home-assistant.io/source/_components/light.template.markdown
Alok Saboo 1aca7b08cf Misc fixes: e.g. -> e.g., and proper case for Home Assistant (#4942)
* e.g. to e.g., and proper case for Home Assistant

* Instructions how to -> Instructions on how to
2018-03-17 20:20:37 +01:00

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---
layout: page
title: "Template Light"
description: "Instructions on how to integrate Template Lights into Home Assistant."
date: 2016-05-18 20:32
sidebar: true
comments: false
sharing: true
footer: true
ha_category: Light
ha_release: 0.46
ha_iot_class: "Local Push"
logo: home-assistant.png
---
The `template` platform creates lights that combine components and provides the
ability to run scripts or invoke services for each of the on, off, and
brightness commands of a light.
To enable Template Lights in your installation, add the following to your
`configuration.yaml` file:
{% raw %}
```yaml
# Example configuration.yaml entry
light:
- platform: template
lights:
theater_lights:
friendly_name: "Theater Lights"
level_template: "{{ sensor.theater_brightness.attributes.lux|int }}"
value_template: "{{ sensor.theater_brightness.attributes.lux|int > 0 }}"
turn_on:
service: script.theater_lights_on
turn_off:
service: script.theater_lights_off
set_level:
service: script.theater_lights_level
data_template:
brightness: "{{ brightness }}"
```
{% endraw %}
{% configuration %}
lights:
description: List of your lights.
required: true
type: map
keys:
friendly_name:
description: Name to use in the frontend.
required: false
type: string
entity_id:
description: A list of entity IDs so the light only reacts to state changes of these entities. This can be used if the automatic analysis fails to find all relevant entities.
required: false
type: [string, list]
value_template:
description: Defines a template to get the state of the light.
required: false
type: template
default: optimistic
level_template:
description: Defines a template to get the brightness of the light.
required: false
type: template
default: optimistic
turn_on:
description: Defines an action to run when the light is turned on.
required: true
type: action
turn_off:
description: Defines an action to run when the light is turned off.
required: true
type: action
set_level:
description: Defines an action to run when the light is given a brightness command.
required: false
type: action
{% endconfiguration %}
## {% linkable_title Considerations %}
If you are using the state of a platform that takes extra time to load, the
Template Light may get an `unknown` state during startup. This results
in error messages in your log file until that platform has completed loading.
If you use `is_state()` function in your template, you can avoid this situation.
For example, you would replace
{% raw %}`{{ states.switch.source.state == 'on' }}`{% endraw %}
with this equivalent that returns `true`/`false` and never gives an unknown
result:
{% raw %}`{{ is_state('switch.source', 'on') }}`{% endraw %}
## {% linkable_title Examples %}
In this section you will find some real life examples of how to use this light.
### {% linkable_title Theater Volume Control %}
This example shows a light that is actually a home theater's volume. This
component gives you the flexibility to provide whatever you'd like to send as
the payload to the consumer including any scale conversions you may need to
make; the [Media Player component](/components/media_player/) needs a floating
point percentage value from `0.0` to `1.0`.
{% raw %}
```yaml
light:
- platform: template
lights:
theater_volume:
friendly_name: "Receiver Volume"
value_template: >-
{% if is_state('media_player.receiver', 'on') %}
{% if states.media_player.receiver.attributes.is_volume_muted %}
off
{% else %}
on
{% endif %}
{% else %}
off
{% endif %}
turn_on:
service: media_player.volume_mute
data:
entity_id: media_player.receiver
is_volume_muted: false
turn_off:
service: media_player.volume_mute
data:
entity_id: media_player.receiver
is_volume_muted: true
set_level:
service: media_player.volume_set
data_template:
entity_id: media_player.receiver
volume_level: "{{ (brightness / 255 * 100)|int / 100 }}"
level_template: >-
{% if is_state('media_player.receiver', 'on') %}
{{ (states.media_player.receiver.attributes.volume_level|float * 255)|int }}
{% else %}
0
{% endif %}
```
{% endraw %}
### {% linkable_title Change The Icon %}
This example shows how to change the icon based on the light state.
{% raw %}
```yaml
light:
- platform: template
lights:
theater_volume:
friendly_name: "Receiver Volume"
value_template: >-
{% if is_state('media_player.receiver', 'on') %}
{% if states.media_player.receiver.attributes.is_volume_muted %}
off
{% else %}
on
{% endif %}
{% else %}
off
{% endif %}
icon_template: >-
{% if is_state('media_player.receiver', 'on') %}
{% if states.media_player.receiver.attributes.is_volume_muted %}
mdi:lightbulb-off
{% else %}
mdi:lightbulb-on
{% endif %}
{% else %}
mdi:lightbulb-off
{% endif %}
turn_on:
service: media_player.volume_mute
data:
entity_id: media_player.receiver
is_volume_muted: false
turn_off:
service: media_player.volume_mute
data:
entity_id: media_player.receiver
is_volume_muted: true
```
{% endraw %}
### {% linkable_title Change The Entity Picture %}
This example shows how to change the entity picture based on the light state.
{% raw %}
```yaml
light:
- platform: template
lights:
theater_volume:
friendly_name: "Receiver Volume"
value_template: >-
{% if is_state('media_player.receiver', 'on') %}
{% if states.media_player.receiver.attributes.is_volume_muted %}
off
{% else %}
on
{% endif %}
{% else %}
off
{% endif %}
icon_template: >-
{% if is_state('media_player.receiver', 'on') %}
{% if states.media_player.receiver.attributes.is_volume_muted %}
/local/lightbulb-off.png
{% else %}
/local/lightbulb-on.png
{% endif %}
{% else %}
/local/lightbulb-off.png
{% endif %}
turn_on:
service: media_player.volume_mute
data:
entity_id: media_player.receiver
is_volume_muted: false
turn_off:
service: media_player.volume_mute
data:
entity_id: media_player.receiver
is_volume_muted: true
```
{% endraw %}