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392 lines
11 KiB
Markdown
392 lines
11 KiB
Markdown
---
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title: "Conditions"
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description: "Documentation about all available conditions."
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redirect_from: /getting-started/scripts-conditions/
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---
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Conditions can be used within a script or automation to prevent further execution. When a condition does not return true, the script or automation stops executing. A condition will look at the system at that moment. For example, a condition can test if a switch is currently turned on or off.
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Unlike a trigger, which is always `or`, conditions are `and` by default - all conditions have to be true.
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### AND condition
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Test multiple conditions in one condition statement. Passes if all embedded conditions are valid.
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```yaml
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condition:
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condition: and
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conditions:
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- condition: state
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entity_id: 'device_tracker.paulus'
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state: 'home'
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- condition: numeric_state
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entity_id: 'sensor.temperature'
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below: 20
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```
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If you do not want to combine AND and OR conditions, you can list them sequentially.
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The following configuration works the same as the one listed above:
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```yaml
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condition:
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- condition: state
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entity_id: 'device_tracker.paulus'
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state: 'home'
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- condition: numeric_state
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entity_id: 'sensor.temperature'
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below: 20
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```
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Currently you need to format your conditions like this to be able to edit them using the [automations editor](/docs/automation/editor/).
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### OR condition
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Test multiple conditions in one condition statement. Passes if any embedded condition is valid.
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```yaml
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condition:
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condition: or
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conditions:
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- condition: state
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entity_id: 'device_tracker.paulus'
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state: 'home'
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- condition: numeric_state
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entity_id: 'sensor.temperature'
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below: 20
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```
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### MIXED AND and OR conditions
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Test multiple AND and OR conditions in one condition statement. Passes if any embedded condition is valid.
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This allows you to mix several AND and OR conditions together.
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```yaml
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condition:
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condition: and
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conditions:
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- condition: state
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entity_id: 'device_tracker.paulus'
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state: 'home'
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- condition: or
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conditions:
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- condition: state
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entity_id: sensor.weather_precip
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state: 'rain'
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- condition: numeric_state
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entity_id: 'sensor.temperature'
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below: 20
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```
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### NOT condition
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Test multiple conditions in one condition statement. Passes if all embedded conditions are **not** valid.
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```yaml
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condition:
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condition: not
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conditions:
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- condition: state
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entity_id: device_tracker.paulus
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state: 'home'
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- condition: state
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entity_id: alarm_control_panel.home_alarm
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state: disarmed
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```
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### Numeric state condition
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This type of condition attempts to parse the state of the specified entity as a number, and triggers if the value matches the thresholds.
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If both `below` and `above` are specified, both tests have to pass.
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You can optionally use a `value_template` to process the value of the state before testing it.
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{% raw %}
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```yaml
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condition:
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condition: numeric_state
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entity_id: sensor.temperature
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above: 17
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below: 25
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# If your sensor value needs to be adjusted
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value_template: '{{ float(state.state) + 2 }}'
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```
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{% endraw %}
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It is also possible to test the condition against multiple entities at once.
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The condition will pass if all entities match the thresholds.
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```yaml
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condition:
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condition: numeric_state
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entity_id:
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- sensor.kitchen_temperature
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- sensor.living_room_temperature
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below: 18
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```
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### State condition
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Tests if an entity is a specified state.
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```yaml
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condition:
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condition: state
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entity_id: device_tracker.paulus
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state: 'not_home'
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# optional: trigger only if state was this for last X time.
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for:
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hours: 1
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minutes: 10
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seconds: 5
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```
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It is also possible to test the condition against multiple entities at once.
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The condition will pass if all entities match the state.
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```yaml
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condition:
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condition: state
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entity_id:
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- light.kitchen
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- light.living_room
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state: 'on'
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```
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Testing if an entity is matching a set of possible conditions;
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The condition will pass if the entity matches one of the states given.
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```yaml
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condition:
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condition: state
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entity_id: alarm_control_panel.home
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state:
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- armed_away
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- armed_home
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```
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Or, combine multiple entities with multiple states. In the following example,
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both media players need to be either paused or playing for the condition to pass.
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```yaml
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condition:
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condition: state
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entity_id:
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- media_player.living_room
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- media_player.kitchen
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state:
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- playing
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- paused
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```
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### Sun condition
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#### Sun state condition
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The sun state can be used to test if the sun has set or risen.
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```yaml
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condition:
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condition: state # 'day' condition: from sunrise until sunset
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entity_id: sun.sun
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state: 'above_horizon'
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```
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```yaml
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condition:
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condition: state # from sunset until sunrise
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entity_id: sun.sun
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state: 'below_horizon'
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```
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#### Sun elevation condition
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The sun elevation can be used to test if the sun has set or risen, it is dusk, it is night, etc. when a trigger occurs.
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For an in-depth explanation of sun elevation, see [sun elevation trigger][sun_elevation_trigger].
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[sun_elevation_trigger]: /docs/automation/trigger/#sun-elevation-trigger
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{% raw %}
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```yaml
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condition:
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condition: and # 'twilight' condition: dusk and dawn, in typical locations
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conditions:
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- condition: template
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value_template: "{{ state_attr('sun.sun', 'elevation') < 0 }}"
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- condition: template
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value_template: "{{ state_attr('sun.sun', 'elevation') > -6 }}"
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```
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{% endraw %}
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{% raw %}
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```yaml
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condition:
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condition: template # 'night' condition: from dusk to dawn, in typical locations
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value_template: "{{ state_attr('sun.sun', 'elevation') < -6 }}"
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```
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{% endraw %}
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#### Sunset/sunrise condition
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The sun condition can also test if the sun has already set or risen when a trigger occurs. The `before` and `after` keys can only be set to `sunset` or `sunrise`. They have a corresponding optional offset value (`before_offset`, `after_offset`) that can be added, similar to the [sun trigger][sun_trigger]. When both keys are used, the result is a logical `and` of separate conditions.
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Note that if only `before` key is used, the condition will be `true` _from midnight_ until sunrise/sunset. If only `after` key is used, the condition will be `true` from sunset/sunrise _until midnight_. Therefore, to cover time between sunset and sunrise one need to use `after: sunset` and `before: sunrise` as 2 separate conditions and combine them using `or`.
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[sun_trigger]: /docs/automation/trigger/#sun-trigger
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<div class='note warning'>
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The sunset/sunrise conditions do not work in locations inside the polar circles, and also not in locations with a highly skewed local time zone.
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In those cases it is advised to use conditions evaluating the solar elevation instead of the before/after sunset/sunrise conditions.
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</div>
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```yaml
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condition:
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condition: sun
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after: sunset
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after_offset: "-01:00:00"
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```
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This is 'when dark' - equivalent to a state condition on `sun.sun` of `below_horizon`.
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```yaml
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condition:
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- condition: sun
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after: sunrise
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before: sunset
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```
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This is 'when light' - equivalent to a state condition on `sun.sun` of `above_horizon`.
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We cannot use both keys in this case as it will always be `false`.
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```yaml
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condition:
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condition: or
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conditions:
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- condition: sun
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after: sunset
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- condition: sun
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before: sunrise
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```
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A visual timeline is provided below showing an example of when these conditions are true. In this chart, sunrise is at 6:00, and sunset is at 18:00 (6:00 PM). The green areas of the chart indicate when the specified conditions are true.
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<img src='/images/docs/scripts/sun-conditions.svg' alt='Graphic showing an example of sun conditions' />
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### Template condition
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The template condition tests if the [given template][template] renders a value equal to true. This is achieved by having the template result in a true boolean expression or by having the template render 'true'.
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{% raw %}
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```yaml
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condition:
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condition: template
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value_template: "{{ (state_attr('device_tracker.iphone', 'battery_level')|int) > 50 }}"
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```
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{% endraw %}
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Within an automation, template conditions also have access to the `trigger` variable as [described here][automation-templating].
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[template]: /topics/templating/
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[automation-templating]: /getting-started/automation-templating/
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### Time condition
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The time condition can test if it is after a specified time, before a specified time or if it is a certain day of the week.
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```yaml
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condition:
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condition: time
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# At least one of the following is required.
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after: '15:00:00'
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before: '02:00:00'
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weekday:
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- mon
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- wed
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- fri
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```
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Valid values for `weekday` are `mon`, `tue`, `wed`, `thu`, `fri`, `sat`, `sun`.
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Note that if only `before` key is used, the condition will be `true` *from midnight* until the specified time.
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If only `after` key is used, the condition will be `true` from the specified time *until midnight*.
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Time condition windows can span across the midnight threshold if **both** `after` and `before` keys are used. In the example above, the condition window is from 3pm to 2am.
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<div class='note tip'>
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A better weekday condition could be by using the [Workday Binary Sensor](/integrations/workday/).
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</div>
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### Zone condition
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Zone conditions test if an entity is in a certain zone. For zone automation to work, you need to have set up a device tracker platform that supports reporting GPS coordinates.
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```yaml
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condition:
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condition: zone
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entity_id: device_tracker.paulus
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zone: zone.home
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```
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It is also possible to test the condition against multiple entities at once.
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The condition will pass if all entities are in the specified zone.
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```yaml
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condition:
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condition: zone
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entity_id:
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- device_tracker.frenck
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- device_tracker.daphne
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zone: zone.home
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```
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Testing if an entity is matching a set of possible zones;
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The condition will pass if the entity is in one of the zones.
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```yaml
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condition:
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condition: zone
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entity_id: device_tracker.paulus
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state:
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- zone.home
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- zone.work
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```
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Or, combine multiple entities with multiple zones. In the following example,
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both entities need to be either in the home or the work zone for the condition
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to pass.
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```yaml
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condition:
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condition: zone
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entity_id:
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- device_tracker.frenck
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- device_tracker.daphne
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state:
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- zone.home
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- zone.work
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```
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### Examples
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{% raw %}
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```yaml
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condition:
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- condition: numeric_state
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entity_id: sun.sun
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value_template: '{{ state.attributes.elevation }}'
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below: 1
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- condition: state
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entity_id: light.living_room
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state: 'off'
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- condition: time
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before: '23:00:00'
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after: '14:00:00'
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- condition: state
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entity_id: script.light_turned_off_5min
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state: 'off'
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```
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{% endraw %}
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