home-assistant.io/source/_components/light.lifx.markdown
Anders Melchiorsen 5f7b2da181 LIFX: add transition parameter of colorloop effect (#2619)
Documentation update for home-assistant/home-assistant#7410 and slight rewordings.
2017-05-12 16:18:03 +02:00

4.4 KiB

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page LIFX Instructions how to integrate LIFX into Home Assistant. 2016-01-27 08:00 true false true true lifx.png Light Local Polling 0.12

The lifx platform allows you to integrate your LIFX into Home Assistant.

Please note, the lifx platform does not support Windows. The lifx_legacy platform (supporting basic functionality) can be used instead.

# Example configuration.yaml entry
light:
  - platform: lifx
    server: 192.168.1.10

Configuration variables:

  • server (Optional): Your server address. Only needed if using more than one network interface. Omit if you are unsure.

{% linkable_title Light effects %}

The LIFX platform supports several light effects. You can start these effects with default options by using the effect attribute of the normal light.turn_on service, for example like this:

automation:
  - alias: ...
    trigger:
      # ...
    action:
      - service: light.turn_on
        data:
          entity_id: light.office, light.kitchen
          effect: lifx_effect_breathe

However, if you want to fully control a light effect, you have to use its dedicated service call, like this:

script:
  colorloop_start:
    alias: 'Start colorloop'
    sequence:
      - service: light.lifx_effect_colorloop
        data:
          entity_id: group.livingroom
          brightness: 255
          period: 10
          spread: 30
          change: 35

The available light effects and their options are listed below.

{% linkable_title Service light.lifx_effect_breathe %}

Run a breathe effect by fading to a color and back.

Service data attribute Description
entity_id String or list of strings that point at entity_ids of lights. Else targets all.
color_name A color name such as red or green.
rgb_color A list containing three integers representing the RGB color you want the light to be.
brightness Integer between 0 and 255 for how bright the color should be.
period The duration of a single breathe.
cycles The total number of breathes.
power_on Set this to False to skip the effect on lights that are turned off (defaults to True).

{% linkable_title Service light.lifx_effect_pulse %}

Run a flash effect by quickly changing to a color and then back.

Service data attribute Description
entity_id String or list of strings that point at entity_ids of lights. Else targets all.
color_name A color name such as red or green.
rgb_color A list containing three integers representing the RGB color you want the light to be.
brightness Integer between 0 and 255 for how bright the color should be.
period The duration of a single pulse.
cycles The total number of pulses.
power_on Set this to False to skip the effect on lights that are turned off (defaults to True).

{% linkable_title Service light.lifx_effect_colorloop %}

Run an effect with colors looping around the color wheel. All participating lights will coordinate to keep similar (but not identical) colors.

Service data attribute Description
entity_id String or list of strings that point at entity_ids of lights. Else targets all.
brightness Number between 0 and 255 indicating brightness of the effect. Leave this out to maintain the current brightness of each participating light.
period Duration (in seconds) between starting a new color change.
transition Duration (in seconds) where lights are actively changing color.
change Hue movement per period, in degrees on a color wheel (ranges from 0 to 359).
spread Maximum color difference between participating lights, in degrees on a color wheel (ranges from 0 to 359).
power_on Set this to False to skip the effect on lights that are turned off (defaults to True).

{% linkable_title Service light.lifx_effect_stop %}

Run an effect that does nothing, thereby stopping any other effect that might be running.

Service data attribute Description
entity_id String or list of strings that point at entity_ids of lights. Else targets all.