- allow more than 10 custom palettes
- move palettes into CPP file
- Fix for minimizing cpal.htm (saves 2k of flash)
- shortened names in cpal, saves about 400 bytes of Flash after packing
- removed async from common.js loading to prevent errors on page loads if the file is not cached
- restricted nubmer of user palettes on ESP8266 to 10
- unrestricted number of user palettes on all other platforms (total max palettes: 256)
- added a warning when adding more than 10 palettes to let the user decide to risk it
- Bugfixes in palette enumeration, fixed AR palette adding
- AR palettes are now also added if there are more than 10 custom palettes
Co-authored-by: Blaž Kristan <blaz@kristan-sp.si>
* Improved heap and PSRAM handling
- Segment `allocateData()` uses more elaborate DRAM checking to reduce fragmentation and allow for larger setups to run on low heap
- Segment data allocation fails if minimum contiguous block size runs low to keep the UI working
- Increased `MAX_SEGMENT_DATA` to account for better segment data handling
- Memory allocation functions try to keep enough DRAM for segment data
- Added constant `PSRAM_THRESHOLD` to improve PSARM usage
- Increase MIN_HEAP_SIZE to reduce risk of breaking UI due to low memory for JSON response
- ESP32 makes use of IRAM (no 8bit access) for pixeluffers, freeing up to 50kB of RAM
- Fix to properly get available heap on all platforms: added function `getFreeHeapSize()`
- Bugfix for effects that divide by SEGLEN: don't run FX in service() if segment is not active
-Syntax fix in AR: calloc() uses (numelements, size) as arguments
* Added new functions for allocation and heap checking
- added `allocate_buffer()` function that can be used to allocate large buffers: takes parameters to set preferred ram location, including 32bit accessible RAM on ESP32. Returns null if heap runs low or switches to PSRAM
- getFreeHeapSize() and getContiguousFreeHeap() helper functions for all platforms to correctly report free useable heap
- updated some constants
- updated segment data allocation to free the data if it is large
- replaced "psramsafe" variable with it's #ifdef: BOARD_HAS_PSRAM and made accomodating changes
- added some compile-time checks to handle invalid env. definitions
- updated all allocation functions and some of the logic behind them
- added use of fast RTC-Memory where available
- increased MIN_HEAP_SIZE for all systems (improved stability in tests)
- updated memory calculation in web-UI to account for required segment buffer
- added UI alerts if buffer allocation fails
- made getUsedSegmentData() non-private (used in buffer alloc function)
- changed MAX_SEGMENT_DATA
- added more detailed memory log to DEBUG output
- added debug output to buffer alloc function
Automatic Gain Control is a very important aspect of the audioreactive plugin,
and is vitally important when the external music volume constantly changes.
It makes sense to allow users to choose their preferred AGC behavior at
compile-time, since they can already set the Gain and Squelch via flags.
Adds `SR_AGC` as a flag, which defaults to 0 (off).
Redesign the usermod system so that usermods are implemented as
PlatformIO libraries instead of headers. This permits them to call for
dependencies, and eliminates the compiler flags for enabling each one,
allowing the build cache to behave better.
The usermod list is built using some linker magic to construct a static
list in ROM memory. This eliminates the need for wasting SRAM on
something fixed at build time.