* Upgrade Electron to v0.37.6
The main motiviation for such upgrade is that an error manifesting
itself as `Cannot read property 'object' of undefined` on certain Linux
systems was fixed in v0.37.4.
See https://github.com/electron/electron/issues/5229
Signed-off-by: Juan Cruz Viotti <jviottidc@gmail.com>
* Make use of shell module by requiring `shell`
Otherwise we get a strange issue when trying to stub it:
TypeError: Attempted to wrap undefined property openExternal as function
Signed-off-by: Juan Cruz Viotti <jviottidc@gmail.com>
The current "Close" button makes it confusing to the user to know if
he's accepting his changes, or just discarding them.
The "Close" button in the top right corner was replaced with a standard
cross icon, and there is a new "Continue" block button fixed in the
bottom of the modal.
Fixes: https://github.com/resin-io/etcher/issues/294
Signed-off-by: Juan Cruz Viotti <jviottidc@gmail.com>
* Implement ManifestBind directive
This directive is useful to bind the contents of an element to a
property in the `package.json` manifest.
Signed-off-by: Juan Cruz Viotti <jviottidc@gmail.com>
* Add application version to footer
Fixes: https://github.com/resin-io/etcher/issues/292
Signed-off-by: Juan Cruz Viotti <jviottidc@gmail.com>
Not doing so leads the writer state to have a `progress` of `100%`,
while `isFlashing()` is `false`, which is an inconsistent state.
Fixes: https://github.com/resin-io/etcher/issues/327
Signed-off-by: Juan Cruz Viotti <jviottidc@gmail.com>
* Inherit current scope in osOpenExternal directive
This directive attempts to create a new isolated scope, which leads the
errors when using this directive on top of another directive in the same
element.
Signed-off-by: Juan Cruz Viotti <jviottidc@gmail.com>
* Implement SVGIcon Angular directive
This directive replaces part of `hero-icon`, the old Polymer component.
Signed-off-by: Juan Cruz Viotti <jviottidc@gmail.com>
- Rename `Etcher.Utils.Dropzone` to `Etcher.OS.Dropzone`
- Rename `Etcher.Utils.OpenExternal` to `Etcher.OS.OpenExternal`
- Rename `Etcher.Utils.WindowProgress` to `Etcher.OS.WindowProgress`
- Rename `Etcher.notification` to `Etcher.OS.Notification`
- Rename `Etcher.notifier` to `Etcher.Utils.Notifier`
- Rename `Etcher.path` to `Etcher.Utils.Path`
Signed-off-by: Juan Cruz Viotti <jviottidc@gmail.com>
Currently, if you have only one connected drive, Etcher will auto-select
it. One the single drive is auto-selected, if you attempt to change your
drive selection by clicking on the "Change" link button, the
re-selection is undone, and redone in a matter of milliseconds, making
it very difficult to get the drive selector modal to open.
A simple solution to this problem is making "Change" links trigger the
reselection action (e.g: opening modals, dialogs, etc) instead of simply
undoing the selection.
Fixes: https://github.com/resin-io/etcher/issues/296
Signed-off-by: Juan Cruz Viotti <jviottidc@gmail.com>
Previously, `DriveSelector` kept a temporary selection state until the
modal was closed, which caused the selected drives to be passed to
`SelectionStateModel`.
This proves to be problematic when attempting to pass changes to
`SelectionStateModel` to `DriveSelector`. For example, consider the case
where the `DriveSelector` modal is opened with two drives, and one is
ejected. The remaining drive will be auto-selected by Etcher in the
background, but `DriveSelector` will not update itself with such change.
Fixes: https://github.com/resin-io/etcher/issues/304
Signed-off-by: Juan Cruz Viotti <jviottidc@gmail.com>
If you have the drive selector modal opened, but you eject all the
available drives, the modal will be closed automatically.
Fixes: https://github.com/resin-io/etcher/issues/295
Signed-off-by: Juan Cruz Viotti <jviottidc@gmail.com>
Its helpful to have an auditive/visual cue when a burn operation
completed.
Instead of adding a setting entry to enable/disable notifications, you
can use the standard way to control notifications from your operating
system. For example, in OS X, you might go to "System Preferences" ->
"Notifications" and disable notifications for "Etcher".
Fixes: https://github.com/resin-io/etcher/issues/280
Signed-off-by: Juan Cruz Viotti <jviottidc@gmail.com>
Suppose you plug a device, select it in Etcher, but then eject it from
your computer. Etcher will keep the selection thinking the drive is
still there.
With this PR, the selected drive, if any, is ensured its still inside
the array of available drives, otherwise the selected is cleared.
Fixes: https://github.com/resin-io/etcher/issues/254
Signed-off-by: Juan Cruz Viotti <jviottidc@gmail.com>
The `name` property equals the drive letter in Windows, and the mount
point in UNIX based operating systems.
Fixes: https://github.com/resin-io/etcher/issues/258
Signed-off-by: Juan Cruz Viotti <jviottidc@gmail.com>
* Extend ProgressButton to support a striped progress bar
This feature will be used to implement the burn validation step.
* Implement alert-ribbon CSS component
This component will be used to inform an error situation to the user
during the burn/check processes.
* Add "Enable write validation on success" setting
* Implement write validation support
Signed-off-by: Juan Cruz Viotti <jviottidc@gmail.com>
Fixes: https://github.com/resin-io/etcher/issues/45
Electron's `shell.openExternal()` fails on GNU/Linux when Electron is
ran with `sudo`. The issue was reported, and this is a workaround until
its fixed on the Electron side.
`node-open` is smart enough to check the `$SUDO_USER` environment
variable and to prepend `sudo -u <user>` if needed.
We keep `shell.openExternal()` for OSes other than Linux since we intend
to fully rely on it when the issue is fixed, and since its closer
integration with the operating system might lead to more accurate
results than a third party NPM module.
See https://github.com/electron/electron/issues/5039
Signed-off-by: Juan Cruz Viotti <jviottidc@gmail.com>
Its hard to attempt to debug or reproduce an issue if we don't know the
version the user is running.
Signed-off-by: Juan Cruz Viotti <jviottidc@gmail.com>
This directives will be used in the header navigation instead of
re-using this logic from the `NavigationController`.
A consequence of this change is that `NavigationController` is no longer
needed, and therefore is removed.
This modal provides a more advanced way to select a drive. It prevents
certain issues the dropdown was having, like the contents overflowing
when there were many connected drives.
Fixes: https://github.com/resin-io/etcher/issues/202