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* Update device-specific.markdown Homeseer devices seem to now send different data for Central Scene commands. IDs are the same, data changed significantly. * Minor change
371 lines
17 KiB
Markdown
371 lines
17 KiB
Markdown
---
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layout: page
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title: "Z-Wave Device Specific Settings"
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description: "Notes for specific Z-Wave devices."
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date: 2016-03-24 08:49 -0700
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sidebar: true
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comments: false
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sharing: true
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footer: true
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redirect_from: /getting-started/z-wave-device-specific/
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---
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## {% linkable_title Device Categories %}
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### {% linkable_title Motion or alarm sensors %}
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In order for Home Assistant to recognize the sensor properly, you will need to change its configuration from `Basic Set (default)` to `Binary Sensor report` or `Alarm report`.
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These devices will either show as a binary sensor or a sensor called `Alarm xxxx` and will report a numeric value. Test to see what value is what. Sometimes this is noted in the device manual.
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You can set the settings of the Z-Wave device through the Z-Wave control panel.
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### {% linkable_title Locks and other secure devices %}
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These devices require a network key to be set for the Z-Wave network before they are paired, using the **Add Node Secure** option.
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Home Assistant stores logs from Z-Wave in `OZW_log.txt` in the Home Assistant config directory, when you pair a secure device you should see communication from the node with lines starting with `info: NONCES` in `OZW_log.txt` when the device is paired successfully with a secure connection.
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### {% linkable_title Specific Devices %}
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### {% linkable_title Aeotec Z-Stick %}
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It's totally normal for your Z-Wave stick to cycle through its LEDs (Yellow, Blue and Red) while plugged into your system. If you don't like this behavior it can be turned off.
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Use the following example commands from a terminal session on your Pi where your Z-Wave stick is connected.
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Turn off "Disco lights":
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```bash
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$ echo -e -n "\x01\x08\x00\xF2\x51\x01\x00\x05\x01\x51" > /dev/serial/by-id/usb-0658_0200-if00
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```
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Turn on "Disco lights":
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```bash
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$ echo -e -n "\x01\x08\x00\xF2\x51\x01\x01\x05\x01\x50" > /dev/serial/by-id/usb-0658_0200-if00
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```
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### {% linkable_title Razberry Board %}
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You need to disable the on-board Bluetooth since the board requires the use of the hardware UART (and there's only one on the Pi3). You do this by adding the following to the end of `/boot/config.txt`:
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```
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dtoverlay=pi3-disable-bt
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```
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Then disable the Bluetooth modem service:
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```bash
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$ sudo systemctl disable hciuart
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```
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Finally, reboot to make those changes active. It's been reported that this is also required on the Pi2.
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<p class='note'>
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If you've installed the Z-Way software, you'll need to ensure you disable it before you install Home Assistant or you won't be able to access the board. Do this with `sudo /etc/init.d/z-way-server stop; sudo update-rc.d z-way-server disable`.
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</p>
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### {% linkable_title Aeon Minimote %}
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Here's a handy configuration for the Aeon Labs Minimote that defines all possible button presses. Put it into `automation.yaml`.
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```yaml
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- id: mini_1_pressed
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alias: 'Minimote Button 1 Pressed'
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trigger:
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- platform: event
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event_type: zwave.scene_activated
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event_data:
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entity_id: zwave.aeon_labs_minimote_1
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scene_id: 1
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- id: mini_1_held
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alias: 'Minimote Button 1 Held'
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trigger:
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- platform: event
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event_type: zwave.scene_activated
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event_data:
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entity_id: zwave.aeon_labs_minimote_1
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scene_id: 2
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- id: mini_2_pressed
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alias: 'Minimote Button 2 Pressed'
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trigger:
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- platform: event
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event_type: zwave.scene_activated
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event_data:
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entity_id: zwave.aeon_labs_minimote_1
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scene_id: 3
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- id: mini_2_held
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alias: 'Minimote Button 2 Held'
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trigger:
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- platform: event
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event_type: zwave.scene_activated
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event_data:
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entity_id: zwave.aeon_labs_minimote_1
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scene_id: 4
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- id: mini_3_pressed
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alias: 'Minimote Button 3 Pressed'
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trigger:
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- platform: event
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event_type: zwave.scene_activated
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event_data:
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entity_id: zwave.aeon_labs_minimote_1
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scene_id: 5
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- id: mini_3_held
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alias: 'Minimote Button 3 Held'
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trigger:
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- platform: event
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event_type: zwave.scene_activated
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event_data:
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entity_id: zwave.aeon_labs_minimote_1
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scene_id: 6
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- id: mini_4_pressed
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alias: 'Minimote Button 4 Pressed'
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trigger:
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- platform: event
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event_type: zwave.scene_activated
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event_data:
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entity_id: zwave.aeon_labs_minimote_1
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scene_id: 7
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- id: mini_4_held
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alias: 'Minimote Button 4 Held'
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trigger:
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- platform: event
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event_type: zwave.scene_activated
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event_data:
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entity_id: zwave.aeon_labs_minimote_1
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scene_id: 8
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```
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### {% linkable_title Zooz Toggle Switches %}
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Some models of the Zooz Toggle switches ship with an instruction manual with incorrect instruction for Z-Wave inclusion/exclusion. The instructions say that the switch should be quickly switched on-off-on for inclusion and off-on-off for exclusion. However, the correct method is on-on-on for inclusion and off-off-off for exclusion.
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## {% linkable_title Central Scene configuration %}
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To provide Central Scene support you need to shut Home Assistant down and modify your `zwcfg_*.xml` file according to the following guides.
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### {% linkable_title Inovelli Scene Capable On/Off and Dimmer Wall Switches %}
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For Inovelli switches, you'll need to update (or possibly add) the `COMMAND_CLASS_CENTRAL_SCENE` for each node in your `zwcfg` file with the following:
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```xml
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<CommandClass id="91" name="COMMAND_CLASS_CENTRAL_SCENE" version="1" request_flags="4" innif="true" scenecount="0">
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<Instance index="1" />
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<Value type="int" genre="system" instance="1" index="0" label="Scene Count" units="" read_only="true" write_only="false" verify_changes="false" poll_intensity="0" min="-2147483648" max="2147483647" value="2" />
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<Value type="int" genre="user" instance="1" index="1" label="Bottom Button Scene" units="" read_only="false" write_only="false" verify_changes="false" poll_intensity="0" min="-2147483648" max="2147483647" value="3" />
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<Value type="int" genre="user" instance="1" index="2" label="Top Button Scene" units="" read_only="false" write_only="false" verify_changes="false" poll_intensity="0" min="-2147483648" max="2147483647" value="3" />
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</CommandClass>
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```
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Once this is complete, you should see the follow `zwave.scene_activated` events:
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**Action**|**scene\_id**|**scene\_data**
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:-----:|:-----:|:-----:
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Double tap off|1|3
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Double tap on|2|3
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Triple tap off|1|4
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Triple tap on|2|4
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4x tap off|1|5
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4x tap on|2|5
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5x tap off|1|6
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5x tap on|2|6
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### {% linkable_title HomeSeer Switches %}
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For the HomeSeer devices specifically, you may need to update the `COMMAND_CLASS_CENTRAL_SCENE` for each node in your `zwcfg` file with the following:
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```xml
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<CommandClass id="91" name="COMMAND_CLASS_CENTRAL_SCENE" version="1" request_flags="4" innif="true" scenecount="0">
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<Instance index="1" />
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<Value type="int" genre="system" instance="1" index="0" label="Scene Count" units="" read_only="true" write_only="false" verify_changes="false" poll_intensity="0" min="-2147483648" max="2147483647" value="2" />
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<Value type="int" genre="user" instance="1" index="1" label="Top Button Scene" units="" read_only="false" write_only="false" verify_changes="false" poll_intensity="0" min="-2147483648" max="2147483647" value="0" />
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<Value type="int" genre="user" instance="1" index="2" label="Bottom Button Scene" units="" read_only="false" write_only="false" verify_changes="false" poll_intensity="0" min="-2147483648" max="2147483647" value="0" />
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</CommandClass>
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```
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Below is a table of the action/scenes for the HomeSeer devices (as a reference for other similar devices):
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**Action**|**scene\_id**|**scene\_data**
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:-----:|:-----:|:-----:
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Single tap on|1|0
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Single tap off|2|0
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Double tap on|1|3
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Double tap off|2|3
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Triple tap on|1|4
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Triple tap off|2|4
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Tap and hold on|1|2
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Tap and hold off|2|2
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Some installations will see those details:
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**Top button ID: 1, Bottom ID: 2**
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**Action**|**scene\_data**
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:-----:|:-----:
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Single Press|7800
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Hold Button|7740
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2x Tap|7860
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3x Tap|7920
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4x Tap|7980
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5x Tap|8040
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### {% linkable_title Fibaro Button FGPB-101-6 v3.2 %}
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<!-- from https://hastebin.com/esodiweduq.cs -->
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For the Button, you may need to update the `COMMAND_CLASS_CENTRAL_SCENE` for each node in your `zwcfg` file with the following:
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```xml
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<CommandClass id="91" name="COMMAND_CLASS_CENTRAL_SCENE" version="1" request_flags="4" innif="true" scenecount="0">
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<Instance index="1" />
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<Value type="int" genre="system" instance="1" index="0" label="Scene Count" units="" read_only="true" write_only="false" verify_changes="false" poll_intensity="0" min="-2147483648" max="2147483647" value="0" />
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<Value type="int" genre="system" instance="1" index="1" label="Scene Count" units="" read_only="true" write_only="false" verify_changes="false" poll_intensity="0" min="-2147483648" max="2147483647" value="3" />
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</CommandClass>
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```
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Below is a table of the action/scenes for the Button (as a reference for other similar devices):
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**Action**|**scene\_id**|**scene\_data**
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:-----:|:-----:|:-----:
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Single tap on|1|0
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Double tap on|1|3
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Triple tap on|1|4
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Tap and hold wakes up the Button.
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### {% linkable_title Fibaro Keyfob FGKF-601 %}
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For the Fibaro Keyfob, you may need to update the `COMMAND_CLASS_CENTRAL_SCENE` for each node in your `zwcfg` file with the following:
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```xml
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<CommandClass id="91" name="COMMAND_CLASS_CENTRAL_SCENE" version="1" request_flags="4" innif="true" scenecount="6">
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<Instance index="1" />
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<Value type="int" genre="system" instance="1" index="0" label="Scene Count" units="" read_only="true" write_only="false" verify_changes="false" poll_intensity="0" min="-2147483648" max="2147483647" value="6" />
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<Value type="int" genre="user" instance="1" index="1" label="Square" units="" read_only="false" write_only="false" verify_changes="false" poll_intensity="0" min="-2147483648" max="2147483647" value="0" />
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<Value type="int" genre="user" instance="1" index="2" label="Circle" units="" read_only="false" write_only="false" verify_changes="false" poll_intensity="0" min="-2147483648" max="2147483647" value="0" />
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<Value type="int" genre="user" instance="1" index="3" label="X" units="" read_only="false" write_only="false" verify_changes="false" poll_intensity="0" min="-2147483648" max="2147483647" value="0" />
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<Value type="int" genre="user" instance="1" index="4" label="Triangle" units="" read_only="false" write_only="false" verify_changes="false" poll_intensity="0" min="-2147483648" max="2147483647" value="0" />
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<Value type="int" genre="user" instance="1" index="5" label="Minus" units="" read_only="false" write_only="false" verify_changes="false" poll_intensity="0" min="-2147483648" max="2147483647" value="0" />
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<Value type="int" genre="user" instance="1" index="6" label="Plus" units="" read_only="false" write_only="false" verify_changes="false" poll_intensity="0" min="-2147483648" max="2147483647" value="0" />
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</CommandClass>
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```
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Below is a table of the action/scenes for the Keyfob (as a reference for other similar devices):
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**Action**|**scene\_id**|**scene\_data**
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:-----:|:-----:|:-----:
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Button one (Square) single tap|1|7680
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Button one (Square) hold|1|7800
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Button one (Square) release|1|7740
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Button two (Circle) single tap|2|7680
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Button two (Circle) hold|2|7800
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Button two (Circle) release|2|7740
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Button three (X) single tap|3|7680
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Button three (X) hold|3|7800
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Button three (X) release|3|7740
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Button four (Triangle) single tap|4|7680
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Button four (Triangle) hold|4|7800
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Button four (Triangle) release|4|7740
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Button five (Triangle) single tap|5|7680
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Button five (Triangle) hold|5|7800
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Button five (Triangle) release|5|7740
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Button six (Triangle) single tap|6|7680
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Button six (Triangle) hold|6|7800
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Button six (Triangle) release|6|7740
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Press circle and plus simultaneously to wake up the device.
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### {% linkable_title Aeotec Wallmote %}
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<!-- from https://hastebin.com/esodiweduq.cs -->
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For the Aeotec Wallmote, you may need to update the `COMMAND_CLASS_CENTRAL_SCENE` for each node in your `zwcfg` file with the following:
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```xml
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<CommandClass id="91" name="COMMAND_CLASS_CENTRAL_SCENE" version="1" request_flags="5" innif="true" scenecount="0">
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<Instance index="1" />
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<Value type="int" genre="system" instance="1" index="0" label="Scene Count" units="" read_only="true" write_only="false" verify_changes="false" poll_intensity="0" min="-2147483648" max="2147483647" value="0" />
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<Value type="int" genre="system" instance="1" index="1" label="Button One" units="" read_only="true" write_only="false" verify_changes="false" poll_intensity="0" min="-2147483648" max="2147483647" value="0" />
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<Value type="int" genre="system" instance="1" index="2" label="Button Two" units="" read_only="true" write_only="false" verify_changes="false" poll_intensity="0" min="-2147483648" max="2147483647" value="0" />
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<Value type="int" genre="system" instance="1" index="3" label="Button Three" units="" read_only="true" write_only="false" verify_changes="false" poll_intensity="0" min="-2147483648" max="2147483647" value="0" />
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<Value type="int" genre="system" instance="1" index="4" label="Button Four" units="" read_only="true" write_only="false" verify_changes="false" poll_intensity="0" min="-2147483648" max="2147483647" value="0" />
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<Value type="int" genre="system" instance="1" index="5" label="Other" units="" read_only="true" write_only="false" verify_changes="false" poll_intensity="0" min="-2147483648" max="2147483647" value="0" />
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</CommandClass>
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```
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Below is a table of the action/scenes for the Wallmote (as a reference for other similar devices):
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**Action**|**scene\_id**|**scene\_data**
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:-----:|:-----:|:-----:
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Button one single tap|1|0
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Button one hold|1|2
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Button one release|1|1
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Button two single tap|2|0
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Button two hold|2|2
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Button two release|2|1
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Button three single tap|3|0
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Button three hold|3|2
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Button three release|3|1
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Button four single tap|4|0
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Button four hold|4|2
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Button four release|4|1
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### {% linkable_title WallC-S Switch %}
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Use the same configuration as for the Aeotec Wallmote.
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### {% linkable_title HANK One-key Scene Controller HKZN-SCN01 %}
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For the HANK One-key Scene Controller, you may need to update the `COMMAND_CLASS_CENTRAL_SCENE` for each node in your `zwcfg` file with the following:
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```xml
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<CommandClass id="91" name="COMMAND_CLASS_CENTRAL_SCENE" version="1" request_flags="1" innif="true" scenecount="0">
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<Instance index="1" />
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<Value type="int" genre="system" instance="1" index="0" label="Scene Count" units="" read_only="true" write_only="false" verify_changes="false" poll_intensity="0" min="-2147483648" max="2147483647" value="0" />
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<Value type="int" genre="system" instance="1" index="1" label="Button One" units="" read_only="true" write_only="false" verify_changes="false" poll_intensity="0" min="-2147483648" max="2147483647" value="0" />
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</CommandClass>
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```
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Below is a table of the action/scenes for the Button (as a reference for other similar devices):
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**Action**|**scene\_id**|**scene\_data**
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:-----:|:-----:|:-----:
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Button single tap|1|0
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Button hold|1|2
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Button release|1|1
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### {% linkable_title HANK Four-key Scene Controller HKZN-SCN04 %}
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For the HANK Four-key Scene Controller, you may need to update the `COMMAND_CLASS_CENTRAL_SCENE` for each node in your `zwcfg` file with the following:
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```xml
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<CommandClass id="91" name="COMMAND_CLASS_CENTRAL_SCENE" version="1" request_flags="5" innif="true" scenecount="0">
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<Instance index="1" />
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<Value type="int" genre="system" instance="1" index="0" label="Scene Count" units="" read_only="true" write_only="false" verify_changes="false" poll_intensity="0" min="-2147483648" max="2147483647" value="0" />
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<Value type="int" genre="system" instance="1" index="1" label="Button One" units="" read_only="true" write_only="false" verify_changes="false" poll_intensity="0" min="-2147483648" max="2147483647" value="0" />
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<Value type="int" genre="system" instance="1" index="2" label="Button Two" units="" read_only="true" write_only="false" verify_changes="false" poll_intensity="0" min="-2147483648" max="2147483647" value="1" />
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<Value type="int" genre="system" instance="1" index="3" label="Button Three" units="" read_only="true" write_only="false" verify_changes="false" poll_intensity="0" min="-2147483648" max="2147483647" value="1" />
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<Value type="int" genre="system" instance="1" index="4" label="Button Four" units="" read_only="true" write_only="false" verify_changes="false" poll_intensity="0" min="-2147483648" max="2147483647" value="1" />
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<Value type="int" genre="system" instance="1" index="5" label="Other" units="" read_only="true" write_only="false" verify_changes="false" poll_intensity="0" min="-2147483648" max="2147483647" value="0" />
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</CommandClass>
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```
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Below is a table of the action/scenes for the Buttons and associated Pictogram:
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**Action**|**Pictogram**|**scene\_id**|**scene\_data**
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:-----:|:-----:|:-----:|:-----:
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Button one tap|Moon and Star|1|0
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Button one hold|Moon and Star|1|2
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Button one release|Moon and Star|1|1
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Button two tap|People|2|0
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Button two hold|People|2|2
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Button two release|People|2|1
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Button three tap|Circle|3|0
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Button three hold|Circle|3|2
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Button three release|Circle|3|1
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Button four tap|Circle with Line|4|0
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Button four hold|Circle with Line|4|2
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Button four release|Circle with Line|4|1
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