home-assistant.io/source/developers/add_new_platform.markdown
2016-03-17 21:58:59 -07:00

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---
layout: page
title: "Adding support for a new platform"
description: "Hints and tips for when you're adding a new platform to Home Assistant."
date: 2014-12-21 13:27
sidebar: false
comments: false
sharing: true
footer: true
---
Components that interact with devices are structured in core- and platform logic. This allows the same logic to be used for different platforms.
For example, the built-in `switch` component consists of various platform in [`homeassistant/components/switch/`](https://github.com/balloob/home-assistant/tree/master/homeassistant/components/switch). The file `__init__.py` contains the core logic of all platform and the `vendor_name.py` files only the relevant platform code.
If you are planning to add support for a new type of device to an existing component, you can get away with only writing platform logic. Have a look at how the component works with other platforms and create a similar file for the platform that you would like to add.
### {% linkable_title Interfacing with devices %}
One of the rules for Home Assistant is that platform logic should never interface directly with devices but use a third-party Python 3 library to do so. This way Home Assistant is able to share code with the Python community and we can keep the project maintainable.
Platforms can specify dependencies and requirements the same way as a component does.
```python
REQUIREMENTS = ['some-package==2.0.0', 'some-other-package==2.5.0']
DEPENDENCIES = ['mqtt']
```
### {% linkable_title Platform example %}
Entities are Home Assistant's representation of lights, switches, sensors, etc. and are derived from the [Entity Abstract Class](https://github.com/balloob/home-assistant/blob/master/homeassistant/helpers/entity.py). This abstract class contains logic for integrating most standard features into your entities, such as visibility, entity IDs, updates, and many more.
This example is for adding support for the imaginary Awesome Lights.
```python
import logging
# Import the device class from the component that you want to support
from homeassistant.components.light import Light
from homeassistant.const import CONF_HOST, CONF_USERNAME, CONF_PASSWORD
# Home Assistant depends on 3rd party packages for API specific code.
REQUIREMENTS = ['awesome_lights==1.2.3']
_LOGGER = logging.getLogger(__name__)
setup_platform(hass, config, add_devices, discovery_info=None):
"""Initialize Awesome Light platform."""
import awesomelights
# Validate passed in config
host = config.get(CONF_HOST)
username = config.get(CONF_USERNAME)
password = config.get(CONF_PASSWORD)
if host is None or username is None or password is None:
_LOGGER.error('Invalid config. Expected %s, %s and %s',
CONF_HOST, CONF_USERNAME, CONF_PASSWORD)
return False
# Setup connection with devices/cloud
hub = awesomelights.Hub(host, username, password)
# Verify that passed in config works
if not hub.is_valid_login():
_LOGGER.error('Could not connect to AwesomeLight hub')
return False
# Add devices
add_devices(AwesomeLight(light) for light in hub.lights())
class AwesomeLight(Light):
"""Represents an AwesomeLight in Home Assistant."""
def __init__(self, light):
"""Initialize an AwesomeLight."""
self._light = light
def update(self):
"""Fetch new state data for this light.
This is the only method that should fetch new data for Home Assitant.
"""
self._light.update()
def brightness(self):
"""Brightness of the light.
This method is optional. Removing it indicates to Home Assistant
that brightness is not supported for this light.
"""
return self._light.brightness
def is_on(self):
"""If light is on."""
return self._light.is_on()
```
## {% linkable_title Allowing your platform to be discovered %}
Home Assistant has a discovery service running in the background to discover new devices. Whenever a new device is discovered, an `SERVICE_DISCOVERED` event will be fired with the found service and the information. The `discovery` component has some knowledge about which components handle which type of services and will ensure those are loaded and listening before firing the `SERVICE_DISCOVERED` event.
### {% linkable_title Add discovery instructions %}
Device discovery for Home Assistant has been extracted into an external library called [NetDisco](https://github.com/balloob/netdisco). This library is integrated using [the `discovery` component](https://github.com/balloob/home-assistant/blob/dev/homeassistant/components/discovery.py) and scans the network in intervals for uPnP and zeroconf/mDNS services.
To have your device be discovered, you will have to extend the NetDisco library to be able to find your device. This is done by adding a new discoverable. [See the repository for examples of existing discoverables.](https://github.com/balloob/netdisco/tree/master/netdisco/discoverables)
### {% linkable_title Listening to `SERVICE_DISCOVERED` events %}
From your component, you will have to set up the listening for specific services. Below an example how one would listen for discovered Chromecasts:
```python
from homeassistant.loader import get_component
def setup(hass, config):
discovery = get_component('discovery')
def chromecast_discovered(service, info):
""" Called when a Chromecast has been discovered. """
print("Discovered a new Chromecast: {}".format(info))
discovery.listen(
hass, discovery.services.GOOGLE_CAST, chromecast_discovered)
```
### {% linkable_title Auto-loading your component upon discovery %}
The Discovery component is capable of setting up your components before firing the `SERVICE_DISCOVERD` event. To do this you will have to update the [`SERVICE_HANDLERS`](https://github.com/balloob/home-assistant/blob/dev/homeassistant/components/discovery.py#L29) constant in [the `discovery` component](https://github.com/balloob/home-assistant/blob/dev/homeassistant/components/discovery.py).
<p class='note warning'>
This option is currently limited to built-in components.
</p>