(0) + state_attr('light.wled_segment_1', 'rgbw_color')[2]|d(0))/2 }},
          {{ (state_attr('light.wled_segment_0', 'rgbw_color')[3]|d(0) + state_attr('light.wled_segment_1', 'rgbw_color')[3]|d(0))/2 }}
          )
        effect_list_template: "{{ state_attr('light.wled_segment_0', 'effect_list') }}"
        effect_template: "{{ state_attr('light.wled_segment_0', 'effect') if state_attr('light.wled_segment_0', 'effect') == state_attr('light.wled_segment_1', 'effect') else none }}"
        availability_template: "{{ not is_state('light.wled_master', 'unknown') }}"

        turn_on:
          service: light.turn_on
          entity_id: light.wled_segment_0, light.wled_segment_1, light.wled_master
        turn_off:
          service: light.turn_off
          entity_id: light.wled_master
        set_level:
          service: light.turn_on
          entity_id: light.wled_master
          data:
            brightness: "{{ brightness }}"
        set_rgbw:
          service: light.turn_on
          entity_id: light.wled_segment_0, light.wled_segment_1
          data:
            rgbw_color:
              - "{{ r }}"
              - "{{ g }}"
              - "{{ b }}"
              - "{{ w }}"
            effect: "Solid"
        set_effect:
          service: light.turn_on
          entity_id: light.wled_segment_0, light.wled_segment_1
          data:
            effect: "{{ effect }}"

{% endraw %}