9.5 KiB
title, description, ha_category, ha_release, ha_iot_class, ha_quality_scale, ha_domain
title | description | ha_category | ha_release | ha_iot_class | ha_quality_scale | ha_domain | |
---|---|---|---|---|---|---|---|
Template Light | Instructions on how to integrate Template Lights into Home Assistant. |
|
0.46 | Local Push | internal | template |
The template
platform creates lights that combine integrations and provides the
ability to run scripts or invoke services for each of the on, off, and
brightness commands of a light.
To enable Template Lights in your installation, add the following to your
configuration.yaml
file:
{% raw %}
# Example configuration.yaml entry
light:
- platform: template
lights:
theater_lights:
friendly_name: "Theater Lights"
level_template: "{{ state_attr('sensor.theater_brightness', 'lux')|int }}"
value_template: "{{ state_attr('sensor.theater_brightness', 'lux')|int > 0 }}"
temperature_template: "{{states('input_number.temperature_input') | int}}"
color_template: "({{states('input_number.h_input') | int}}, {{states('input_number.s_input') | int}})"
turn_on:
service: script.theater_lights_on
turn_off:
service: script.theater_lights_off
set_level:
service: script.theater_lights_level
data_template:
brightness: "{{ brightness }}"
set_temperature:
service: input_number.set_value
data_template:
value: "{{ color_temp }}"
entity_id: input_number.temperature_input
set_white_value:
service: input_number.set_value
data_template:
value: "{{ white_value }}"
entity_id: input_number.white_value_input
set_color:
- service: input_number.set_value
data_template:
value: "{{ h }}"
entity_id: input_number.h_input
- service: input_number.set_value
data_template:
value: "{{ s }}"
entity_id: input_number.s_input
{% endraw %}
{% configuration %}
lights:
description: List of your lights.
required: true
type: map
keys:
friendly_name:
description: Name to use in the frontend.
required: false
type: string
entity_id:
description: A list of entity IDs so the light only reacts to state changes of these entities. This can be used if the automatic analysis fails to find all relevant entities.
required: false
type: [string, list]
unique_id:
description: An ID that uniquely identifies this light. Set this to an unique value to allow customisation trough the UI.
required: false
type: string
value_template:
description: Defines a template to get the state of the light.
required: false
type: template
default: optimistic
level_template:
description: Defines a template to get the brightness of the light.
required: false
type: template
default: optimistic
temperature_template:
description: Defines a template to get the color temperature of the light.
required: false
type: template
default: optimistic
white_value_template:
description: Defines a template to get the white value of the light.
required: false
type: template
default: optimistic
color_template:
description: Defines a template to get the color of the light. Must render a tuple (hue, saturation)
required: false
type: template
default: optimistic
icon_template:
description: Defines a template for an icon or picture, e.g., showing a different icon for different states.
required: false
type: template
availability_template:
description: Defines a template to get the available
state of the component. If the template returns true
, the device is available
. If the template returns any other value, the device will be unavailable
. If availability_template
is not configured, the component will always be available
.
required: false
type: template
default: true
turn_on:
description: Defines an action to run when the light is turned on.
required: true
type: action
turn_off:
description: Defines an action to run when the light is turned off.
required: true
type: action
set_level:
description: Defines an action to run when the light is given a brightness command.
required: false
type: action
set_temperature:
description: Defines an action to run when the light is given a color temperature command.
required: false
type: action
set_white_value:
description: Defines an action to run when the light is given a white value command.
required: false
type: action
set_color:
description: Defines an action to run when the light is given a color command.
required: false
type: action
{% endconfiguration %}
Considerations
If you are using the state of a platform that takes extra time to load, the
Template Light may get an unknown
state during startup. This results
in error messages in your log file until that platform has completed loading.
If you use is_state()
function in your template, you can avoid this situation.
For example, you would replace
{% raw %}{{ states.switch.source.state == 'on' }}
{% endraw %}
with this equivalent that returns true
/false
and never gives an unknown
result:
{% raw %}{{ is_state('switch.source', 'on') }}
{% endraw %}
Examples
In this section you will find some real-life examples of how to use this light.
Theater Volume Control
This example shows a light that is actually a home theater's volume. This
component gives you the flexibility to provide whatever you'd like to send as
the payload to the consumer including any scale conversions you may need to
make; the Media Player component needs a floating
point percentage value from 0.0
to 1.0
.
{% raw %}
light:
- platform: template
lights:
theater_volume:
friendly_name: "Receiver Volume"
value_template: >-
{% if is_state('media_player.receiver', 'on') %}
{% if state_attr('media_player.receiver', 'is_volume_muted') %}
off
{% else %}
on
{% endif %}
{% else %}
off
{% endif %}
turn_on:
service: media_player.volume_mute
data:
entity_id: media_player.receiver
is_volume_muted: false
turn_off:
service: media_player.volume_mute
data:
entity_id: media_player.receiver
is_volume_muted: true
set_level:
service: media_player.volume_set
data_template:
entity_id: media_player.receiver
volume_level: "{{ (brightness / 255 * 100)|int / 100 }}"
level_template: >-
{% if is_state('media_player.receiver', 'on') %}
{{ (state_attr('media_player.receiver', 'volume_level')|float * 255)|int }}
{% else %}
0
{% endif %}
{% endraw %}
Change The Icon
This example shows how to change the icon based on the light state.
{% raw %}
light:
- platform: template
lights:
theater_volume:
friendly_name: "Receiver Volume"
value_template: >-
{% if is_state('media_player.receiver', 'on') %}
{% if state_attr('media_player.receiver', 'is_volume_muted') %}
off
{% else %}
on
{% endif %}
{% else %}
off
{% endif %}
icon_template: >-
{% if is_state('media_player.receiver', 'on') %}
{% if state_attr('media_player.receiver', 'is_volume_muted') %}
mdi:lightbulb-off
{% else %}
mdi:lightbulb-on
{% endif %}
{% else %}
mdi:lightbulb-off
{% endif %}
turn_on:
service: media_player.volume_mute
data:
entity_id: media_player.receiver
is_volume_muted: false
turn_off:
service: media_player.volume_mute
data:
entity_id: media_player.receiver
is_volume_muted: true
{% endraw %}
Change The Entity Picture
This example shows how to change the entity picture based on the light state.
{% raw %}
light:
- platform: template
lights:
theater_volume:
friendly_name: "Receiver Volume"
value_template: >-
{% if is_state('media_player.receiver', 'on') %}
{% if state_attr('media_player.receiver', 'is_volume_muted') %}
off
{% else %}
on
{% endif %}
{% else %}
off
{% endif %}
icon_template: >-
{% if is_state('media_player.receiver', 'on') %}
{% if state_attr('media_player.receiver', 'is_volume_muted') %}
/local/lightbulb-off.png
{% else %}
/local/lightbulb-on.png
{% endif %}
{% else %}
/local/lightbulb-off.png
{% endif %}
turn_on:
service: media_player.volume_mute
data:
entity_id: media_player.receiver
is_volume_muted: false
turn_off:
service: media_player.volume_mute
data:
entity_id: media_player.receiver
is_volume_muted: true
{% endraw %}