689 Commits

Author SHA1 Message Date
Damian Schneider
910caae463 use fast path in blendSegment to bump up FPS (#5464)
* use fast path in blendSegment to bump up FPS
2026-04-16 07:45:00 +02:00
Damian Schneider
b7d2c3cd85 Full fastled replacement (#4615)
* removed fastled dependencies
- copied relevant functions
- optimized some of them for ESP32
* added perlin functions from PR, code cleanup. work in progress
* added hsv2rgb16rainbow function, some cleanup
- new rainbow function is faster and more accurate than original fastled function
* updated conversion functions (now faster), cleanup, optimizations
* code cleanup, moved (most) fastled functions into fastled_fcn.cpp
- resolves licensing issue
- moved PRNG into its own space
- prettified some code
* fixed prng: it now generates a full sequence of random numbers, thx @TripleWhy for pointing out the flaw
* rename to fastled_slim, add hsv2rgb() convenience aliases, fix FX usage
* improve ease8inOutCubic() accuracy
* fix background in twinklefox, minor optimization in PS (always use gamma LUT, no ifs)
* bugfixes in FX, adding white and cct transition to slow transition FX

Co-authored-by: Frank <91616163+softhack007@users.noreply.github.com>
2026-03-29 11:40:16 +02:00
Damian Schneider
5ac282f8b9 Add slow transition FX (over 4hours) (#5379) 2026-03-27 19:53:08 +01:00
Frank Möhle
78ecd3805e service cleanup after removing return FRAMETIME (#5443)
Clean-up and simplification of strip.service() after individual effect FRAMETIME was removed.
* Activation "_frametime" is now the same for all effects, so effects scheduling based on individual frametime is not needed any more
* Special handling for mode_static is obsolete, because the solid effect does not have a different timing any more
* Ensures a safe fallback segment after servicing to avoid stale state.
* Brightness changes use a capped refresh threshold to avoid excessive redraws.
2026-03-26 12:31:08 +01:00
Frank
d8cb20a9e7 bugfix: prevent _segment_index being misaligned w.r.t. segments vector
prevent that an inactive segment in the segments list causes misalignment between getSegmentID() and actual segments vector.
2026-03-24 15:21:31 +01:00
Frank
710f897a1d strip.service bugfix: avoid losing trigger events
* avoid losing "trigger" events if suspend requested during effect service
* clarify some misleading comments
2026-03-24 11:54:25 +01:00
Damian Schneider
9cf3a7d184 Add stencil blendingmode and minor speed optimisations (#4889)
* Optimisatins in blendSegment()
* adding new blend mode: "Stencil"
2026-03-22 11:29:16 +01:00
Damian Schneider
d1ed547a7c Improved bus handling: free choice of bus driver in any order and improved memory calculations (#5303)
Co-authored-by: copilot-swe-agent[bot] <198982749+Copilot@users.noreply.github.com>
Co-authored-by: DedeHai <6280424+DedeHai@users.noreply.github.com>
2026-02-14 19:00:37 +01:00
Damian Schneider
6b70c6ae91 Remove FRAMETIME return value from all FX (#5314)
* remove "return FRAMETIME" from all FX, fix timing for some FX

- all FX now render every frame, no more "speed up" during transitions

* fix missing return by adding FS_FALLBACK_STATIC macro

* add FX_FALLBACK_STATIC also to user_fx

* remove obsolete seg.next_time
2026-02-09 07:57:49 +01:00
Damian Schneider
2676ac771d apply inverse gamma to segment brightness for better color preservation (#5343) 2026-02-04 06:57:14 +01:00
Damian Schneider
1031e70d70 Replace buffer lock magic numbers with defines (#5217)
* replace magic numbers with defines
2026-01-30 08:14:53 +01:00
Damian Schneider
af8db57f02 Fix for cfg exceeding LED limit (#4939)
* Safety Checks for UI, fix for cfg exceeding LED limit
* improvements to low heap check
* add `isPlaceholder()` to bus, some fixes
* remove `disableForceReconnect` for better future implementation
* add "glitch gating" for C3 and check heapy every 5 seconds instead of every secondd
* replace magic number with the correct define, more robust bus defer by look-ahead

In the event that a Bus fails to initialize, or the memory validation
fails, keep the configuration around so the settings contents don't
change out from under the user.

---------

Co-authored-by: Will Miles <will@willmiles.net>
2026-01-19 19:33:06 +01:00
Damian Schneider
5cfb6f984b Palettes fix (#5263)
* Fix for #5201
- use constants instead of magic numbers

Authored-by: Blaž Kristan <blaz@kristan-sp.si>
2026-01-03 10:07:04 +01:00
Blaž Kristan
fdb85d82da 2D fix for #5206 2025-12-19 21:01:53 +01:00
Blaž Kristan
dc76ff669b Fix for #5206 2025-12-19 14:15:42 +01:00
Damian Schneider
9094b3130d Display gaps in peek, fix segment overflow bug (#5105)
- display gaps in peek 
- fix segment overflow bug when loading preset with larger bounds than current setup
2025-12-14 10:26:38 +01:00
Frank
54b7dfe04b Fix debug message for servicing wait
forgot to adjust the debug condition in my previous commit.

NB: the condition only shows a debug message when the max wait time was exceeded, which can only happen when line 1692 has waited for the maximum allowed time. ->Is this intended?
2025-11-18 23:05:03 +01:00
Frank
4a33809d66 make waitForIt() timing logic robust against millis() rollover
the timing logic did not work in case that millis()+100 + frametime rolls over; in this case millis() > maxWait, and waiting would be skipped which might lead to crashes.
-> logic slightly adjusted to be robust against rollover.
2025-11-18 22:56:30 +01:00
Damian Schneider
a666f07340 fix off-by-one bug, remove unnecessary 16384 restriction 2025-11-11 20:00:22 +01:00
Damian Schneider
50c0f41508 fix timing issue when changing 1D <-> 2D credits to @blazoncek 2025-10-24 19:30:28 +02:00
Damian Schneider
359d46c3e1 Bugfix for gif playback and segment destruction, bugfix in copy FX
- if a segment is destroyed or turned inactive, disable the gif player: only one gif player instance can run at a time, if a inactive or destroyed segment uses it, the effect is broken for other segments.
- copy FX ironically copied the source segment on each call, should use reference not a copy!
2025-10-02 20:06:01 +02:00
Damian Schneider
8b3975752c speed optimisations, fix for restoreColorLossy, code cleanup (#4895)
- speed optimization in color_add, PS fast_color_add and blur functions
- applying more bit and shift manipulation tricks to squeeze out just a bit more speed on color manipulation functions.
- Optimization on blur is based on work by @blazoncek
- Renamed PS fast_color_add() to fast_color_scaleAdd()
2025-09-23 20:15:42 +02:00
Damian Schneider
529edfc39b "unrestricted" number of custom palettes (#4932)
- allow more than 10 custom palettes
- move palettes into CPP file
- Fix for minimizing cpal.htm (saves 2k of flash)
- shortened names in cpal, saves about 400 bytes of Flash after packing
- removed async from common.js loading to prevent errors on page loads if the file is not cached
- restricted nubmer of user palettes on ESP8266 to 10
- unrestricted number of user palettes on all other platforms (total max palettes: 256)
- added a warning when adding more than 10 palettes to let the user decide to risk it
- Bugfixes in palette enumeration, fixed AR palette adding
- AR palettes are now also added if there are more than 10 custom palettes

Co-authored-by: Blaž Kristan <blaz@kristan-sp.si>
2025-09-22 20:09:54 +02:00
Damian Schneider
4d39dd0a5e Fix LED buffer size calculation (#4928)
* Attempt at better bus memory calculation and estimation
* Remov double buffer count for ESP8266 (thanks @dedehai)
* improve UI calculation
* adding mendatory LED buffers to UI memory calculation
* adding buffer for transitions to memory calculation, change "error" to "warning"
* bugfixes in settings_leds.htm
* fix getDataSize() forESP8266, ESP8266 does not use double buffering.
* update led settings: fix parsing by @blazoncek
* new warnings for LED buffer use, deny adding a bus if it exceeds limits
* adds recommendations for users (reboot, disable transitions)

Co-authored-by: Blaž Kristan <blaz@kristan-sp.si>
2025-09-21 22:48:09 +02:00
Damian Schneider
76cb2e9988 Improvements to heap-memory and PSRAM handling (#4791)
* Improved heap and PSRAM handling

- Segment `allocateData()` uses more elaborate DRAM checking to reduce fragmentation and allow for larger setups to run on low heap
- Segment data allocation fails if minimum contiguous block size runs low to keep the UI working
- Increased `MAX_SEGMENT_DATA` to account for better segment data handling
- Memory allocation functions try to keep enough DRAM for segment data
- Added constant `PSRAM_THRESHOLD` to improve PSARM usage
- Increase MIN_HEAP_SIZE to reduce risk of breaking UI due to low memory for JSON response
- ESP32 makes use of IRAM (no 8bit access) for pixeluffers, freeing up to 50kB of RAM
- Fix to properly get available heap on all platforms: added function `getFreeHeapSize()`
- Bugfix for effects that divide by SEGLEN: don't run FX in service() if segment is not active
-Syntax fix in AR: calloc() uses (numelements, size) as arguments

* Added new functions for allocation and heap checking

- added `allocate_buffer()` function that can be used to allocate large buffers: takes parameters to set preferred ram location, including 32bit accessible RAM on ESP32. Returns null if heap runs low or switches to PSRAM
- getFreeHeapSize() and getContiguousFreeHeap() helper functions for all platforms to correctly report free useable heap
- updated some constants
- updated segment data allocation to free the data if it is large

- replaced "psramsafe" variable with it's #ifdef: BOARD_HAS_PSRAM and made accomodating changes
- added some compile-time checks to handle invalid env. definitions
- updated all allocation functions and some of the logic behind them
- added use of fast RTC-Memory where available
- increased MIN_HEAP_SIZE for all systems (improved stability in tests)
- updated memory calculation in web-UI to account for required segment buffer
- added UI alerts if buffer allocation fails
- made getUsedSegmentData() non-private (used in buffer alloc function)
- changed MAX_SEGMENT_DATA
- added more detailed memory log to DEBUG output
- added debug output to buffer alloc function
2025-09-16 19:46:16 +02:00
Damian Schneider
d5d7fde30f use video scaling instead of NPB luminance & new ABL (#4798)
* updated color scaling to preserve hue at low brightness resulting in much better colors
* replace NPBlg with NPB, moved brightness scaling to bus manager
* improved gamma table calculation: fixed mismatch in inverting gamma table calculation: inversion should now be as good as it gets
* code cleanup, fixed gamma being applied in unnecessary places

Improvements to ABL handling:
- removed strip level handling, ist now all done on bus level
- limiter now respects pixel mapping
- proper handling of white channel
- improved current estimation
- current is now always correctly reported to UI
- minimal FPS impact if the ABL is not limiting but slighly higher impact for global ABL limit due to double-scaling

- moved brightness scaling to BusDigital
- created new header file colors.h to be able to access color functions in bus-manager.
- updated colo_fade() with better video scaling to preserve hue's at low brightness
- added IRAM_ATTR to color_fade (negligible speed impact when compared to inline and benefits other functions)
- added IRAM_ATTR to color_blend as it is used a lot throughout the code, did not test speed impact but adding it to color_fade made it almost on-par with an inlined function

Additional changes:
- fixes for properly handling `scaledBri()` (by @blazoncek)
- also use bit-shift instead of division in blending for ESP8266
- improvements for faster "softlight" calculation in blending
- changed some variables to uint8_t to maybe let the compiler optimize better, uint8_t can be faster if read, store and set are all done in uint8_t, which is the case in the ones I changed
- various minor code formatting changes
2025-08-29 17:12:10 +02:00
Damian Schneider
cfad0b8a52 bugfix to prevent "almost infinite" loops in palette blend (#4841)
this fixes a very long loop when an overflow was happening in palette blending.
- reset prevPaletteBlends to prevent overflow
- add safety check in case overflow should still happen in another combination (or in future changes)
2025-08-28 18:08:31 +02:00
Will Miles
5fa901c37c Fix operation of length 1 strips, such as PWM LEDs
This reverts commit e5ba97bbe2.
2025-08-27 22:28:24 -04:00
TripleWhy
b8b59b2bb1 Make rainbow effects more colorful (#3681)
* Make color_wheel rotate in HSV sapce instead of linearly interpolating R->G->B
* Remove the rainbow wheel option, as that is the same as the rainbow palette
* Use hsv2rgb for color_wheel

This is the current result of the discussion in https://github.com/wled/WLED/pull/3681
2025-08-15 20:19:18 +02:00
Damian Schneider
e3653baf74 Segment fixes (#4811)
* Pulling in proper segment memory handling&fixes from @blazoncek dev branch
2025-08-07 21:11:10 +02:00
Will Tatam
e5ba97bbe2 Prevent crash during blend if led init fails, https://github.com/wled/WLED/issues/4782 2025-07-27 13:15:42 +01:00
Damian Schneider
e2f5becdd0 Bugfixes in FX data allocation (#4783)
- Bugfixes in FX data allocation: realloc was not handled properly.
- Added *intermediate* fix for waitForIt(), see https://github.com/wled/WLED/issues/4779
- Bugfix in 1D->2D expansions: corner-expansion MUST be boundary checked as it blindly writes the max dimension
- removed some realloc(), improving fragmentation on large setups
- increased min heap constant
- ESP32 C3 has no PSRAM, it now uses default alloc functions
- also added missing UI info for "Error 7"
2025-07-23 06:42:06 +02:00
Damian Schneider
71301ddc57 using segment buffer instead of local buffer for PS (#4776)
- using segment buffer instead of local buffer to save FX ram
- fix rendering if gamma correction is disabled
- some code cleanup
- Fix for low RAM: reduce number of particles dynamically
- updated add and scale color functions to not use references
- FPS is now more consistent and on average about 15% faster
2025-07-22 22:26:13 +02:00
Blaž Kristan
c30c7e1da5 Merge pull request #4763 from wled/fix-parallel-i2s-selection
Prevent parallel I2S use if different LED types are used.
2025-07-22 11:14:55 +02:00
Will Miles
c0875b36bb Merge pull request #4712 from willmmiles/2d-expansion-fadeout-fix
Fix Segment::fade_out for 2d expansion
2025-07-09 09:11:27 -04:00
Blaž Kristan
10d1098403 Fix comment
Co-authored-by: coderabbitai[bot] <136622811+coderabbitai[bot]@users.noreply.github.com>
2025-06-24 11:08:10 +02:00
Blaz Kristan
e2fd1559d2 Optimise CCT buffer 2025-06-20 20:53:41 +02:00
Blaz Kristan
9dbd5f89b6 Tackle CCT issue caused by segment blending
- wled#4734
2025-06-20 20:53:24 +02:00
Damian Schneider
a53baa9b42 fix for https://github.com/wled/WLED/issues/4488 (#4692)
virtual strip index is added even if strip is 1D. this change fixes FX using virtual strips not working when WLED_DISABLE_2D is used.
2025-06-19 16:56:52 +02:00
Will Miles
16a88775c3 Revert changes to blur()
No need to rely on a sufficiently smart compiler.
2025-06-14 15:21:12 -04:00
Will Miles
94f226aadf Fix additional mapping expansion locations 2025-06-09 12:15:36 -04:00
Damian Schneider
00d1fcc5fb bugfixes: grouping and missing libArchive (#4718) 2025-06-09 17:41:53 +02:00
Will Miles
4abaf13598 Fix Segment::fade_out for 2d expansion
Since we're using get/setPixelColorRaw, we need the true length, not
the virtual length.
2025-06-07 11:08:11 -04:00
Blaž Kristan
c934776f45 Address issues reported 2025-04-26 20:08:15 +02:00
Blaž Kristan
ee9ac947a1 Segment layering & effect blending improvements
- Photoshop-style segment/layer blending
- return of strip ABL
- remove global LED buffer in favour of segment-local buffer
- new effect blending modes/transitions
- custom palettes moved out of WS2812FX class
- increased limits (matrix size, LED RAM)
- added "rainbow"-mode colorwheel
- replaced palettes with gamma unmodified ones
- move gamma adjustment to last step before sending to LEDs
- Segment & WS2812FX class reorganisation (mutable members, reordered members, protected members)
2025-04-22 22:37:18 +02:00
Damian Schneider
353868414a Removed PS memory manager and some minor improvements (#4651)
* Removed memory manager from PS

- reverted all changes related to memory manager
- moved local buffer into effect data memory
- some RAM issues may occur on larger setups: tested on S3 it works fine up to 32x32 but runs into memory issues at 64x32

* fixed ifdef, improved readability, add optimize "o2" flags to improve speed

- added struct for x and y coordinates, thx to @blazoncek

* cleanup and minor improvements

- removed local buffer for ESP8266 in 1D system to save on RAM
- increased particle brightness in PS Impact
- minor tweak in collision binning (might improve speed)
- removed comments and some other unused stuff
- fixed a few compiler wranings

* fixed init sequence bug
2025-04-20 11:38:32 +02:00
netmindz
ed6efe4c9e Merge pull request #4551 from Brandon502/PinwheelRework
Pinwheel Rework
2025-03-23 09:29:54 +00:00
Blaž Kristan
2b666ab9f7 Merge branch 'master' into multifix 2025-03-08 12:59:15 +01:00
Blaž Kristan
a66f5d660d Merge branch 'main' into unlimited-bus 2025-02-25 13:54:42 +01:00
Brandon502
80061e8d76 Pinwheel: Use sin/cos16_t 2025-02-24 21:51:49 -05:00