30 Commits

Author SHA1 Message Date
Juan Cruz Viotti
fb893bec36 fix(GUI): ignore casing when checking an image extension validity (#568)
Currently, we take the image extension casing into account when
determining if the extension is a recognised one (e.g: `img`, `iso`,
etc). This causes an "Invalid image" error to be thrown when selecting
an image with an uppercase extension, like `UBUNTU.ISO`.

Change-Type: patch
Changelog-Entry: Don't throw an "Invalid image" error if the extension is not in lowercase.
Fixes: https://github.com/resin-io/etcher/issues/567
Signed-off-by: Juan Cruz Viotti <jviottidc@gmail.com>
2016-07-11 17:10:13 -04:00
Juan Cruz Viotti
a81fdbe16a fix(GUI): don't throw if state speed is 0 (#546)
There is a small flaw in the current state validation rules where a
speed that equals zero will be considered as if the speed was missing
giving that `!0 == true`.

Changelog-Entry: Fix state validation error when speed equals zero.
Change-Type: patch
Signed-off-by: Juan Cruz Viotti <jviottidc@gmail.com>
2016-06-30 12:11:35 -04:00
Juan Cruz Viotti
ea1df5cc11 chore: make use of ESLint (#540)
JSCS has merged with ESLint. This is the perfect excuse to move to
ESLint and unify both JSHint and JSCS hints under ESLint.

This PR also deprecates `gulp lint` in favour of `npm run lint`.

See: https://medium.com/@markelog/jscs-end-of-the-line-bc9bf0b3fdb2#.zbuwvxa5y
Signed-off-by: Juan Cruz Viotti <jviottidc@gmail.com>
2016-06-30 20:09:44 +05:30
Juan Cruz Viotti
3bf712b592 fix: don't throw if state percentage is zero (#536)
Signed-off-by: Juan Cruz Viotti <jviottidc@gmail.com>
2016-06-27 16:15:35 -04:00
Juan Cruz Viotti
1a49b36a14 refactor: store settings in redux store (#530)
* refactor: getter/setter interface for SettingsModel

This PR introduces a getter/setter interface for `SettingsModel`, which
replaces the old way of managing setting values by simply assigning
properties to an object.

This is the first step towards moving the settings functionality to the
Redux store.

Signed-off-by: Juan Cruz Viotti <jviottidc@gmail.com>

* refactor: store settings in redux store

The state data structure now contains a property called `settings`,
which is a map containing all setting values.

The list of supported settings can be calculated by retrieving the keys
from the `settings` object, which means that if we support a setting, we
must include a default.

Signed-off-by: Juan Cruz Viotti <jviottidc@gmail.com>

* feat: store settings in localStorage

This functionality was deleted by acb0de2 when moving the settings
object to the redux store, promising that the feature will be added back
in a future commit.

Signed-off-by: Juan Cruz Viotti <jviottidc@gmail.com>
2016-06-24 16:06:27 -04:00
Juan Cruz Viotti
714b165c0c refactor: move flash results state to Redux store (#529)
This is a rather big PR that moves the flash results information to the
Redux store, which simplifies and improves a lot of things as throughly
described in the commits that introduced Redux.

Here's a summary of the changes:

- Add a `flashResults` property to the store.

- Validate the contents of `flashResults`, handling certain edge cases
that make the modal incoherent.

- Split `ImageWriterService.setFlashing()` to
`ImageWriterService.setFlashingFlag()` and
`ImageWriterService.unsetFlashingFlag()`.

- Require the flash results to be passed to
`ImageWriterService.unsetFlashingFlag()`.

- Stop resolving the flash results from `ImageWriterService.flash()`.

- Implement `ImageWriterService.getFlashResults()`.

- Make the `RESET_FLASH_STATE` action reset the flash results.

- Access the source checksum from the store in the "finish" page,
  instead of requiring the controller to pass it as a state parameter.

- Implement `.wasLastFlashSuccessful()` function in the main controller
to replace the `.success` property.

- Completely remove the `.success` property in the main controller.

Signed-off-by: Juan Cruz Viotti <jviottidc@gmail.com>
2016-06-24 12:52:40 -04:00
Juan Cruz Viotti
d16d5469fd fix: don't throw missing eta if eta is zero (#528)
The commit 0f8136f, which enforced validation for the state object,
introduced a subtle bug where `Missing state eta` would be thrown if
`eta === 0`, since `!0` evaluates to `true`.

This would cause the flashing to stop right at the end (when eta is
zero).

Signed-off-by: Juan Cruz Viotti <jviottidc@gmail.com>
2016-06-24 09:47:24 -04:00
Juan Cruz Viotti
60b68d775b refactor: rename progress property to percentage (#527)
So the property is consistent from what we get from `etcher-image-write`
and we don't have to unnecessarily rename ourselves to pass it to the
model.

Signed-off-by: Juan Cruz Viotti <jviottidc@gmail.com>
2016-06-24 09:47:10 -04:00
Juan Cruz Viotti
4708401260 test: validate contents of flash state object (#526)
Signed-off-by: Juan Cruz Viotti <jviottidc@gmail.com>
2016-06-24 09:16:15 -04:00
Juan Cruz Viotti
c44594b45e refactor: use ES6 fat arrows in application code (#522)
ES6 fat arrows provide reasonable `this` behaviour, which protects us
from some subtle accidental bugs, and erradicates `const self = this`
from the codebase.

Far arrows were not applied in Mocha code and AngularJS
controllers/services constructors since these frameworks rely on
`.bind()` on those functions.

Signed-off-by: Juan Cruz Viotti <jviottidc@gmail.com>
2016-06-23 17:41:41 -04:00
Juan Cruz Viotti
4d89b1b1f7 refactor: flatten "flash" data structure property (#521)
Currently, the "flash" property of the application state containing both
the actual flashing state, and the flashing flag.

To simplify things, the following changes have been introduced:

- Move `flash.flashing` to `isFlashing`.
- Move `flash.state` to `flashState`.
- Rename `SET_FLASHING` to `SET_FLASHING_FLAG`.
- Extract `UNSET_FLASHING_FLAG` from `SET_FLASHING_FLAG`.

Signed-off-by: Juan Cruz Viotti <jviottidc@gmail.com>
2016-06-23 17:12:25 -04:00
Juan Cruz Viotti
78da500816 refactor: expose an object of available actions (#520)
Referencing actions as properties of an object is more reliable than
just hardcoding strings everywhere.

Signed-off-by: Juan Cruz Viotti <jviottidc@gmail.com>
2016-06-23 16:10:22 -04:00
Juan Cruz Viotti
5ac5f3a423 fix: don't allow to set the flashing state if not flashing (#519)
Currently, we allow updating the flashing state independently on the
value of the `flashing` property.

In order to maintain the application state coherent, we deny updating
the flashing state if we're not currently flashing, which lets us safely
assume that the state will be in a reset state if we're not flashing.

Signed-off-by: Juan Cruz Viotti <jviottidc@gmail.com>
2016-06-23 15:38:40 -04:00
Juan Cruz Viotti
2ecf9d32a7 refactor: reset state when the flashing flag is set to false (#518)
Currently, we were taking care of resetting the flashing state manually
across several controllers. Now that data mutations live in a single
place, we trigger a flash state reset whenever the flashing flag is set
to false, which reliably handles every case and allows us to forget
about it.

Signed-off-by: Juan Cruz Viotti <jviottidc@gmail.com>
2016-06-23 15:12:57 -04:00
Juan Cruz Viotti
321c653d74 refactor: move auto-select logic to redux store (#516)
Now that we have a central source of truth for state mutations, the
auto-select feature fits really well in the redux store, particularly
inside the `SET_AVAILABLE_DRIVES` action.

This also has the great benefit that we can unit test the auto-selection
logic, which was not particularly trivial before, when such code lived
in the controller instead.

The only downside of this approach is that we lose the nice "Auto-select
drive" analytics event, which will be re-added very soon in a future PR.

Signed-off-by: Juan Cruz Viotti <jviottidc@gmail.com>
2016-06-23 12:19:27 -04:00
Juan Cruz Viotti
77f2b1d1cc fix: infinite digest loop with ngRepeat + ImmutableJS (#514)
The addition of `ImmutableJS` caused some issues with Angular's digest
loop. Since `Immutable#toJS()` returns a new object/array every time
(that is, different references), it caused AngularJS to get stuck in an
infinite digest loop when using `ngRepeat` over a function that called
`Immutable#toJS()`.

Signed-off-by: Juan Cruz Viotti <jviottidc@gmail.com>
2016-06-23 11:41:24 -04:00
Juan Cruz Viotti
2b9f0b5003 refactor: apply REMOVE_DRIVE recursively in SET_AVAILABLE_DRIVES (#515)
We were duplicating the remove drive logic in the `SET_AVAILABLE_DRIVES`
case when the currently selected drive didn't exist anymore.

A better way to handle this without coding repetition is to recursively
apply the reduced with the new state.

Signed-off-by: Juan Cruz Viotti <jviottidc@gmail.com>
2016-06-23 11:20:10 -04:00
Juan Cruz Viotti
c2c5eb59b9 fix: deselect drive if its not available anymore (#513)
If the user has a selected drive, but a new scan shows that such drive
is no longer available, then the selected drive should be de-selected.

Signed-off-by: Juan Cruz Viotti <jviottidc@gmail.com>
2016-06-23 09:26:35 -04:00
Juan Cruz Viotti
e16139af03 fix: throw if attempting to select a locked drive (#512)
We shouldn't allow a write-protected drive from being selected, since
users will get confusing `EPERM` errors later on.

Signed-off-by: Juan Cruz Viotti <jviottidc@gmail.com>
2016-06-23 09:26:23 -04:00
Juan Cruz Viotti
c4c8e2c038 refactor: manage application state with redux (#508)
Currently, Etcher's application state is stored among various models,
making it a bit hard to mentually visualise the application state at a
certain point of execution. This also means that some quirky bugs
appear, and we have to take non-elegant measures to mitigate them, for
example:

- The current drive selection might be invalid if the current available
drive list doesn't contain it anymore.

- The progress state might be modified while there is no flashing in
process.

- We have to rely on event emission to propagate the current state to
the application progress bar.

- The validity of a selected drive might depend on the currently
selected image.

While all these issues can be addressed with common programming
techniques, Redux introduces a new way of thinking about the application
state that make the above problems non-existent, or trivial to fix.

This PR creates a Redux store containing the logic used to mutate state
from:

- `SelectionStateModel`.
- `DrivesMode`.
- `ImageWriterService`.

We are also making extra effort to preserve the public APIs from the
models, which we will be simplifying in later commits.

There is still much to be done, but we're happy to be taking the first
steo towards a much cleaner architecture.

Signed-off-by: Juan Cruz Viotti <jviottidc@gmail.com>
2016-06-22 16:22:59 -04:00
Juan Cruz Viotti
16c3750b15 Don't check extensions before the first non compressed extension (#493)
Currently, we extract all the extensions from an image path and report
back that the image is invalid if *any* of the extensions is not a
valida extension, however this can cause trouble with images including
information between dots that are not strictly extensions.

For example:

```
elementaryos-0.3.2-stable-i386.20151209.iso
```

Etcher will consider `20151209` to be an invalid extension and therefore
will prevent such image from being selected.

As a way to allow these corner cases but will make use of our enforced
check controls, the validation routine will only consider extensions
starting from the first non compressed extension.

This PR also includes logic to show a nice GUI dialog saying that the
image is invalid in order to provide a much better experience than just
silently failing.

Fixes: https://github.com/resin-io/etcher/issues/492
Signed-off-by: Juan Cruz Viotti <jviottidc@gmail.com>
2016-06-20 12:05:33 -04:00
Juan Cruz Viotti
fbe6fe1142 Show a "Locked" label if the drive is write-protected (#475)
* Implement SelectionStateModel.isDriveLocked()

Notice we also increase the maximum number of lines JSCS check, since
the `SelectionStateModel` test suite already met that limit.

Signed-off-by: Juan Cruz Viotti <jviottidc@gmail.com>

* Show a "Locked" label if the drive is write-protected

Fixes: https://github.com/resin-io/etcher/issues/458
Signed-off-by: Juan Cruz Viotti <jviottidc@gmail.com>
2016-06-11 15:45:46 -04:00
Juan Cruz Viotti
f674f3d706 Fix image containing dots in the filename considered unsupported (#468)
Currently, we detect the extensions of an image path by finding the
first dot, and splitting everything afterwards, however this will fail
with image paths containing dots, like `foo.1.2.3-bar.iso.gz`.

Signed-off-by: Juan Cruz Viotti <jviottidc@gmail.com>
2016-06-10 10:19:26 -04:00
Juan Cruz Viotti
5ae5a1915d Refactor supported image logic to SupportedFormatsModel (#467)
Signed-off-by: Juan Cruz Viotti <jviottidc@gmail.com>
2016-06-09 13:08:01 -04:00
Juan Cruz Viotti
b950136deb Extract DrivesModel from DriveScannerService (#466)
Currently, `DriveScannerService` is in charge of both scanning the
available drives and maintaining the state of the currently detected
drives.

To honour the single responsibility principle, we split this service
into a `DrivesModel`, which is incharge of maintaining the state without
caring how they are detected, and `DriveScannerService`, which only
scans the available drives and modified `DrivesModel` accordingly.

Signed-off-by: Juan Cruz Viotti <jviottidc@gmail.com>
2016-06-09 12:42:09 -04:00
Juan Cruz Viotti
3b30748b1f Add support for .gz and .bz2 (#419)
See: https://github.com/resin-io/etcher/issues/325
Signed-off-by: Juan Cruz Viotti <jviottidc@gmail.com>
2016-05-24 10:38:12 -04:00
Juan Cruz Viotti
bf37ee72df Prevent selection of drives that are not large enough (#408)
* Make .selectImage() dialog return an object with a `path` property

This allows to return more than one value for the selected image,
like image size and other metadata for example.

Signed-off-by: Juan Cruz Viotti <jviottidc@gmail.com>

* Return image size from .selectImage() dialog

This property will be useful to perform some sanity checks, like
ensuring the selected drive is large enough to contain the image.

Signed-off-by: Juan Cruz Viotti <jviottidc@gmail.com>

* Store both the image path and the image size in the selection model

In order to simplify accessing such properties in an encapsulated
manner, `SelectionStateModel.getImage()` was replaced with the following
functions:

- `SelectionStateModel.getImagePath()`.
- `SelectionStateModel.getImageSize()`.

Signed-off-by: Juan Cruz Viotti <jviottidc@gmail.com>

* Increase SelectionStateModel setter validation

The model not providing any kind of validation was the source of some
bugs I encountered while implementing the previous commits that would
not have happened otherwise.

Signed-off-by: Juan Cruz Viotti <jviottidc@gmail.com>

* Prevent selection of drives that are not large enough

- The drive selector modal was modified such that drives that are not
large enough are crossed out, and the user is not able to click them.

- In the case of drive auto-selection, not large enough drives won't
attempt to get autoselected.

This commit introduces:

- The `SelectionStateModel.isDriveLargeEnough()` function.

Fixes: https://github.com/resin-io/etcher/issues/344
Signed-off-by: Juan Cruz Viotti <jviottidc@gmail.com>
2016-05-12 15:38:19 -04:00
Juan Cruz Viotti
a4e2639c00 Implement update notifier modal (#406)
Auto-update functionality is not ready for usage. As a workaround to
prevent users staying with older versions, we now check for updates at
startup, and if the user is not running the latest version, we present a
modal informing the user of the availiblity of a new version, and
provide a call to action to open the Etcher website in his web browser.

Extra features:

- The user can skip the update, and tell the program to delay the
notification for 7 days.

Misc changes:

- Center modal with flexbox, to allow more flexibility on the modal height.
interacting with the S3 server.
- Implement `ManifestBindService`, which now serves as a backend for the
`manifest-bind` directive to allow the directive's functionality to be
re-used by other services.
- Namespace checkbox styles that are specific to the settings page.

Fixes: https://github.com/resin-io/etcher/issues/396
Signed-off-by: Juan Cruz Viotti <jviottidc@gmail.com>
2016-05-12 13:11:30 -04:00
Juan Cruz Viotti
e0416cf2dc Refactor how application selection is accessed from DriveSelectorModal (#397)
* Refactor SelectionStateModel.isCurrentDrive() to only check `.device`

This set of changes modify `SelectionStateModel.isCurrentDrive()` to
only return true if the `.device` property is equal, and ignore the
rest, since there can be tons of false positives if the drive doesn't
exactly matches otherwise.

Signed-off-by: Juan Cruz Viotti <jviottidc@gmail.com>

* Implement SelectionStateModel.toggleSetDrive()

This function is useful to toggle the current drive selected based on a
drive object.

Signed-off-by: Juan Cruz Viotti <jviottidc@gmail.com>

* Make use of SelectionStateModel directly in DriveSelectorModal

Currently, we were basically proxying (with some additions)
`SelectionStateModel` through a service called
`DriveSelectorStateService`, which was completely unnecessary.

Now, we make use of `SelectionStateModel`, after moving any custom logic
from `DriveSelectorStateService` to `SelectionStateModel`.

Signed-off-by: Juan Cruz Viotti <jviottidc@gmail.com>
2016-05-10 15:05:25 -04:00
Juan Cruz Viotti
afeba11424 Move GUI code into lib/gui (#358)
This refactoring will be useful on future changes, where there will be
a single application entry point that will execute the CLI or the GUI
version depending on the environment.

Signed-off-by: Juan Cruz Viotti <jviottidc@gmail.com>
2016-04-25 12:08:19 -04:00