2883 Commits

Author SHA1 Message Date
Juan Cruz Viotti
edc69170d9 chore: don't force a linebreak style in ESLint (#570)
We're currently forcing a UNIX linebreak style, which causes hundreds of
complaints from the linter when cloning the project in a Windows machine
with a default configuration.

Signed-off-by: Juan Cruz Viotti <jviottidc@gmail.com>
2016-07-12 10:30:07 -04:00
Juan Cruz Viotti
6348d88c95 chore: add commands to build scripts (#566)
Currently build scripts install dependencies and package everything on
every run. In order to allow more customisation, the build scripts now
accept the following commands:

- `install`: Only install dependencies.
- `package`: Only package the application.
- `all`: Install dependencies and package the application.

The above differentiation allows us to improve the documentation and CI
configuration files to point to the `install` commands instead of having
to explain how to configure NPM correctly, since that's done by the
build scripts by default.

Signed-off-by: Juan Cruz Viotti <jviottidc@gmail.com>
2016-07-12 10:15:21 -04:00
Juan Cruz Viotti
fb893bec36 fix(GUI): ignore casing when checking an image extension validity (#568)
Currently, we take the image extension casing into account when
determining if the extension is a recognised one (e.g: `img`, `iso`,
etc). This causes an "Invalid image" error to be thrown when selecting
an image with an uppercase extension, like `UBUNTU.ISO`.

Change-Type: patch
Changelog-Entry: Don't throw an "Invalid image" error if the extension is not in lowercase.
Fixes: https://github.com/resin-io/etcher/issues/567
Signed-off-by: Juan Cruz Viotti <jviottidc@gmail.com>
2016-07-11 17:10:13 -04:00
Juan Cruz Viotti
9117c10c46 chore: simplify GitHub issue template (#569)
The current issue template is overwhelming and most of the questions it
ask are not that frequent in the real world.

The Etcher version, OS, architecture and DevTools output are by far the
most valuable, therefore it makes sense to reduce the issue template to
those.

Signed-off-by: Juan Cruz Viotti <jviottidc@gmail.com>
2016-07-11 17:10:02 -04:00
Juan Cruz Viotti
4f49c4c9d0 fix(GUI): preserve original working directory in dialogs in GNU/Linux (#565)
The `$OWD` environment variable, which stands for "Original Working
Directory" is set in recent AppImageKit versions and equals the
directory from where the AppImage was run.

We set the open dialog default path to this environment variable for
consistency with other GNU/Linux applications.

Change-Type: patch,
Changelog-Entry: Set dialog default directory to the place where the AppImage was run from in GNU/Linux.
See: 1569d6f854
Signed-off-by: Juan Cruz Viotti <jviottidc@gmail.com>
2016-07-11 13:36:40 -04:00
Juan Cruz Viotti
e79c03a070 docs(GUI): deactivate desktop shortcut Linux prompt (#563)
Document how to globally disable AppImage's desktop integration feature,
which promtps the user to create a desktop shortcut for the appliation
at startup.

Signed-off-by: Juan Cruz Viotti <jviottidc@gmail.com>
2016-07-08 17:55:33 -04:00
Juan Cruz Viotti
4482bb0eeb chore: normalize documentation (#562)
- Make sure we use the same tile style.
- Make sure we wrap lines in the same way.
- Use hyphens as file name separators.
- Move links to the bottom of the docs.

Signed-off-by: Juan Cruz Viotti <jviottidc@gmail.com>
2016-07-08 10:40:54 -04:00
Juan Cruz Viotti
fa9966a2b1 upgrade(GUI): electron to v1.2.6 (#561)
This version contains a GNU/Linux fix there the image extension was
changed by the dialog.

Change-Type: patch
Changelog-Entry: Fix `ENOENT` error when selecting certain images with multiple extensions on GNU/Linux.
See: https://github.com/electron/electron/issues/6305
Signed-off-by: Juan Cruz Viotti <jviottidc@gmail.com>
2016-07-07 14:34:27 -04:00
Juan Cruz Viotti
adcc13d474 fix(GUI): escape image path spaces correctly on Windows (#560)
The `elevator` module passes its arguments directly to
`child_process.execFile()`, which handles escaping spaces and other
weird issues by default.

Instead of passing a separate argument for every word of the writer
proxy script command, we passed the whole thing at once, which means we
didn't get the escaping features by default.

Change-Type: patch
Changelog-Entry: Fix flashing not starting when an image name contains a space.
Signed-off-by: Juan Cruz Viotti <jviottidc@gmail.com>
2016-07-07 13:31:44 -04:00
Juan Cruz Viotti
b384a1d974 fix(GUI): escape parens in image paths on Linux/OS X (#558)
Images may contain parenthesis. This is usually the case when you
re-download a file with a web browser, which atuaomtically appends `(N)`
to the path.

Not escaping parenthesis means that when passing the image path as an
argument to the write proxy script, bash will complain about it as a
syntax error on the command.

The fix is not necessary in Windows. I've been able to write images
containing parenthesis in that operating system without issues.

Change-Type: patch
Changelog-Entry: Fix error when writing images containing parenthesis in GNU/Linux and OS X.
Fixes: https://github.com/resin-io/etcher/issues/556
Signed-off-by: Juan Cruz Viotti <jviottidc@gmail.com>
2016-07-07 13:20:04 -04:00
Juan Cruz Viotti
57ad0ccc93 fix(GUI): uncaught error when cancelling an elevation request (#559)
Currently, if we cancel elevation, we'd get a big scary validation error
about `passedValidation` not being passed to the flash results object.

This fix also requires some adjustments to `wasLastFlashSuccessful()` in
order to adapt to the cancellation scenario.

Since a cancelled elevation request means the writing never took place,
`wasLastFlashSuccessful()` returns `true` if so, without even looking at
`passedValidation`.

Change-Type: patch
Changelog-Entry: Fix error when cancelling an elevation request.
Signed-off-by: Juan Cruz Viotti <jviottidc@gmail.com>
2016-07-07 13:19:47 -04:00
Juan Cruz Viotti
3e01c62367 docs: commit guidelines (#542)
This document will serve as a more expanded guide on the commit
conventions we are going to be introducing in this project mainly for
the purpose of `CHANGELOG.md` generation.

See: https://github.com/angular/angular.js/blob/master/CONTRIBUTING.md#commit
Signed-off-by: Juan Cruz Viotti <jviottidc@gmail.com>
2016-07-07 11:35:05 -04:00
Juan Cruz Viotti
c52addb13f chore: point to the new Gitter channel (#555)
We've created a new Gitter channel specifically for Etcher.

Signed-off-by: Juan Cruz Viotti <jviottidc@gmail.com>
2016-07-04 11:51:20 -04:00
Juan Cruz Viotti
eb3ffbfd30 upgrade: etcher-image-stream to v2.3.0 (#551)
* upgrade: etcher-image-stream to v2.3.0

This version contains support for `hddimg` files.

Changelog-Entry: Add support for `hddimg` images.
Change-Type: minor
Fixes: https://github.com/resin-io/etcher/issues/549
Link: https://github.com/resin-io-modules/etcher-image-stream/blob/master/CHANGELOG.md#v230---2016-07-01
Signed-off-by: Juan Cruz Viotti <jviottidc@gmail.com>

* minifix(GUI): add a "many more" tooltip in the first step

The amount of image types we support is growing exponentially. Adding
the uncompressed extensions and the compressed ones in a tooltip gave us
room the breathe in the past, but its not enough anymore.

The current approach allows us to scale forever: we list the first three
extensions, and add a "many more" tooltip that shows all the rest.

Change-Type: patch
Signed-off-by: Juan Cruz Viotti <jviottidc@gmail.com>
2016-07-01 11:05:57 -04:00
Juan Cruz Viotti
c425632e27 minifix(GUI): use close() to dismiss drive selector modal (#550)
Using `dismiss()` causes the promise to be rejected, with no reason in
this case. Given we made sure we were handling errors from dialogs in a
previous commit, this issue manifested itself.

The `close()` function, without arguments, makes more sense in this
case.

See: https://github.com/resin-io/etcher/pull/548
Signed-off-by: Juan Cruz Viotti <jviottidc@gmail.com>
2016-07-01 10:56:30 -04:00
Juan Cruz Viotti
5e1ee62840 chore: update shrinkwrap version (#543)
Signed-off-by: Juan Cruz Viotti <jviottidc@gmail.com>
2016-07-01 10:47:32 -04:00
Juan Cruz Viotti
e670b6b493 upgrade: sudo-prompt to v5.1.0 (#547)
This new version contains a huge improvement on how the `kdesudo` dialog
looks.

See: 17f45ebef3
Signed-off-by: Juan Cruz Viotti <jviottidc@gmail.com>
2016-06-30 14:30:47 -04:00
Juan Cruz Viotti
eb0d8d46cc minifix(GUI): handle image dialog and drive selector errors (#548)
Currently, if either `OSDialogService.selectImage()` or
`DriveSelectorService.open()` are rejected, we completely swallow the
errors, making very hard to debug certain problems.

This PR takes care of showing the usual error dialog for those cases.

Change-Type: patch
Signed-off-by: Juan Cruz Viotti <jviottidc@gmail.com>
2016-06-30 14:30:39 -04:00
Juan Cruz Viotti
c434746a49 refactor(GUI): make use of etcher-latest-version (#544)
The code that performs an HTTP request to the S3 bucket where released
are stored and determines which is the latest available version was
extracted to a separate module called `etcher-latest-version`, mainly
for the website to be able to re-use this functionality.

See: https://github.com/resin-io-modules/etcher-latest-version
Signed-off-by: Juan Cruz Viotti <jviottidc@gmail.com>
2016-06-30 13:17:03 -04:00
Juan Cruz Viotti
f277724749 fix(GUI): incorrect ETA on certain timezones (#545)
In certain timezones, like India's, the ETA would display very weird
numbers. The problem was that we passed a number of milliseconds to
MomentJS, which created a Date object based on it taking timezones into
consideration.

As a solution, we convert the seconds to a Date object containing the
lowest possible date values, and set its seconds to the ETA, since this
effectively represents just the number of seconds we're interested in.

Changelog-Entry: Fix incorrect ETA numbers in certain timezones.
Change-Type: patch
Signed-off-by: Juan Cruz Viotti <jviottidc@gmail.com>
2016-06-30 12:11:41 -04:00
Juan Cruz Viotti
a81fdbe16a fix(GUI): don't throw if state speed is 0 (#546)
There is a small flaw in the current state validation rules where a
speed that equals zero will be considered as if the speed was missing
giving that `!0 == true`.

Changelog-Entry: Fix state validation error when speed equals zero.
Change-Type: patch
Signed-off-by: Juan Cruz Viotti <jviottidc@gmail.com>
2016-06-30 12:11:35 -04:00
Juan Cruz Viotti
0eb0c99056 fix(GUI): display zip in supported images tooltip (#539)
The `SupportedFormatsModel` went through some changes recently, notably,
the distinction between compressed and archived formats.

This change introduced a subtle issue since we listed compressed and non
compressed supported formats on the main screen, but forgot about
archives.

Changelog-Entry: Display `*.zip` in the supported images tooltip.
Change-Type: patch
Signed-off-by: Juan Cruz Viotti <jviottidc@gmail.com>
2016-06-30 20:09:54 +05:30
Juan Cruz Viotti
ea1df5cc11 chore: make use of ESLint (#540)
JSCS has merged with ESLint. This is the perfect excuse to move to
ESLint and unify both JSHint and JSCS hints under ESLint.

This PR also deprecates `gulp lint` in favour of `npm run lint`.

See: https://medium.com/@markelog/jscs-end-of-the-line-bc9bf0b3fdb2#.zbuwvxa5y
Signed-off-by: Juan Cruz Viotti <jviottidc@gmail.com>
2016-06-30 20:09:44 +05:30
Juan Cruz Viotti
09424942a0 fix(GUI): uncaught exception in update notifier (#541)
Since the addition of Redux and ImmutableJS data structures, we store
the application settings in the Redux store.

This means that checkboxes on templates can no longer bind to the
setting properties directly.

This was fixed in the setting page, but we missed one of them in the
update notifier model.

```html
ng-model="modal.settings.get('sleepUpdateCheck')"
```

Won't lead any meaningful return, and in fact, throws an uncaught
exception.

Changelog-Entry: Fix uncaught exception when showing the update notifier modal.
Change-Type: patch
Signed-off-by: Juan Cruz Viotti <jviottidc@gmail.com>
2016-06-30 20:09:37 +05:30
Juan Cruz Viotti
c0a21ca203 v1.0.0-beta.10
Signed-off-by: Juan Cruz Viotti <jviottidc@gmail.com>
v1.0.0-beta.10
2016-06-27 19:06:51 -04:00
Juan Cruz Viotti
312540275f chore: update shrinkwrap file (#538)
Signed-off-by: Juan Cruz Viotti <jviottidc@gmail.com>
2016-06-27 18:59:00 -04:00
Juan Cruz Viotti
1c1ec04608 fix(Windows): upgrade etcher-image-stream to v5.0.2 (#537)
This version contains a fix to an `EPERM` issue ocurring on Windows.

See: https://github.com/resin-io-modules/etcher-image-write/pull/45
Fixes: https://github.com/resin-io/etcher/issues/531
Signed-off-by: Juan Cruz Viotti <jviottidc@gmail.com>
2016-06-27 18:24:09 -04:00
Juan Cruz Viotti
3bf712b592 fix: don't throw if state percentage is zero (#536)
Signed-off-by: Juan Cruz Viotti <jviottidc@gmail.com>
2016-06-27 16:15:35 -04:00
Juan Cruz Viotti
74d436f4f5 chore: add a GitHub issue template (#535)
An issue template would help us ensure we get all the information we
need at the time of submission, so we don't have to go back and forth
with the user to answer the same questions every time, wasting the
user's time.

See: https://github.com/blog/2111-issue-and-pull-request-templates
Signed-off-by: Juan Cruz Viotti <jviottidc@gmail.com>
2016-06-27 14:54:56 -04:00
Juan Cruz Viotti
49d89b4ace fix: prevent user from zooming in the whole application (#534)
Turns out the user can zoom-in the whole application, which we didn't
notice before.

Signed-off-by: Juan Cruz Viotti <jviottidc@gmail.com>
2016-06-27 14:20:41 -04:00
Juan Cruz Viotti
c6ef5edda3 fix(progressButton): spiky diagonal lines (#533)
The progress button exhibits spiky diagonals when used it with the
"striped" modifier. This can be seen better when drastically reducing the animation
speed.

Turns out its a Webkit rendering bug. I've stumbled into dozens of
"workarounds" on the internet (mainly Stack Overflow), however none of
them fixed the issue.

After some crazy amount of experimentation, the issue is gone if we add
1% to certain stop positions. Weird stuff.

Fixes: https://github.com/resin-io/etcher/issues/472
Signed-off-by: Juan Cruz Viotti <jviottidc@gmail.com>
2016-06-27 14:18:54 -04:00
Juan Cruz Viotti
1a49b36a14 refactor: store settings in redux store (#530)
* refactor: getter/setter interface for SettingsModel

This PR introduces a getter/setter interface for `SettingsModel`, which
replaces the old way of managing setting values by simply assigning
properties to an object.

This is the first step towards moving the settings functionality to the
Redux store.

Signed-off-by: Juan Cruz Viotti <jviottidc@gmail.com>

* refactor: store settings in redux store

The state data structure now contains a property called `settings`,
which is a map containing all setting values.

The list of supported settings can be calculated by retrieving the keys
from the `settings` object, which means that if we support a setting, we
must include a default.

Signed-off-by: Juan Cruz Viotti <jviottidc@gmail.com>

* feat: store settings in localStorage

This functionality was deleted by acb0de2 when moving the settings
object to the redux store, promising that the feature will be added back
in a future commit.

Signed-off-by: Juan Cruz Viotti <jviottidc@gmail.com>
2016-06-24 16:06:27 -04:00
Juan Cruz Viotti
714b165c0c refactor: move flash results state to Redux store (#529)
This is a rather big PR that moves the flash results information to the
Redux store, which simplifies and improves a lot of things as throughly
described in the commits that introduced Redux.

Here's a summary of the changes:

- Add a `flashResults` property to the store.

- Validate the contents of `flashResults`, handling certain edge cases
that make the modal incoherent.

- Split `ImageWriterService.setFlashing()` to
`ImageWriterService.setFlashingFlag()` and
`ImageWriterService.unsetFlashingFlag()`.

- Require the flash results to be passed to
`ImageWriterService.unsetFlashingFlag()`.

- Stop resolving the flash results from `ImageWriterService.flash()`.

- Implement `ImageWriterService.getFlashResults()`.

- Make the `RESET_FLASH_STATE` action reset the flash results.

- Access the source checksum from the store in the "finish" page,
  instead of requiring the controller to pass it as a state parameter.

- Implement `.wasLastFlashSuccessful()` function in the main controller
to replace the `.success` property.

- Completely remove the `.success` property in the main controller.

Signed-off-by: Juan Cruz Viotti <jviottidc@gmail.com>
2016-06-24 12:52:40 -04:00
Juan Cruz Viotti
d16d5469fd fix: don't throw missing eta if eta is zero (#528)
The commit 0f8136f, which enforced validation for the state object,
introduced a subtle bug where `Missing state eta` would be thrown if
`eta === 0`, since `!0` evaluates to `true`.

This would cause the flashing to stop right at the end (when eta is
zero).

Signed-off-by: Juan Cruz Viotti <jviottidc@gmail.com>
2016-06-24 09:47:24 -04:00
Juan Cruz Viotti
60b68d775b refactor: rename progress property to percentage (#527)
So the property is consistent from what we get from `etcher-image-write`
and we don't have to unnecessarily rename ourselves to pass it to the
model.

Signed-off-by: Juan Cruz Viotti <jviottidc@gmail.com>
2016-06-24 09:47:10 -04:00
Juan Cruz Viotti
4708401260 test: validate contents of flash state object (#526)
Signed-off-by: Juan Cruz Viotti <jviottidc@gmail.com>
2016-06-24 09:16:15 -04:00
Juan Cruz Viotti
b0d13eee3b fix: broken tests due to orphaned notifier tests (#525)
The `NotifierService` was removed in 934d287, but for some reason, the
CI servers didn't report an error because we forgot to delete the
corresponding test file.

Signed-off-by: Juan Cruz Viotti <jviottidc@gmail.com>
2016-06-23 19:07:48 -04:00
Juan Cruz Viotti
ff8e16b4ac refactor: improve analytics and image-writer module names (#524)
- From `Etcher.analytics` to `Etcher.Modules.Analytics`.
- From `Etcher.image-writer` to `Etcher.Modules.ImageWriter`.

Signed-off-by: Juan Cruz Viotti <jviottidc@gmail.com>
2016-06-23 18:39:20 -04:00
Juan Cruz Viotti
c291a9067d fix: emit progress even when not in the main screen (#523)
We have logic that displays useful log messages about the state of the
flashing, as well as update the window progress in each oeprating system
(dock in OS X, task bar in Windows, etc), however since this logic lives
in the controller, the progress reports are completely frozen if the
user navigates away from the main screen (to the settings page for
example).

As a solution, we move the code that subscribes to the state change
events to a global `.run()` so it can persist page changes.

Since making sure the listeners are unregistered is not relevant anymore
(since the code is not running in a controller anymore), we get rid of
`NotifierService`, a module we built for this purpose, and directly
subscribe to the Redux store instead.

Signed-off-by: Juan Cruz Viotti <jviottidc@gmail.com>
2016-06-23 18:39:15 -04:00
Juan Cruz Viotti
c44594b45e refactor: use ES6 fat arrows in application code (#522)
ES6 fat arrows provide reasonable `this` behaviour, which protects us
from some subtle accidental bugs, and erradicates `const self = this`
from the codebase.

Far arrows were not applied in Mocha code and AngularJS
controllers/services constructors since these frameworks rely on
`.bind()` on those functions.

Signed-off-by: Juan Cruz Viotti <jviottidc@gmail.com>
2016-06-23 17:41:41 -04:00
Juan Cruz Viotti
4d89b1b1f7 refactor: flatten "flash" data structure property (#521)
Currently, the "flash" property of the application state containing both
the actual flashing state, and the flashing flag.

To simplify things, the following changes have been introduced:

- Move `flash.flashing` to `isFlashing`.
- Move `flash.state` to `flashState`.
- Rename `SET_FLASHING` to `SET_FLASHING_FLAG`.
- Extract `UNSET_FLASHING_FLAG` from `SET_FLASHING_FLAG`.

Signed-off-by: Juan Cruz Viotti <jviottidc@gmail.com>
2016-06-23 17:12:25 -04:00
Juan Cruz Viotti
78da500816 refactor: expose an object of available actions (#520)
Referencing actions as properties of an object is more reliable than
just hardcoding strings everywhere.

Signed-off-by: Juan Cruz Viotti <jviottidc@gmail.com>
2016-06-23 16:10:22 -04:00
Juan Cruz Viotti
5ac5f3a423 fix: don't allow to set the flashing state if not flashing (#519)
Currently, we allow updating the flashing state independently on the
value of the `flashing` property.

In order to maintain the application state coherent, we deny updating
the flashing state if we're not currently flashing, which lets us safely
assume that the state will be in a reset state if we're not flashing.

Signed-off-by: Juan Cruz Viotti <jviottidc@gmail.com>
2016-06-23 15:38:40 -04:00
Juan Cruz Viotti
2ecf9d32a7 refactor: reset state when the flashing flag is set to false (#518)
Currently, we were taking care of resetting the flashing state manually
across several controllers. Now that data mutations live in a single
place, we trigger a flash state reset whenever the flashing flag is set
to false, which reliably handles every case and allows us to forget
about it.

Signed-off-by: Juan Cruz Viotti <jviottidc@gmail.com>
2016-06-23 15:12:57 -04:00
Juan Cruz Viotti
c845fe10b0 fix: check for updates only once at startup (#517)
Currently, the update check runs every single time the main application
controller is instantiated, meaning that the update check would run
again when you visit the settings screen and go back to the main page,
or return to the main page after finishing a flash.

Signed-off-by: Juan Cruz Viotti <jviottidc@gmail.com>
2016-06-23 12:19:32 -04:00
Juan Cruz Viotti
321c653d74 refactor: move auto-select logic to redux store (#516)
Now that we have a central source of truth for state mutations, the
auto-select feature fits really well in the redux store, particularly
inside the `SET_AVAILABLE_DRIVES` action.

This also has the great benefit that we can unit test the auto-selection
logic, which was not particularly trivial before, when such code lived
in the controller instead.

The only downside of this approach is that we lose the nice "Auto-select
drive" analytics event, which will be re-added very soon in a future PR.

Signed-off-by: Juan Cruz Viotti <jviottidc@gmail.com>
2016-06-23 12:19:27 -04:00
Juan Cruz Viotti
77f2b1d1cc fix: infinite digest loop with ngRepeat + ImmutableJS (#514)
The addition of `ImmutableJS` caused some issues with Angular's digest
loop. Since `Immutable#toJS()` returns a new object/array every time
(that is, different references), it caused AngularJS to get stuck in an
infinite digest loop when using `ngRepeat` over a function that called
`Immutable#toJS()`.

Signed-off-by: Juan Cruz Viotti <jviottidc@gmail.com>
2016-06-23 11:41:24 -04:00
Juan Cruz Viotti
2b9f0b5003 refactor: apply REMOVE_DRIVE recursively in SET_AVAILABLE_DRIVES (#515)
We were duplicating the remove drive logic in the `SET_AVAILABLE_DRIVES`
case when the currently selected drive didn't exist anymore.

A better way to handle this without coding repetition is to recursively
apply the reduced with the new state.

Signed-off-by: Juan Cruz Viotti <jviottidc@gmail.com>
2016-06-23 11:20:10 -04:00
Juan Cruz Viotti
c2c5eb59b9 fix: deselect drive if its not available anymore (#513)
If the user has a selected drive, but a new scan shows that such drive
is no longer available, then the selected drive should be de-selected.

Signed-off-by: Juan Cruz Viotti <jviottidc@gmail.com>
2016-06-23 09:26:35 -04:00
Juan Cruz Viotti
e16139af03 fix: throw if attempting to select a locked drive (#512)
We shouldn't allow a write-protected drive from being selected, since
users will get confusing `EPERM` errors later on.

Signed-off-by: Juan Cruz Viotti <jviottidc@gmail.com>
2016-06-23 09:26:23 -04:00